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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/
H A Dfrustum.cpp15 const typename DerivedP::Scalar nearVal, in frustum() argument
20 P(0,0) = (2.0 * nearVal) / (right - left); in frustum()
21 P(1,1) = (2.0 * nearVal) / (top - bottom); in frustum()
24 P(2,2) = -(farVal + nearVal) / (farVal - nearVal); in frustum()
26 P(2,3) = -(2.0 * farVal * nearVal) / (farVal - nearVal); in frustum()
H A Dortho.cpp16 const typename DerivedP::Scalar nearVal, in ortho() argument
23 P(2,2) = - 2./ (farVal - nearVal); in ortho()
26 P(2,3) = - (farVal + nearVal) / (farVal - nearVal); in ortho()
/dports/graphics/wings/libigl-2.1.0/include/igl/
H A Dfrustum.cpp15 const typename DerivedP::Scalar nearVal, in frustum() argument
20 P(0,0) = (2.0 * nearVal) / (right - left); in frustum()
21 P(1,1) = (2.0 * nearVal) / (top - bottom); in frustum()
24 P(2,2) = -(farVal + nearVal) / (farVal - nearVal); in frustum()
26 P(2,3) = -(2.0 * farVal * nearVal) / (farVal - nearVal); in frustum()
H A Dortho.cpp16 const typename DerivedP::Scalar nearVal, in ortho() argument
23 P(2,2) = - 2./ (farVal - nearVal); in ortho()
26 P(2,3) = - (farVal + nearVal) / (farVal - nearVal); in ortho()
/dports/math/glm/glm-0.9.9.8/glm/ext/
H A Dmatrix_clip_space.inl126 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
127 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
130 Result[2][2] = farVal / (farVal - nearVal);
132 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
140 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
144 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
146 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
158 Result[2][2] = farVal / (nearVal - farVal);
160 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
172 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/devel/upp/upp/uppsrc/plugin/glm/ext/
H A Dmatrix_clip_space.inl121 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
122 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
125 Result[2][2] = farVal / (farVal - nearVal);
127 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
135 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
139 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
141 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
153 Result[2][2] = farVal / (nearVal - farVal);
155 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
167 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/
H A Dmatrix_clip_space.inl126 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
127 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
130 Result[2][2] = farVal / (farVal - nearVal);
132 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
140 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
144 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
146 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
158 Result[2][2] = farVal / (nearVal - farVal);
160 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
172 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dmatrix_transform.inl220 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
221 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
224 Result[2][2] = farVal / (farVal - nearVal);
226 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
234 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
238 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
240 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
252 Result[2][2] = farVal / (nearVal - farVal);
254 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
266 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.inl185 T nearVal, T farVal argument
200 T nearVal, T farVal argument
211 Result[2][2] = farVal / (farVal - nearVal);
212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
226 T nearVal, T farVal argument
237 Result[2][2] = farVal / (nearVal - farVal);
238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dmatrix_transform.inl185 T nearVal, T farVal argument
200 T nearVal, T farVal argument
211 Result[2][2] = farVal / (farVal - nearVal);
212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
226 T nearVal, T farVal argument
237 Result[2][2] = farVal / (nearVal - farVal);
238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dmatrix_transform.inl185 T nearVal, T farVal argument
200 T nearVal, T farVal argument
211 Result[2][2] = farVal / (farVal - nearVal);
212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
226 T nearVal, T farVal argument
237 Result[2][2] = farVal / (nearVal - farVal);
238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.inl185 T nearVal, T farVal argument
200 T nearVal, T farVal argument
211 Result[2][2] = farVal / (farVal - nearVal);
212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
226 T nearVal, T farVal argument
237 Result[2][2] = farVal / (nearVal - farVal);
238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dmatrix_transform.inl185 T nearVal, T farVal argument
200 T nearVal, T farVal argument
211 Result[2][2] = farVal / (farVal - nearVal);
212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
226 T nearVal, T farVal argument
237 Result[2][2] = farVal / (nearVal - farVal);
238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
[all …]
/dports/math/cglm/cglm-0.8.4/docs/source/
H A Dcam.rst59 .. c:function:: void glm_frustum(float left, float right, float bottom, float top, float nearVal, …
68 | *[in]* **nearVal** near clipping plane
72 .. c:function:: void glm_ortho(float left, float right, float bottom, float top, float nearVal, fl…
81 | *[in]* **nearVal** near clipping plane
138 .. c:function:: void glm_perspective(float fovy, float aspect, float nearVal, float farVal, mat4 …
145 | *[in]* **nearVal** near clipping plane
224 | *[out]* **nearVal** near
260 .. c:function:: void glm_persp_decomp_z(mat4 proj, float *nearVal, float *farVal)
267 | *[out]* **nearVal** near
278 .. c:function:: void glm_persp_decomp_near(mat4 proj, float * __restrict nearVal)
[all …]
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp114 float nearVal, in b3CreateFrustum() argument
118 frustum[0 * 4 + 0] = (float(2) * nearVal) / (right - left); in b3CreateFrustum()
124 frustum[1 * 4 + 1] = (float(2) * nearVal) / (top - bottom); in b3CreateFrustum()
130 frustum[2 * 4 + 2] = -(farVal + nearVal) / (farVal - nearVal); in b3CreateFrustum()
135 frustum[3 * 4 + 2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); in b3CreateFrustum()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleCamera.cpp114 float nearVal, in b3CreateFrustum() argument
118 frustum[0 * 4 + 0] = (float(2) * nearVal) / (right - left); in b3CreateFrustum()
124 frustum[1 * 4 + 1] = (float(2) * nearVal) / (top - bottom); in b3CreateFrustum()
130 frustum[2 * 4 + 2] = -(farVal + nearVal) / (farVal - nearVal); in b3CreateFrustum()
135 frustum[3 * 4 + 2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); in b3CreateFrustum()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRasterizer_Shader.cpp81 float nearVal = 64.0; in SetView() local
83 float x = xtan * nearVal; in SetView()
84 float y = ytan * nearVal; in SetView()
88 glFrustum(-x, x, -y + yoff, y + yoff, nearVal, farVal); in SetView()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/
H A Dglutil.cpp517 float top, float nearVal, float farVal) { in ortho() argument
521 result(2, 2) = -2.0f / (farVal - nearVal); in ortho()
524 result(2, 3) = -(farVal + nearVal) / (farVal - nearVal); in ortho()
529 float top, float nearVal, in frustum() argument
532 result(0, 0) = (2.0f * nearVal) / (right - left); in frustum()
533 result(1, 1) = (2.0f * nearVal) / (top - bottom); in frustum()
536 result(2, 2) = -(farVal + nearVal) / (farVal - nearVal); in frustum()
538 result(2, 3) = -(2.0f * farVal * nearVal) / (farVal - nearVal); in frustum()
/dports/devel/vcglib/vcglib-2020.09/vcg/math/
H A Dcamera.h229 vcg::Matrix44<S> GetMatrix(S nearVal, S farVal);
295 template <class S> vcg::Matrix44<S> Camera<S>::GetMatrix(S nearVal, S farVal) { in GetMatrix() argument
300 S ratio = nearVal/nr; in GetMatrix()
307 m[0][0] = 2.0*nearVal/(right - left); in GetMatrix()
313 m[1][1] = 2*nearVal/(top - bottom); in GetMatrix()
319 m[2][2] = -(farVal + nearVal)/(farVal - nearVal); in GetMatrix()
320 m[2][3] = - 2*farVal*nearVal/(farVal - nearVal); in GetMatrix()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/math/
H A Dcamera.h229 vcg::Matrix44<S> GetMatrix(S nearVal, S farVal);
295 template <class S> vcg::Matrix44<S> Camera<S>::GetMatrix(S nearVal, S farVal) { in GetMatrix() argument
300 S ratio = nearVal/nr; in GetMatrix()
307 m[0][0] = 2.0*nearVal/(right - left); in GetMatrix()
313 m[1][1] = 2*nearVal/(top - bottom); in GetMatrix()
319 m[2][2] = -(farVal + nearVal)/(farVal - nearVal); in GetMatrix()
320 m[2][3] = - 2*farVal*nearVal/(farVal - nearVal); in GetMatrix()
/dports/games/naev/naev-0.7.0/src/
H A Dopengl_matrix.c86 double bottom, double top, double nearVal, double farVal ) in gl_matrixOrtho() argument
91 glOrtho( left, right, bottom, top, nearVal, farVal ); in gl_matrixOrtho()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMeshMath.h216 void Perspective(MatrixType& mat, float cot_fovy2, float aspect, float nearVal, float farVal) in Perspective() argument
222 const float z1 = (nearVal + farVal) / (nearVal - farVal); in Perspective()
223 const float z2 = 2 * nearVal * farVal / (nearVal - farVal); in Perspective()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtest_webgl_context_attributes_common.c79 void ortho(float left, float right, float bottom, float top, float nearVal, float farVal… in ortho() argument
82 float tz = -(farVal+nearVal)/(farVal-nearVal); in ortho()
88 projMatrix[2*4+2] = -2.0f / (farVal-nearVal); in ortho()
/dports/math/cglm/cglm-0.8.4/src/clipspace/
H A Dpersp_lh_no.c27 float nearVal, in glmc_perspective_lh_no() argument
32 nearVal, in glmc_perspective_lh_no()
H A Dpersp_lh_zo.c27 float nearVal, in glmc_perspective_lh_zo() argument
32 nearVal, in glmc_perspective_lh_zo()

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