/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 63 neartag;
|
H A D | dynsymlist_game.lds | 63 neartag;
|
H A D | defs_common.lua | 1360 function neartag(pos, sectnum, ang, range, tagsearch) function 1363 ffiC.neartag(pos.x, pos.y, pos.z, sectnum, ang, a, b, c, d, range, tagsearch, nil)
|
H A D | control.lua | 45 local cansee, hitscan, neartag = dc.cansee, dc.hitscan, dc.neartag 1344 local tag = neartag(spr^(32*256), spr.sectnum, spr.ang, 768, 4+1) 1526 local near = neartag(pos, sectnum, ang, range, tagsearch)
|
H A D | lunacon.lua | 2326 neartag = function(...) function 2877 neartag = cmd(R,R,R,R,R,W,W,W,W,R,R) -- 5R 4W 2R 2878 / handle.neartag,
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector3.c | 1748 …neartag(p->posx,p->posy,p->posz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartags… in checksectors() 1755 …neartag(p->oposx,p->oposy,p->oposz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neart… in checksectors() 1758 …neartag(p->posx,p->posy,p->posz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartags… in checksectors() 1760 …neartag(p->posx,p->posy,p->posz+(8<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&n… in checksectors() 1762 …neartag(p->posx,p->posy,p->posz+(16<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&… in checksectors() 1765 …neartag(p->posx,p->posy,p->posz+(16<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&… in checksectors()
|
H A D | gamedef2.c | 1906 …neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neart… in parse()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 431 int neartag(int xs, int ys, int zs, short sectnum, short ange, short *neartagsector, short *neart…
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 3328 …neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne… 3332 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, intang, &nearS… 3335 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, intan… 3338 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan… 3342 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan…
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.cpp | 5017 …neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne… in P_CheckSectors() 5025 …neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne… in P_CheckSectors() 5029 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, intang, &nearS… in P_CheckSectors() 5032 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors() 5035 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors() 5039 …neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors()
|
H A D | gameexec.cpp | 2597 …neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->a… in VM_Execute() 3835 …neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->a… in RT_VM_Execute()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 1544 …neartag(plr->x, plr->y, plr->z, plr->sector, plr->ang, &neartagsector, &neartagwall, &neartagsprit… in plruse() 3568 neartag(hitx, hity, hitz, hitsect, daang, in shootgun() 3786 neartag(hitx, hity, hitz, hitsect, daang, in shootgun()
|
H A D | network.cpp | 1022 neartag(hitx, hity, hitz, hitsect, daang,
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 2451 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, pp->pang, in NearThings() 2553 neartag(pp->posx, pp->posy, z, pp->cursectnum, pp->pang, in NearTagList()
|
H A D | ai.c | 567 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in DoActorOperate()
|
H A D | track.c | 3399 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in ActorTrackDecide() 3638 neartag(sp->x, sp->y, SPRITEp_TOS(sp) - DIV2(SPRITEp_SIZE_Z(sp)), sp->sectnum, in ActorTrackDecide()
|
H A D | player.c | 4076 neartag(pp->posx, pp->posy, pp->posz, in DoPlayerClimb() 4573 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, pp->pang, in PlayerOnLadder() 4587 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, NORM_ANGLE(pp->pang + angles[i]), in PlayerOnLadder()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 2336 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, fix16_to_int(pp->q16ang), in NearThings() 2434 neartag(pp->posx, pp->posy, z, pp->cursectnum, fix16_to_int(pp->q16ang), in NearTagList()
|
H A D | ai.cpp | 553 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in DoActorOperate()
|
H A D | track.cpp | 3385 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in ActorTrackDecide() 3623 neartag(sp->x, sp->y, SPRITEp_TOS(sp) - DIV2(SPRITEp_SIZE_Z(sp)), sp->sectnum, in ActorTrackDecide()
|
H A D | player.cpp | 4160 neartag(pp->posx, pp->posy, pp->posz, in DoPlayerClimb() 4647 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, fix16_to_int(pp->q16ang), in PlayerOnLadder() 4661 …neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, NORM_ANGLE(fix16_to_int(pp->q16ang) + angles… in PlayerOnLadder()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1275 void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | player.cpp | 1941 …neartag(sprite[nPlayerSprite].x, sprite[nPlayerSprite].y, sprite[nPlayerSprite].z, sprite[nPlayerS… in FuncPlayer()
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 1294 …neartag(posx[snum],posy[snum],(posz[snum]+(8<<8)),cursectnum[snum],ang[snum],&neartagsector,&neart… in processinput()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute()
|