/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreShadowCameraSetupPSSM.cpp | 51 …void PSSMShadowCameraSetup::calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Rea… in calculateSplitPoints() argument 61 mSplitPoints[0] = nearDist; in calculateSplitPoints() 65 Real splitPoint = lambda * nearDist * Math::Pow(farDist / nearDist, fraction) + in calculateSplitPoints() 66 (1.0f - lambda) * (nearDist + fraction * (farDist - nearDist)); in calculateSplitPoints() 103 Real nearDist = mSplitPoints[iteration]; in getShadowCamera() local 109 nearDist -= mSplitPadding; in getShadowCamera() 123 _cam->setNearClipDistance(nearDist); in getShadowCamera()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreShadowCameraSetupPSSM.cpp | 53 …void PSSMShadowCameraSetup::calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Rea… in calculateSplitPoints() argument 63 mSplitPoints[0] = nearDist; in calculateSplitPoints() 67 Real splitPoint = lambda * nearDist * Math::Pow(farDist / nearDist, fraction) + in calculateSplitPoints() 68 (1.0f - lambda) * (nearDist + fraction * (farDist - nearDist)); in calculateSplitPoints() 105 Real nearDist = mSplitPoints[iteration]; in getShadowCamera() local 111 nearDist -= mSplitPadding; in getShadowCamera() 125 _cam->setNearClipDistance(nearDist); in getShadowCamera()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/bsp/ |
H A D | partitionevaluator.cpp | 286 coord_t nearDist; in DENG2_PIMPL_NOREF() local 287 if(nearMiss(rel, fromDist, toDist, &nearDist)) in DENG2_PIMPL_NOREF() 290 cost.total += int( 100 * splitCostFactor * (nearDist * nearDist - 1.0) ); in DENG2_PIMPL_NOREF() 299 coord_t nearDist; in DENG2_PIMPL_NOREF() local 300 if(nearMiss(rel, fromDist, toDist, &nearDist)) in DENG2_PIMPL_NOREF() 305 cost.total += int( 70 * splitCostFactor * (nearDist * nearDist - 1.0) ); in DENG2_PIMPL_NOREF() 320 coord_t nearDist; in DENG2_PIMPL_NOREF() local 321 if(nearEdge(fromDist, toDist, &nearDist)) in DENG2_PIMPL_NOREF() 324 cost.total += int( 140 * splitCostFactor * (nearDist * nearDist - 1.0) ); in DENG2_PIMPL_NOREF()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/ |
H A D | camera.h | 148 static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist ) in TransformGL() 154 S ratio = nearDist/nr; in TransformGL() 165 case CameraType::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 166 case CameraType::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 167 case CameraType::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 168 case CameraType::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 183 static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S farDist,vcg::Point2<… in SetSubView() 198 … width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView() 199 …o(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
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H A D | shot.h | 112 static void SetView(vcg::Shot<ScalarType> & shot, ScalarType nearDist, ScalarType farDist) in SetView() 120 …GlCameraType::TransformGL(shot.Intrinsics, nearDist, farDist); // apply camera/projection transfor… in SetView()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/ |
H A D | camera.h | 148 static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist ) in TransformGL() 154 S ratio = nearDist/nr; in TransformGL() 165 case CameraType::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 166 case CameraType::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 167 case CameraType::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 168 case CameraType::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break; in TransformGL() 183 static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S farDist,vcg::Point2<… in SetSubView() 198 … width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView() 199 …o(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break; in SetSubView()
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H A D | shot.h | 112 static void SetView(vcg::Shot<ScalarType> & shot, ScalarType nearDist, ScalarType farDist) in SetView() 120 …GlCameraType::TransformGL(shot.Intrinsics, nearDist, farDist); // apply camera/projection transfor… in SetView()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | LightSpacePerspectiveShadowMap.cpp | 166 double nearDist = -bb._max[2]; in operator ()() local 192 osg::Vec3d pos = eyePos-up*(n-nearDist); in operator ()() 293 double nearDist = -bb._max[2]; in operator ()() local 321 if( eye[2] < 0 && nearDist <= 0 ) in operator ()() 325 nearDist = clampedNearDist; in operator ()() 335 if (nearDist<0.0) in operator ()() 337 nearDist = 0.0; in operator ()() 368 const double z_n = factor*nearDist; in operator ()() 384 osg::Vec3d pos = eye-up*(n-nearDist); in operator ()() 472 void setNearDist( const double & nearDist ) in setNearDist() argument [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | LightSpacePerspectiveShadowMap.cpp | 166 double nearDist = -bb._max[2]; in operator ()() local 192 osg::Vec3d pos = eyePos-up*(n-nearDist); in operator ()() 293 double nearDist = -bb._max[2]; in operator ()() local 321 if( eye[2] < 0 && nearDist <= 0 ) in operator ()() 325 nearDist = clampedNearDist; in operator ()() 335 if (nearDist<0.0) in operator ()() 337 nearDist = 0.0; in operator ()() 368 const double z_n = factor*nearDist; in operator ()() 384 osg::Vec3d pos = eye-up*(n-nearDist); in operator ()() 472 void setNearDist( const double & nearDist ) in setNearDist() argument [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/base/ |
H A D | SbDPViewVolume.cpp | 829 this->nearDist = nearval; in ortho() 880 this->nearDist = nearval; in perspective() 909 this->nearDist = nearval; in frustum() 973 narrowed.nearDist = this->nearDist + (1.0f - nearval) * this->nearToFar; in zNarrow() 977 this->getPlaneRectangle(narrowed.nearDist - this->nearDist, in zNarrow() 1120 return this->nearDist; in getNearDist() 1295 matrix.multVecMatrix(oldprojpt + this->nearDist * this->projDir, in transform() 1298 double fardist = this->nearDist + this->nearToFar; in transform() 1307 this->nearDist = projPlane.getDistance(nearpt); in transform() 1355 double depth = this->nearDist + distance; in getPlaneRectangle() [all …]
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/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game_camera.cpp | 131 const float nearDist= 20.f; in computeVisibleQuad() local 144 Vec2i p1(static_cast<int>(p.x+v1.x*nearDist), static_cast<int>(p.y+v1.y*nearDist)); in computeVisibleQuad() 146 Vec2i p3(static_cast<int>(p.x+v2.x*nearDist), static_cast<int>(p.y+v2.y*nearDist)); in computeVisibleQuad()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celmath/ |
H A D | frustum.h | 20 Frustum(float fov, float aspectRatio, float nearDist); 21 Frustum(float fov, float aspectRatio, float nearDist, float farDist);
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/dports/astro/celestia/celestia-1.6.1/src/celmath/ |
H A D | frustum.h | 20 Frustum(float fov, float aspectRatio, float nearDist); 21 Frustum(float fov, float aspectRatio, float nearDist, float farDist);
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | game_camera.cpp | 262 float nearDist = 15.f; in computeVisibleQuad() local 263 float dist = pos.y > nearDist ? pos.y * 1.2f : nearDist; in computeVisibleQuad() 264 float farDist = 90.f * (pos.y > nearDist ? pos.y / 15.f : 1.f); in computeVisibleQuad() 276 Vec2i p1(static_cast<int>(p.x + v1.x * nearDist), static_cast<int>(p.y + v1.y * nearDist)); in computeVisibleQuad() 278 Vec2i p3(static_cast<int>(p.x + v2.x * nearDist), static_cast<int>(p.y + v2.y * nearDist)); in computeVisibleQuad()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/core/ |
H A D | matrix.h | 369 …static Matrix4 perspectiveZoom(Type width, Type height, Type nearDist = 1.f, Type farDist = 1000.f… 377 2 * nearDist / (right - left), 0, 0, 0, 378 0, 2 * nearDist / (top - bottom), 0, 0, 379 … (right - left), (top + bottom) / (top - bottom), -(farDist + nearDist) / (farDist - nearDist), -1, 380 0, 0, -2 * (farDist * nearDist) / (farDist - nearDist), 0
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | wrapFrustum.cpp | 69 double fov, aspect, nearDist, farDist; in GetPerspectiveHelper() local 71 &fov, &aspect, &nearDist, &farDist ); in GetPerspectiveHelper() 73 boost::python::make_tuple( fov, aspect, nearDist, farDist ) : object(); in GetPerspectiveHelper()
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/dports/games/stuntrally/stuntrally-2.6.1/source/paged-geom/ |
H A D | PagedGeometry.h | 1365 nearDist = nearRange; in setNearRange() 1366 nearDistSq = nearDist * nearDist; in setNearRange() 1394 return nearDist; in getNearRange() 1546 Ogre::Real nearDist, nearDistSq; variable
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/include/ |
H A D | PagedGeometry.h | 1365 nearDist = nearRange; in setNearRange() 1366 nearDistSq = nearDist * nearDist; in setNearRange() 1394 return nearDist; in getNearRange() 1546 Ogre::Real nearDist, nearDistSq; variable
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | planetgrid.cpp | 65 float nearDist = renderer->getNearPlaneDistance(); in longLatLabel() local 83 if (planetZ < -nearDist * 1.001) in longLatLabel() 84 planetZ = -nearDist * 1.001; in longLatLabel()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | planetgrid.cpp | 65 float nearDist = renderer->getNearPlaneDistance(); in longLatLabel() local 83 if (planetZ < -nearDist * 1.001) in longLatLabel() 84 planetZ = -nearDist * 1.001; in longLatLabel()
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/dports/x11/virtualgl/virtualgl-3.0/wgldemos/ |
H A D | wglspheres.c | 107 GLfloat nearDist = 1.5, farDist = 40., zeroParallaxDist = 17.; in renderSpheres() local 115 stereoCameraOffset = -xAspect * zeroParallaxDist / nearDist * 0.035f; in renderSpheres() 117 stereoCameraOffset = xAspect * zeroParallaxDist / nearDist * 0.035f; in renderSpheres() 121 glFrustum(-xAspect, xAspect, -yAspect, yAspect, nearDist, farDist); in renderSpheres()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLBasicShadowMapRenderer.cpp | 231 float nearDist = 0.f; in Render() local 246 BuildMatrix(nearDist, farDist); in Render() 268 nearDist = farDist; in Render()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libappfw/include/de/vr/ |
H A D | oculusrift.h | 125 Matrix4f projection(float nearDist, float farDist) const;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreShadowCameraSetupPSSM.h | 81 void calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda = 0.95);
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreShadowCameraSetupPSSM.h | 88 … void calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda = 0.95f);
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