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Searched refs:neartaghitdist (Results 1 – 25 of 28) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c2440 int neartaghitdist; in NearThings() local
2453 &neartaghitdist, 1024L, NTAG_SEARCH_LO_HI); in NearThings()
2550 int neartaghitdist; in NearTagList() local
2555 &neartaghitdist, dist, type); in NearTagList()
2563 ntip->dist = neartaghitdist; in NearTagList()
2590 ntip->dist = neartaghitdist; in NearTagList()
2617 ntip->dist = neartaghitdist; in NearTagList()
2781 int neartaghitdist; in PlayerOperateEnv() local
2784 neartaghitdist = nti[0].dist; in PlayerOperateEnv()
2789 if (neartagsector >= 0 && neartaghitdist < 1024) in PlayerOperateEnv()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp2325 int neartaghitdist; in NearThings() local
2338 &neartaghitdist, 1024L, NTAG_SEARCH_LO_HI, NULL); in NearThings()
2431 int neartaghitdist; in NearTagList() local
2436 &neartaghitdist, dist, type, NULL); in NearTagList()
2444 ntip->dist = neartaghitdist; in NearTagList()
2470 ntip->dist = neartaghitdist; in NearTagList()
2496 ntip->dist = neartaghitdist; in NearTagList()
2658 int neartaghitdist; in PlayerOperateEnv() local
2661 neartaghitdist = nti[0].dist; in PlayerOperateEnv()
2665 if (neartagsector >= 0 && neartaghitdist < 1024) in PlayerOperateEnv()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DGLOBAL.C38 long gc,neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; variable
H A Dsector3.c1748 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,3); in checksectors()
1755 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors()
1758 …z,sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors()
1760 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors()
1762 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,1); in checksectors()
1765 …),sprite[p->i].sectnum,p->oang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1280L,3); in checksectors()
H A DDUKE3D.H532 extern long neartaghitdist;
H A Dgamedef2.c1906 …(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1); in parse()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekldsv.cpp180 read(fil,&neartaghitdist,4); in loadgame()
396 rv=write(fil,&neartaghitdist,4); in savegame()
H A Dtekwar.h130 extern int lockclock, neartagdist, neartaghitdist;
H A Dtekgame.cpp249 int lockclock, neartagdist, neartaghitdist; variable
1294 …rsectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3,nullpt… in processinput()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h431 …short *neartagsector, short *neartagwall, short *neartagsprite, int *neartaghitdist, int neartagra…
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp2043 int32_t neartaghitdist; in VM_Execute() local
2047 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute()
2052 Gv_SetVar(neartaghitdistvar, neartaghitdist); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp2039 int32_t neartaghitdist; in VM_Execute() local
2043 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute()
2048 Gv_SetVarX(neartaghitdistvar, neartaghitdist); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp2043 int32_t neartaghitdist; in VM_Execute() local
2047 &neartaghitdist, neartagrange, tagsearch, NULL); in VM_Execute()
2052 Gv_SetVar(neartaghitdistvar, neartaghitdist); in VM_Execute()
H A Dgameexec.cpp4729 int32_t neartaghitdist; local
4731 …t.y, v.point.z, v.sectNum, v.nAngle, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist,
4737 Gv_SetVar(distReturn, neartaghitdist);
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp42 int32_t neartagdist, neartaghitdist; variable
1544 …lr->sector, plr->ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL… in plruse()
3569 &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL); in shootgun()
3787 &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1024, 3, NULL); in shootgun()
H A Dnetwork.cpp1024 &neartaghitdist, 1024);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1277 int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C222 static long lockclock, neartagdist, neartaghitdist; variable
3153 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3); in processinput()
5140 kdfread(&neartaghitdist,4,1,fil); in loadgame()
5317 dfwrite(&neartaghitdist,4,1,fil); in savegame()
H A DENGINE.C4791 …hort *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagr… in neartag() argument
4801 *neartaghitdist = 0; in neartag()
4844 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
4892 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C223 static long lockclock, neartagdist, neartaghitdist; variable
3154 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3); in processinput()
5141 kdfread(&neartaghitdist,4,1,fil); in loadgame()
5318 dfwrite(&neartaghitdist,4,1,fil); in savegame()
H A DENGINE.C4751 …hort *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagr… in neartag() argument
4761 *neartaghitdist = 0; in neartag()
4804 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
4852 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp245 static int lockclock, neartagdist, neartaghitdist; variable
3477 …ursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3,NULL); in processinput()
5395 kdfread(&neartaghitdist,4,1,fil); in loadgame()
5578 dfwrite(&neartaghitdist,4,1,fil); in savegame()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c213 static int lockclock, neartagdist, neartaghitdist; variable
3425 …um],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3);
5365 kdfread(&neartaghitdist,4,1,fil);
5543 dfwrite(&neartaghitdist,4,1,fil);
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8611 short *neartagsprite, int *neartaghitdist, int neartagrange, unsigned char tagsearch) in neartag() argument
8621 *neartaghitdist = 0; in neartag()
8664 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
8712 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp11901 …t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, /* out */ in neartag() argument
11913 *neartaghitdist = 0; in neartag()
11956 …*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047… in neartag()
11987 *neartaghitdist = dmulscale14(hitv.x-xs, sintable[(ange+2560)&2047], in neartag()

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