/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/ |
H A D | frustum.cpp | 15 const typename DerivedP::Scalar nearVal, in frustum() argument 20 P(0,0) = (2.0 * nearVal) / (right - left); in frustum() 21 P(1,1) = (2.0 * nearVal) / (top - bottom); in frustum() 24 P(2,2) = -(farVal + nearVal) / (farVal - nearVal); in frustum() 26 P(2,3) = -(2.0 * farVal * nearVal) / (farVal - nearVal); in frustum()
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H A D | ortho.cpp | 16 const typename DerivedP::Scalar nearVal, in ortho() argument 23 P(2,2) = - 2./ (farVal - nearVal); in ortho() 26 P(2,3) = - (farVal + nearVal) / (farVal - nearVal); in ortho()
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/dports/graphics/wings/libigl-2.1.0/include/igl/ |
H A D | frustum.cpp | 15 const typename DerivedP::Scalar nearVal, in frustum() argument 20 P(0,0) = (2.0 * nearVal) / (right - left); in frustum() 21 P(1,1) = (2.0 * nearVal) / (top - bottom); in frustum() 24 P(2,2) = -(farVal + nearVal) / (farVal - nearVal); in frustum() 26 P(2,3) = -(2.0 * farVal * nearVal) / (farVal - nearVal); in frustum()
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H A D | ortho.cpp | 16 const typename DerivedP::Scalar nearVal, in ortho() argument 23 P(2,2) = - 2./ (farVal - nearVal); in ortho() 26 P(2,3) = - (farVal + nearVal) / (farVal - nearVal); in ortho()
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/dports/math/glm/glm-0.9.9.8/glm/ext/ |
H A D | matrix_clip_space.inl | 126 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 127 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); 130 Result[2][2] = farVal / (farVal - nearVal); 132 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 140 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 144 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 146 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 158 Result[2][2] = farVal / (nearVal - farVal); 160 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 172 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/devel/upp/upp/uppsrc/plugin/glm/ext/ |
H A D | matrix_clip_space.inl | 121 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 122 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); 125 Result[2][2] = farVal / (farVal - nearVal); 127 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 135 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 139 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 141 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 153 Result[2][2] = farVal / (nearVal - farVal); 155 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 167 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/ |
H A D | matrix_clip_space.inl | 126 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 127 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); 130 Result[2][2] = farVal / (farVal - nearVal); 132 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 140 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 144 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 146 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 158 Result[2][2] = farVal / (nearVal - farVal); 160 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 172 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | matrix_transform.inl | 220 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 221 Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom); 224 Result[2][2] = farVal / (farVal - nearVal); 226 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 234 Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left); 238 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 240 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 252 Result[2][2] = farVal / (nearVal - farVal); 254 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 266 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 185 T nearVal, T farVal argument 200 T nearVal, T farVal argument 211 Result[2][2] = farVal / (farVal - nearVal); 212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 226 T nearVal, T farVal argument 237 Result[2][2] = farVal / (nearVal - farVal); 238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.inl | 185 T nearVal, T farVal argument 200 T nearVal, T farVal argument 211 Result[2][2] = farVal / (farVal - nearVal); 212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 226 T nearVal, T farVal argument 237 Result[2][2] = farVal / (nearVal - farVal); 238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | matrix_transform.inl | 185 T nearVal, T farVal argument 200 T nearVal, T farVal argument 211 Result[2][2] = farVal / (farVal - nearVal); 212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 226 T nearVal, T farVal argument 237 Result[2][2] = farVal / (nearVal - farVal); 238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | matrix_transform.inl | 185 T nearVal, T farVal argument 200 T nearVal, T farVal argument 211 Result[2][2] = farVal / (farVal - nearVal); 212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 226 T nearVal, T farVal argument 237 Result[2][2] = farVal / (nearVal - farVal); 238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | matrix_transform.inl | 185 T nearVal, T farVal argument 200 T nearVal, T farVal argument 211 Result[2][2] = farVal / (farVal - nearVal); 212 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 214 Result[2][2] = (farVal + nearVal) / (farVal - nearVal); 215 Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal); 226 T nearVal, T farVal argument 237 Result[2][2] = farVal / (nearVal - farVal); 238 Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); 240 Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); [all …]
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/dports/math/cglm/cglm-0.8.4/docs/source/ |
H A D | cam.rst | 59 .. c:function:: void glm_frustum(float left, float right, float bottom, float top, float nearVal, … 68 | *[in]* **nearVal** near clipping plane 72 .. c:function:: void glm_ortho(float left, float right, float bottom, float top, float nearVal, fl… 81 | *[in]* **nearVal** near clipping plane 138 .. c:function:: void glm_perspective(float fovy, float aspect, float nearVal, float farVal, mat4 … 145 | *[in]* **nearVal** near clipping plane 224 | *[out]* **nearVal** near 260 .. c:function:: void glm_persp_decomp_z(mat4 proj, float *nearVal, float *farVal) 267 | *[out]* **nearVal** near 278 .. c:function:: void glm_persp_decomp_near(mat4 proj, float * __restrict nearVal) [all …]
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 114 float nearVal, in b3CreateFrustum() argument 118 frustum[0 * 4 + 0] = (float(2) * nearVal) / (right - left); in b3CreateFrustum() 124 frustum[1 * 4 + 1] = (float(2) * nearVal) / (top - bottom); in b3CreateFrustum() 130 frustum[2 * 4 + 2] = -(farVal + nearVal) / (farVal - nearVal); in b3CreateFrustum() 135 frustum[3 * 4 + 2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); in b3CreateFrustum()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleCamera.cpp | 114 float nearVal, in b3CreateFrustum() argument 118 frustum[0 * 4 + 0] = (float(2) * nearVal) / (right - left); in b3CreateFrustum() 124 frustum[1 * 4 + 1] = (float(2) * nearVal) / (top - bottom); in b3CreateFrustum() 130 frustum[2 * 4 + 2] = -(farVal + nearVal) / (farVal - nearVal); in b3CreateFrustum() 135 frustum[3 * 4 + 2] = -(float(2) * farVal * nearVal) / (farVal - nearVal); in b3CreateFrustum()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | Rasterizer_Shader.cpp | 81 float nearVal = 64.0; in SetView() local 83 float x = xtan * nearVal; in SetView() 84 float y = ytan * nearVal; in SetView() 88 glFrustum(-x, x, -y + yoff, y + yoff, nearVal, farVal); in SetView()
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/ |
H A D | glutil.cpp | 517 float top, float nearVal, float farVal) { in ortho() argument 521 result(2, 2) = -2.0f / (farVal - nearVal); in ortho() 524 result(2, 3) = -(farVal + nearVal) / (farVal - nearVal); in ortho() 529 float top, float nearVal, in frustum() argument 532 result(0, 0) = (2.0f * nearVal) / (right - left); in frustum() 533 result(1, 1) = (2.0f * nearVal) / (top - bottom); in frustum() 536 result(2, 2) = -(farVal + nearVal) / (farVal - nearVal); in frustum() 538 result(2, 3) = -(2.0f * farVal * nearVal) / (farVal - nearVal); in frustum()
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/dports/devel/vcglib/vcglib-2020.09/vcg/math/ |
H A D | camera.h | 229 vcg::Matrix44<S> GetMatrix(S nearVal, S farVal); 295 template <class S> vcg::Matrix44<S> Camera<S>::GetMatrix(S nearVal, S farVal) { in GetMatrix() argument 300 S ratio = nearVal/nr; in GetMatrix() 307 m[0][0] = 2.0*nearVal/(right - left); in GetMatrix() 313 m[1][1] = 2*nearVal/(top - bottom); in GetMatrix() 319 m[2][2] = -(farVal + nearVal)/(farVal - nearVal); in GetMatrix() 320 m[2][3] = - 2*farVal*nearVal/(farVal - nearVal); in GetMatrix()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/math/ |
H A D | camera.h | 229 vcg::Matrix44<S> GetMatrix(S nearVal, S farVal); 295 template <class S> vcg::Matrix44<S> Camera<S>::GetMatrix(S nearVal, S farVal) { in GetMatrix() argument 300 S ratio = nearVal/nr; in GetMatrix() 307 m[0][0] = 2.0*nearVal/(right - left); in GetMatrix() 313 m[1][1] = 2*nearVal/(top - bottom); in GetMatrix() 319 m[2][2] = -(farVal + nearVal)/(farVal - nearVal); in GetMatrix() 320 m[2][3] = - 2*farVal*nearVal/(farVal - nearVal); in GetMatrix()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl_matrix.c | 86 double bottom, double top, double nearVal, double farVal ) in gl_matrixOrtho() argument 91 glOrtho( left, right, bottom, top, nearVal, farVal ); in gl_matrixOrtho()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMeshMath.h | 216 void Perspective(MatrixType& mat, float cot_fovy2, float aspect, float nearVal, float farVal) in Perspective() argument 222 const float z1 = (nearVal + farVal) / (nearVal - farVal); in Perspective() 223 const float z2 = 2 * nearVal * farVal / (nearVal - farVal); in Perspective()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | test_webgl_context_attributes_common.c | 79 void ortho(float left, float right, float bottom, float top, float nearVal, float farVal… in ortho() argument 82 float tz = -(farVal+nearVal)/(farVal-nearVal); in ortho() 88 projMatrix[2*4+2] = -2.0f / (farVal-nearVal); in ortho()
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/dports/math/cglm/cglm-0.8.4/src/clipspace/ |
H A D | persp_lh_no.c | 27 float nearVal, in glmc_perspective_lh_no() argument 32 nearVal, in glmc_perspective_lh_no()
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H A D | persp_lh_zo.c | 27 float nearVal, in glmc_perspective_lh_zo() argument 32 nearVal, in glmc_perspective_lh_zo()
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