/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/def_files/data/effects/ |
H A D | deferred-f.sdr | 23 float neardist; 76 float neardist = clamp(dot(lightDir, beamDir), 0.0, beamLength); 78 vec3 nearest = adjustedLightPos - beamDir * neardist; 137 neardist, veryneardist);
|
H A D | shadows.sdr | 74 float middist, float neardist, float veryneardist) 80 cascade -= int(step(depth, neardist)); 85 cascade_start_dist[2] = neardist;
|
H A D | main-f.sdr | 85 float neardist; 175 float neardist = dot(vertIn.position.xyz - lights[i].position.xyz, beamDir); 177 vec3 nearest = lights[i].position.xyz - beamDir * abs(neardist); 337 …-vertIn.position.z, vertIn.shadowPos.z, vertIn.shadowUV, fardist, middist, neardist, veryneardist);
|
H A D | main-v.sdr | 88 float neardist;
|
H A D | main-g.sdr | 94 float neardist;
|
/dports/graphics/Coin/coin-Coin-4.0.0/src/projectors/ |
H A D | SbPlaneProjector.cpp | 125 float neardist = vv.getNearDist(); in tryProject() local 126 SbPlane nearplane = vv.getPlane(neardist); in tryProject() 132 SbVec3f nearpt = nearline.getClosestPoint(vv.getSightPoint(neardist)); in tryProject()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/ |
H A D | shadows.cpp | 381 …ent, vec3d *eye_pos, float fov, float aspect, float veryneardist, float neardist, float middist, f… in shadows_start_render() argument 395 …ht_matrix, eye_orient, eye_pos, fov, aspect, veryneardist - (veryneardist - 0.0f)* 0.2f, neardist); in shadows_start_render() 396 …dow_frustums[2], &light_matrix, eye_orient, eye_pos, fov, aspect, neardist - (neardist - veryneard… in shadows_start_render() 397 …, &light_matrix, eye_orient, eye_pos, fov, aspect, middist - (middist - neardist) * 0.2f, fardist); in shadows_start_render() 400 Shadow_cascade_distances[1] = neardist; in shadows_start_render()
|
H A D | shadows.h | 40 …ent, vec3d *eye_pos, float fov, float aspect, float veryneardist, float neardist, float middist, f…
|
H A D | uniforms.cpp | 210 data_out->neardist = Shadow_cascade_distances[1]; in convert_model_material()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/util/ |
H A D | uniform_structs.h | 26 float neardist; member 136 float neardist; member
|
/dports/games/avp/avp-20170505/src/avp/ |
H A D | inventry.c | 1717 int neardist,a; in Recall_Disc() local 1720 neardist=10000000; in Recall_Disc() 1738 if (dist<neardist) { in Recall_Disc() 1740 neardist=dist; in Recall_Disc() 1752 if (dist<neardist) { in Recall_Disc() 1754 neardist=dist; in Recall_Disc()
|
H A D | bh_agun.c | 745 int neardist; in Autogun_GetNewTarget() local 756 neardist=ONE_FIXED; in Autogun_GetNewTarget() 772 if (dist<neardist) { in Autogun_GetNewTarget()
|
H A D | bh_alien.c | 2125 int neardist; in Alien_GetNewTarget() local 2136 neardist=ONE_FIXED; in Alien_GetNewTarget() 2156 if (dist<neardist) { in Alien_GetNewTarget() 2162 neardist=dist; in Alien_GetNewTarget()
|
H A D | bh_pred.c | 5174 int neardist, newblip; in Predator_GetNewTarget() local 5193 neardist=ONE_FIXED; in Predator_GetNewTarget() 5217 if (dist<neardist) { in Predator_GetNewTarget() 5224 neardist=dist; in Predator_GetNewTarget() 5231 neardist=dist; in Predator_GetNewTarget()
|
H A D | weapons.c | 6800 int nearest,neardist,dist; local 6807 neardist=1000000; 6821 if (dist<neardist) { 6823 neardist=dist; 8806 int neardist; local 8809 neardist=100000; 8839 if (dist<neardist) { 8841 neardist=dist;
|
H A D | bh_marin.c | 11206 int neardist, newblip; local 11226 neardist=ONE_FIXED; 11272 if (dist<neardist) { 11281 neardist=dist; 11290 neardist=dist; 14334 int a,nearest,neardist,dist,priority; local 14350 neardist=10000000; 14382 if (dist<neardist) { 14385 neardist=dist; 14406 if (dist<neardist) { [all …]
|
H A D | bh_xeno.c | 2624 int neardist; in Xenoborg_GetNewTarget() local 2635 neardist=ONE_FIXED; in Xenoborg_GetNewTarget() 2651 if (dist<neardist) { in Xenoborg_GetNewTarget()
|
H A D | bh_weap.c | 4115 int a,neardist; local 4125 neardist=ONE_FIXED; 4142 if (dist<neardist) {
|
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/objects/seqfeat/ |
H A D | SubSource.cpp | 2109 double neardist = 0.0; in ValidateLatLonCountry() local 2113 … m_LatLonCountryMap->IsNearLatLon(lat_value, lon_value, 2.0, neardist, country) && neardist < 5.0)… in ValidateLatLonCountry() 2119 if (!flags && !m_LatLonCountryMap->IsNearLatLon(lat_value, lon_value, 20.0, neardist, country) in ValidateLatLonCountry() 2120 && !m_LatLonWaterMap->IsNearLatLon(lat_value, lon_value, 20.0, neardist, country)) { in ValidateLatLonCountry() 2270 } else if (neardist > 0.0) { in ValidateLatLonCountry() 2273 …e + "' is " + NStr::IntToString(m_LatLonCountryMap->AdjustAndRoundDistance(neardist)) + " km away"; in ValidateLatLonCountry()
|
/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/objects/seqfeat/ |
H A D | SubSource.cpp | 2109 double neardist = 0.0; in ValidateLatLonCountry() local 2113 … m_LatLonCountryMap->IsNearLatLon(lat_value, lon_value, 2.0, neardist, country) && neardist < 5.0)… in ValidateLatLonCountry() 2119 if (!flags && !m_LatLonCountryMap->IsNearLatLon(lat_value, lon_value, 20.0, neardist, country) in ValidateLatLonCountry() 2120 && !m_LatLonWaterMap->IsNearLatLon(lat_value, lon_value, 20.0, neardist, country)) { in ValidateLatLonCountry() 2270 } else if (neardist > 0.0) { in ValidateLatLonCountry() 2273 …e + "' is " + NStr::IntToString(m_LatLonCountryMap->AdjustAndRoundDistance(neardist)) + " km away"; in ValidateLatLonCountry()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/graphics/opengl/ |
H A D | gropengldeferred.cpp | 150 header->neardist = Shadow_cascade_distances[1]; in gr_opengl_deferred_lighting_finish()
|
/dports/cad/xcircuit/xcircuit-3.10.30/ |
H A D | prototypes.h | 679 extern Boolean neardist(long);
|
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoToVRML2Action.cpp | 368 float neardist = vv.getNearDist(); in getBBoxDistance() local 374 return (neardist / projheight) * h2; in getBBoxDistance()
|
/dports/biology/fasttree/FastTree-2.1.10_5/ |
H A D | FastTree-2.1.10.c | 7757 double neardist = besthitsSeed[2 * tophits->m - 1].dist * close; in SetAllLeafTopHits() local 7769 nearweight *= (1.0-2.0*neardist/3.0); in SetAllLeafTopHits() 7770 double nearcover = 1.0 - neardist/2.0; in SetAllLeafTopHits() 7773 neardist, nearweight, NJ->nPos-nGaps[seed]); in SetAllLeafTopHits() 7781 bool close = closehit->dist <= neardist in SetAllLeafTopHits()
|
/dports/biology/ncbi-toolkit/ncbi/api/ |
H A D | valid.c | 14882 FloatHi neardist, in LatLonWaterErrors() argument 14941 } else if (neardist > 0) { in LatLonWaterErrors() 14943 …CR_LatLonWater, fmt, lat_lon, lmp->guesswater, fullname, AdjustAndRoundDistance (neardist, scale)); in LatLonWaterErrors() 15196 FloatHi neardist = 0.0; in NewerValidateCountryLatLon() local 15328 if (!test && CountryIsNearLatLon(country, lat, lon, 2.0, &neardist) && neardist < 5.0) { in NewerValidateCountryLatLon() 15335 && !CountryIsNearLatLon(country, lat, lon, 20.0, &neardist) in NewerValidateCountryLatLon() 15336 && !WaterIsNearLatLon(country, lat, lon, 20.0, &neardist) in NewerValidateCountryLatLon() 15374 LatLonWaterErrors(vsp, &llm, test, neardist, country, province, lat_lon, fullname, scale); in NewerValidateCountryLatLon()
|