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Searched refs:nearT (Results 1 – 7 of 7) sorted by relevance

/dports/print/scribus-devel/scribus-1.5.7/scribus/plugins/tools/subdivide/
H A Dsubdivide.cpp111 double nearT = 0.5; in run() local
133 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in run()
134 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in run()
135 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in run()
136 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in run()
137 FPoint bp1 = (1.0 - nearT) * cn2 + nearT * cn3; in run()
177 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in run()
178 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in run()
179 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in run()
180 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in run()
[all …]
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/declarative/minehunt/
H A Dminehunt.cpp157 TileData *nearT = tile(r, c); in flip() local
158 if(!nearT || nearT == t) in flip()
160 if(nearT->hasFlag()) in flip()
167 TileData *nearT = tile(r, c); in flip() local
168 if (nearT && !nearT->flipped() && !nearT->hasFlag()) { in flip()
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/src/
H A Daabb.h60 Float nearT = -std::numeric_limits<Float>::infinity(); in rayIntersect() local
77 nearT = std::max(t1, nearT); in rayIntersect()
80 if (!(nearT <= farT)) in rayIntersect()
85 return ray.mint <= farT && nearT <= ray.maxt; in rayIntersect()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dcanvasmode_nodeedit.cpp616 nearT = sp; in handleNodeEditPress()
640 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in handleNodeEditPress()
641 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in handleNodeEditPress()
642 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in handleNodeEditPress()
643 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in handleNodeEditPress()
840 double nearT = 0.0; in handleNodeEditPress() local
868 nearT = sp; in handleNodeEditPress()
892 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in handleNodeEditPress()
893 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in handleNodeEditPress()
894 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in handleNodeEditPress()
[all …]
/dports/print/scribus-devel/scribus-1.5.7/scribus/plugins/import/revenge/
H A Drawpainter.cpp1902 double nearT = 0.5; in applyFill() local
1915 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in applyFill()
1916 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in applyFill()
1917 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in applyFill()
1918 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in applyFill()
1919 FPoint bp1 = (1.0 - nearT) * cn2 + nearT * cn3; in applyFill()
/dports/print/scribus-devel/scribus-1.5.7/scribus/plugins/import/svm/
H A Dimportsvm.cpp1289 double nearT = 0.5; in finishItem() local
1302 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in finishItem()
1303 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in finishItem()
1304 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in finishItem()
1305 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in finishItem()
1306 FPoint bp1 = (1.0 - nearT) * cn2 + nearT * cn3; in finishItem()
/dports/print/scribus-devel/scribus-1.5.7/scribus/plugins/import/emf/
H A Dimportemf.cpp2086 double nearT = 0.5; in finishItem() local
2099 FPoint cn1 = (1.0 - nearT) * base + nearT * c1; in finishItem()
2100 FPoint cn2 = (1.0 - nearT) * cn1 + nearT * ((1.0 - nearT) * c1 + nearT * c2); in finishItem()
2101 …FPoint cn3 = (1.0 - nearT) * ((1.0 - nearT) * c1 + nearT * c2) + nearT * ((1.0 - nearT) * c2 + nea… in finishItem()
2102 FPoint cn4 = (1.0 - nearT) * c2 + nearT * base2; in finishItem()
2103 FPoint bp1 = (1.0 - nearT) * cn2 + nearT * cn3; in finishItem()