Searched refs:nearest_subsys (Results 1 – 2 of 2) sorted by relevance
2622 ship_subsys *nearest_subsys = NULL; in hud_target_subsystem_in_reticle() local2666 nearest_subsys = subsys; in hud_target_subsystem_in_reticle()2670 if ( nearest_subsys != NULL ) { in hud_target_subsystem_in_reticle()2671 set_targeted_subsys(Player_ai, nearest_subsys, Player_ai->target_objnum); in hud_target_subsystem_in_reticle()
2679 ship_subsys *nearest_subsys = NULL; in hud_target_subsystem_in_reticle() local2723 nearest_subsys = subsys; in hud_target_subsystem_in_reticle()2729 if ( nearest_subsys != NULL ) { in hud_target_subsystem_in_reticle()2730 set_targeted_subsys(Player_ai, nearest_subsys, Player_ai->target_objnum); in hud_target_subsystem_in_reticle()