/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector3.c | 1783 neartagsector = -1; in checksectors() 1789 neartagsector = sprite[p->i].sectnum; in checksectors() 1791 if( neartagsector >= 0 && (sector[neartagsector].lotag&16384) ) in checksectors() 1954 …if( neartagsector >= 0 && (sector[neartagsector].lotag&16384) == 0 && isanearoperator(sector[neart… in checksectors() 1957 i = headspritesect[neartagsector]; in checksectors() 1964 if (haskey(neartagsector,snum)) in checksectors() 1968 operatesectors(neartagsector,p->i); in checksectors() 1971 operatesectors(neartagsector,p->i); in checksectors() 1975 if (sector[neartagsector].filler > 3) in checksectors() 1995 if (haskey(neartagsector,snum)) in checksectors() [all …]
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H A D | gamedef2.c | 1906 …neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neart… in parse() 1907 if( neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag) ) in parse() 1908 …if( (sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsect… in parse() 1909 if( (sector[neartagsector].lotag&16384) == 0 ) in parse() 1910 if( (sector[neartagsector].lotag&32768) == 0 ) in parse() 1912 j = headspritesect[neartagsector]; in parse() 1920 operatesectors(neartagsector,g_i); in parse()
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H A D | GLOBAL.C | 35 short neartagsector, neartagwall, neartagsprite; variable
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H A D | DUKE3D.H | 531 extern short neartagsector, neartagwall, neartagsprite;
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sector.c | 2549 short neartagsector, neartagwall, neartagsprite; in NearTagList() local 2554 &neartagsector, &neartagwall, &neartagsprite, in NearTagList() 2557 if (neartagsector >= 0) in NearTagList() 2560 save_lotag = sector[neartagsector].lotag; in NearTagList() 2561 save_hitag = sector[neartagsector].hitag; in NearTagList() 2564 ntip->sectnum = neartagsector; in NearTagList() 2574 sector[neartagsector].lotag = 0; in NearTagList() 2575 sector[neartagsector].hitag = 0; in NearTagList() 2580 sector[neartagsector].lotag = save_lotag; in NearTagList() 2581 sector[neartagsector].hitag = save_hitag; in NearTagList() [all …]
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H A D | player.c | 4563 short neartagsector, neartagwall, neartagsprite; in PlayerOnLadder() local 4574 &neartagsector, &neartagwall, &neartagsprite, in PlayerOnLadder()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sector.cpp | 2430 short neartagsector, neartagwall, neartagsprite; in NearTagList() local 2438 if (neartagsector >= 0) in NearTagList() 2441 save_lotag = sector[neartagsector].lotag; in NearTagList() 2442 save_hitag = sector[neartagsector].hitag; in NearTagList() 2445 ntip->sectnum = neartagsector; in NearTagList() 2455 sector[neartagsector].lotag = 0; in NearTagList() 2456 sector[neartagsector].hitag = 0; in NearTagList() 2461 sector[neartagsector].lotag = save_lotag; in NearTagList() 2462 sector[neartagsector].hitag = save_hitag; in NearTagList() 2659 short neartagsector, neartagwall; in PlayerOperateEnv() local [all …]
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H A D | player.cpp | 4637 short neartagsector, neartagwall, neartagsprite; in PlayerOnLadder() local 4648 &neartagsector, &neartagwall, &neartagsprite, in PlayerOnLadder()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 44 short neartagsector, neartagsprite, neartagwall; variable 1546 if (neartagsector >= 0) in plruse() 1548 if (sector[neartagsector].hitag == 0) in plruse() 1550 operatesector(neartagsector); in plruse() 3571 if (neartagsector < 0) in shootgun() 3789 if (neartagsector >= 0) in shootgun() 3791 if (sector[neartagsector].lotag >= 60 && sector[neartagsector].lotag <= 69) in shootgun() 3793 sector[neartagsector].lotag = 6; in shootgun() 3794 sector[neartagsector].hitag = 0; in shootgun() 3796 if (sector[neartagsector].lotag >= 70 && sector[neartagsector].lotag <= 79) in shootgun() [all …]
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H A D | network.cpp | 1023 &neartagsector, &neartagwall, &neartagsprite, 1025 if (neartagsector < 0) { 1026 if (sector[neartagsector].lotag == 0) {
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 248 short neartagsector, neartagwall, neartagsprite; variable 1294 …posx[snum],posy[snum],(posz[snum]+(8<<8)),cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&… in processinput() 1295 if( neartagsector == -1 ) { in processinput() 1298 neartagsector = i; in processinput() 1326 if( neartagsector >= 0 ) { in processinput() 1327 if (neartagsector >= numsectors) { in processinput() 1328 crash("game1070: Invalid sector index (%d)",neartagsector); in processinput() 1330 if( sector[neartagsector].hitag == 0 ) { in processinput() 1331 operatesector(neartagsector); in processinput()
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H A D | tekldsv.cpp | 175 read(fil,&neartagsector,2); in loadgame() 391 rv=write(fil,&neartagsector,2); in savegame()
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H A D | tekwar.h | 129 extern short neartagsector, neartagwall, neartagsprite;
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 431 int neartag(int xs, int ys, int zs, short sectnum, short ange, short *neartagsector, short *neart…
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 2042 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local 2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute() 2049 Gv_SetVar(neartagsectorvar, neartagsector); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 2038 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local 2042 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute() 2045 Gv_SetVarX(neartagsectorvar, neartagsector); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 221 static short neartagsector, neartagwall, neartagsprite; variable 3153 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n… in processinput() 3154 if (neartagsector == -1) in processinput() 3158 neartagsector = i; in processinput() 3191 if (neartagsector >= 0) in processinput() 3192 if (sector[neartagsector].hitag == 0) in processinput() 3193 operatesector(neartagsector); in processinput() 5135 kdfread(&neartagsector,2,1,fil); in loadgame() 5312 dfwrite(&neartagsector,2,1,fil); in savegame()
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H A D | ENGINE.C | 4791 neartag (long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartag… in neartag() argument 4800 *neartagsector = -1; *neartagwall = -1; *neartagsprite = -1; in neartag() 4842 if (good&1) *neartagsector = nextsector; in neartag()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 222 static short neartagsector, neartagwall, neartagsprite; variable 3154 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n… in processinput() 3155 if (neartagsector == -1) in processinput() 3159 neartagsector = i; in processinput() 3192 if (neartagsector >= 0) in processinput() 3193 if (sector[neartagsector].hitag == 0) in processinput() 3194 operatesector(neartagsector); in processinput() 5136 kdfread(&neartagsector,2,1,fil); in loadgame() 5313 dfwrite(&neartagsector,2,1,fil); in savegame()
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H A D | ENGINE.C | 4751 neartag (long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartag… in neartag() argument 4760 *neartagsector = -1; *neartagwall = -1; *neartagsprite = -1; in neartag() 4802 if (good&1) *neartagsector = nextsector; in neartag()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 244 static short neartagsector, neartagwall, neartagsprite; variable 3477 …neartag(pos[snum].x,pos[snum].y,pos[snum].z,cursectnum[snum],ang[snum],&neartagsector,&neartagwall… in processinput() 3478 if (neartagsector == -1) in processinput() 3482 neartagsector = i; in processinput() 3515 if (neartagsector >= 0) in processinput() 3516 if (sector[neartagsector].hitag == 0) in processinput() 3517 operatesector(neartagsector); in processinput() 5390 kdfread(&neartagsector,2,1,fil); in loadgame() 5573 dfwrite(&neartagsector,2,1,fil); in savegame()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 212 static short neartagsector, neartagwall, neartagsprite; variable 3425 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n… 3426 if (neartagsector == -1) 3430 neartagsector = i; 3463 if (neartagsector >= 0) 3464 if (sector[neartagsector].hitag == 0) 3465 operatesector(neartagsector); 5360 kdfread(&neartagsector,2,1,fil); 5538 dfwrite(&neartagsector,2,1,fil);
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 2042 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local 2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute() 2049 Gv_SetVar(neartagsectorvar, neartagsector); in VM_Execute()
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H A D | gameexec.cpp | 4728 int16_t neartagsector, neartagwall, neartagsprite; local 4731 …neartag(v.point.x, v.point.y, v.point.z, v.sectNum, v.nAngle, &neartagsector, &neartagwall, &neart… 4734 Gv_SetVar(sectReturn, neartagsector);
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1276 int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,
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