/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 2440 int neartaghitdist; in NearThings() local 2453 &neartaghitdist, 1024L, NTAG_SEARCH_LO_HI); in NearThings() 2550 int neartaghitdist; in NearTagList() local 2555 &neartaghitdist, dist, type); in NearTagList() 2563 ntip->dist = neartaghitdist; in NearTagList() 2590 ntip->dist = neartaghitdist; in NearTagList() 2617 ntip->dist = neartaghitdist; in NearTagList() 2781 int neartaghitdist; in PlayerOperateEnv() local 2784 neartaghitdist = nti[0].dist; in PlayerOperateEnv() 2789 if (neartagsector >= 0 && neartaghitdist < 1024) in PlayerOperateEnv() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 2325 int neartaghitdist; in NearThings() local 2338 &neartaghitdist, 1024L, NTAG_SEARCH_LO_HI, NULL); in NearThings() 2431 int neartaghitdist; in NearTagList() local 2436 &neartaghitdist, dist, type, NULL); in NearTagList() 2444 ntip->dist = neartaghitdist; in NearTagList() 2470 ntip->dist = neartaghitdist; in NearTagList() 2496 ntip->dist = neartaghitdist; in NearTagList() 2658 int neartaghitdist; in PlayerOperateEnv() local 2661 neartaghitdist = nti[0].dist; in PlayerOperateEnv() 2665 if (neartagsector >= 0 && neartaghitdist < 1024) in PlayerOperateEnv() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | GLOBAL.C | 38 long gc,neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; variable
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H A D | sector3.c | 1748 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,3); in checksectors() 1755 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors() 1758 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors() 1760 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors() 1762 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors() 1765 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,3); in checksectors()
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H A D | DUKE3D.H | 532 extern long neartaghitdist;
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H A D | gamedef2.c | 1906 …(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1); in parse()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekldsv.cpp | 180 read(fil,&neartaghitdist,4); in loadgame() 396 rv=write(fil,&neartaghitdist,4); in savegame()
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H A D | tekwar.h | 130 extern int lockclock, neartagdist, neartaghitdist;
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H A D | tekgame.cpp | 249 int lockclock, neartagdist, neartaghitdist; variable 1294 …rsectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3,nullpt… in processinput()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 431 …short *neartagsector, short *neartagwall, short *neartagsprite, int *neartaghitdist, int neartagra…
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 2043 int32_t neartaghitdist; in VM_Execute() local 2047 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute() 2052 Gv_SetVar(neartaghitdistvar, neartaghitdist); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 2039 int32_t neartaghitdist; in VM_Execute() local 2043 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute() 2048 Gv_SetVarX(neartaghitdistvar, neartaghitdist); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 2043 int32_t neartaghitdist; in VM_Execute() local 2047 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute() 2052 Gv_SetVar(neartaghitdistvar, neartaghitdist); in VM_Execute()
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H A D | gameexec.cpp | 4729 int32_t neartaghitdist; local 4731 …t.y, v.point.z, v.sectNum, v.nAngle, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 4737 Gv_SetVar(distReturn, neartaghitdist);
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 42 int32_t neartagdist, neartaghitdist; variable 1544 …lr->sector, plr->ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL… in plruse() 3569 &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL); in shootgun() 3787 &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL); in shootgun()
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H A D | network.cpp | 1024 &neartaghitdist, 1024);
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1277 int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 222 static long lockclock, neartagdist, neartaghitdist; variable 3153 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3); in processinput() 5140 kdfread(&neartaghitdist,4,1,fil); in loadgame() 5317 dfwrite(&neartaghitdist,4,1,fil); in savegame()
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H A D | ENGINE.C | 4791 …hort *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagr… in neartag() argument 4801 *neartaghitdist = 0; in neartag() 4844 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag() 4892 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 223 static long lockclock, neartagdist, neartaghitdist; variable 3154 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3); in processinput() 5141 kdfread(&neartaghitdist,4,1,fil); in loadgame() 5318 dfwrite(&neartaghitdist,4,1,fil); in savegame()
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H A D | ENGINE.C | 4751 …hort *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagr… in neartag() argument 4761 *neartaghitdist = 0; in neartag() 4804 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag() 4852 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 245 static int lockclock, neartagdist, neartaghitdist; variable 3477 …ursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3,NULL); in processinput() 5395 kdfread(&neartaghitdist,4,1,fil); in loadgame() 5578 dfwrite(&neartaghitdist,4,1,fil); in savegame()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 213 static int lockclock, neartagdist, neartaghitdist; variable 3425 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3); 5365 kdfread(&neartaghitdist,4,1,fil); 5543 dfwrite(&neartaghitdist,4,1,fil);
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8611 short *neartagsprite, int *neartaghitdist, int neartagrange, unsigned char tagsearch) in neartag() argument 8621 *neartaghitdist = 0; in neartag() 8664 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag() 8712 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 11901 …t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, /* out */ in neartag() argument 11913 *neartaghitdist = 0; in neartag() 11956 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag() 11987 *neartaghitdist = dmulscale14(hitv.x-xs, sintable[(ange+2560)&2047], in neartag()
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