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Searched refs:ndlight (Results 1 – 6 of 6) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/COB/
H A DCOBLoader.cpp370 const Light& ndlight = (const Light&)(root); in BuildNodes() local
373 outlight->mName.Set(ndlight.name); in BuildNodes()
374 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
376 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
377 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
380 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/COB/
H A DCOBLoader.cpp368 const Light &ndlight = (const Light &)(root); in BuildNodes() local
371 outlight->mName.Set(ndlight.name); in BuildNodes()
372 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
374 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
375 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
378 … outlight->mType = ndlight.ltype == Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DCOBLoader.cpp347 const Light& ndlight = (const Light&)(root); in BuildNodes() local
350 outlight->mName.Set(ndlight.name); in BuildNodes()
351 outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
353 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
354 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
357 outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DCOBLoader.cpp370 const Light& ndlight = (const Light&)(root); in BuildNodes() local
373 outlight->mName.Set(ndlight.name); in BuildNodes()
374 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
376 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
377 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
380 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DCOBLoader.cpp367 const Light& ndlight = (const Light&)(root); in BuildNodes() local
370 outlight->mName.Set(ndlight.name); in BuildNodes()
371 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
373 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
374 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
377 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCOBLoader.cpp367 const Light& ndlight = (const Light&)(root); in BuildNodes() local
370 outlight->mName.Set(ndlight.name); in BuildNodes()
371 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()
373 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()
374 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()
377 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()