Searched refs:ndlight (Results 1 – 6 of 6) sorted by relevance
370 const Light& ndlight = (const Light&)(root); in BuildNodes() local373 outlight->mName.Set(ndlight.name); in BuildNodes()374 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()376 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()377 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()380 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
368 const Light &ndlight = (const Light &)(root); in BuildNodes() local371 outlight->mName.Set(ndlight.name); in BuildNodes()372 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()374 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()375 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()378 … outlight->mType = ndlight.ltype == Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
347 const Light& ndlight = (const Light&)(root); in BuildNodes() local350 outlight->mName.Set(ndlight.name); in BuildNodes()351 outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()353 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()354 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()357 outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()
367 const Light& ndlight = (const Light&)(root); in BuildNodes() local370 outlight->mName.Set(ndlight.name); in BuildNodes()371 … outlight->mColorDiffuse = outlight->mColorAmbient = outlight->mColorSpecular = ndlight.color; in BuildNodes()373 outlight->mAngleOuterCone = AI_DEG_TO_RAD(ndlight.angle); in BuildNodes()374 outlight->mAngleInnerCone = AI_DEG_TO_RAD(ndlight.inner_angle); in BuildNodes()377 … outlight->mType = ndlight.ltype==Light::SPOT ? aiLightSource_SPOT : aiLightSource_DIRECTIONAL; in BuildNodes()