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Searched refs:neartag (Results 1 – 25 of 37) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds63 neartag;
H A Ddynsymlist_game.lds63 neartag;
H A Ddefs_common.lua1360 function neartag(pos, sectnum, ang, range, tagsearch) function
1363 ffiC.neartag(pos.x, pos.y, pos.z, sectnum, ang, a, b, c, d, range, tagsearch, nil)
H A Dcontrol.lua45 local cansee, hitscan, neartag = dc.cansee, dc.hitscan, dc.neartag
1344 local tag = neartag(spr^(32*256), spr.sectnum, spr.ang, 768, 4+1)
1526 local near = neartag(pos, sectnum, ang, range, tagsearch)
H A Dlunacon.lua2326 neartag = function(...) function
2877 neartag = cmd(R,R,R,R,R,W,W,W,W,R,R) -- 5R 4W 2R
2878 / handle.neartag,
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector3.c1748neartag(p->posx,p->posy,p->posz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartags… in checksectors()
1755neartag(p->oposx,p->oposy,p->oposz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neart… in checksectors()
1758neartag(p->posx,p->posy,p->posz,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartags… in checksectors()
1760neartag(p->posx,p->posy,p->posz+(8<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&n… in checksectors()
1762neartag(p->posx,p->posy,p->posz+(16<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&… in checksectors()
1765neartag(p->posx,p->posy,p->posz+(16<<8),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&… in checksectors()
H A Dgamedef2.c1906neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neart… in parse()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h431 int neartag(int xs, int ys, int zs, short sectnum, short ange, short *neartagsector, short *neart…
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp3328neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne…
3332neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, intang, &nearS…
3335neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, intan…
3338neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan…
3342neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan…
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp5017neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne… in P_CheckSectors()
5025neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &ne… in P_CheckSectors()
5029neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, intang, &nearS… in P_CheckSectors()
5032neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors()
5035neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors()
5039neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intan… in P_CheckSectors()
H A Dgameexec.cpp2597neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->a… in VM_Execute()
3835neartag(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET5, vm.pSprite->sectnum, vm.pSprite->a… in RT_VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp1544neartag(plr->x, plr->y, plr->z, plr->sector, plr->ang, &neartagsector, &neartagwall, &neartagsprit… in plruse()
3568 neartag(hitx, hity, hitz, hitsect, daang, in shootgun()
3786 neartag(hitx, hity, hitz, hitsect, daang, in shootgun()
H A Dnetwork.cpp1022 neartag(hitx, hity, hitz, hitsect, daang,
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c2451 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, pp->pang, in NearThings()
2553 neartag(pp->posx, pp->posy, z, pp->cursectnum, pp->pang, in NearTagList()
H A Dai.c567 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in DoActorOperate()
H A Dtrack.c3399 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in ActorTrackDecide()
3638 neartag(sp->x, sp->y, SPRITEp_TOS(sp) - DIV2(SPRITEp_SIZE_Z(sp)), sp->sectnum, in ActorTrackDecide()
H A Dplayer.c4076 neartag(pp->posx, pp->posy, pp->posz, in DoPlayerClimb()
4573 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, pp->pang, in PlayerOnLadder()
4587 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, NORM_ANGLE(pp->pang + angles[i]), in PlayerOnLadder()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp2336 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, fix16_to_int(pp->q16ang), in NearThings()
2434 neartag(pp->posx, pp->posy, z, pp->cursectnum, fix16_to_int(pp->q16ang), in NearTagList()
H A Dai.cpp553 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in DoActorOperate()
H A Dtrack.cpp3385 neartag(sp->x, sp->y, z[i], sp->sectnum, sp->ang, in ActorTrackDecide()
3623 neartag(sp->x, sp->y, SPRITEp_TOS(sp) - DIV2(SPRITEp_SIZE_Z(sp)), sp->sectnum, in ActorTrackDecide()
H A Dplayer.cpp4160 neartag(pp->posx, pp->posy, pp->posz, in DoPlayerClimb()
4647 neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, fix16_to_int(pp->q16ang), in PlayerOnLadder()
4661neartag(pp->posx, pp->posy, pp->posz, pp->cursectnum, NORM_ANGLE(fix16_to_int(pp->q16ang) + angles… in PlayerOnLadder()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1275 void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dplayer.cpp1941neartag(sprite[nPlayerSprite].x, sprite[nPlayerSprite].y, sprite[nPlayerSprite].z, sprite[nPlayerS… in FuncPlayer()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp1294neartag(posx[snum],posy[snum],(posz[snum]+(8<<8)),cursectnum[snum],ang[snum],&neartagsector,&neart… in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute()

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