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Searched refs:neartagsector (Results 1 – 25 of 28) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector3.c1783 neartagsector = -1; in checksectors()
1789 neartagsector = sprite[p->i].sectnum; in checksectors()
1791 if( neartagsector >= 0 && (sector[neartagsector].lotag&16384) ) in checksectors()
1954 …if( neartagsector >= 0 && (sector[neartagsector].lotag&16384) == 0 && isanearoperator(sector[neart… in checksectors()
1957 i = headspritesect[neartagsector]; in checksectors()
1964 if (haskey(neartagsector,snum)) in checksectors()
1968 operatesectors(neartagsector,p->i); in checksectors()
1971 operatesectors(neartagsector,p->i); in checksectors()
1975 if (sector[neartagsector].filler > 3) in checksectors()
1995 if (haskey(neartagsector,snum)) in checksectors()
[all …]
H A Dgamedef2.c1906 …neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neart… in parse()
1907 if( neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag) ) in parse()
1908 …if( (sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsect… in parse()
1909 if( (sector[neartagsector].lotag&16384) == 0 ) in parse()
1910 if( (sector[neartagsector].lotag&32768) == 0 ) in parse()
1912 j = headspritesect[neartagsector]; in parse()
1920 operatesectors(neartagsector,g_i); in parse()
H A DGLOBAL.C35 short neartagsector, neartagwall, neartagsprite; variable
H A DDUKE3D.H531 extern short neartagsector, neartagwall, neartagsprite;
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c2549 short neartagsector, neartagwall, neartagsprite; in NearTagList() local
2554 &neartagsector, &neartagwall, &neartagsprite, in NearTagList()
2557 if (neartagsector >= 0) in NearTagList()
2560 save_lotag = sector[neartagsector].lotag; in NearTagList()
2561 save_hitag = sector[neartagsector].hitag; in NearTagList()
2564 ntip->sectnum = neartagsector; in NearTagList()
2574 sector[neartagsector].lotag = 0; in NearTagList()
2575 sector[neartagsector].hitag = 0; in NearTagList()
2580 sector[neartagsector].lotag = save_lotag; in NearTagList()
2581 sector[neartagsector].hitag = save_hitag; in NearTagList()
[all …]
H A Dplayer.c4563 short neartagsector, neartagwall, neartagsprite; in PlayerOnLadder() local
4574 &neartagsector, &neartagwall, &neartagsprite, in PlayerOnLadder()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp2430 short neartagsector, neartagwall, neartagsprite; in NearTagList() local
2438 if (neartagsector >= 0) in NearTagList()
2441 save_lotag = sector[neartagsector].lotag; in NearTagList()
2442 save_hitag = sector[neartagsector].hitag; in NearTagList()
2445 ntip->sectnum = neartagsector; in NearTagList()
2455 sector[neartagsector].lotag = 0; in NearTagList()
2456 sector[neartagsector].hitag = 0; in NearTagList()
2461 sector[neartagsector].lotag = save_lotag; in NearTagList()
2462 sector[neartagsector].hitag = save_hitag; in NearTagList()
2659 short neartagsector, neartagwall; in PlayerOperateEnv() local
[all …]
H A Dplayer.cpp4637 short neartagsector, neartagwall, neartagsprite; in PlayerOnLadder() local
4648 &neartagsector, &neartagwall, &neartagsprite, in PlayerOnLadder()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp44 short neartagsector, neartagsprite, neartagwall; variable
1546 if (neartagsector >= 0) in plruse()
1548 if (sector[neartagsector].hitag == 0) in plruse()
1550 operatesector(neartagsector); in plruse()
3571 if (neartagsector < 0) in shootgun()
3789 if (neartagsector >= 0) in shootgun()
3791 if (sector[neartagsector].lotag >= 60 && sector[neartagsector].lotag <= 69) in shootgun()
3793 sector[neartagsector].lotag = 6; in shootgun()
3794 sector[neartagsector].hitag = 0; in shootgun()
3796 if (sector[neartagsector].lotag >= 70 && sector[neartagsector].lotag <= 79) in shootgun()
[all …]
H A Dnetwork.cpp1023 &neartagsector, &neartagwall, &neartagsprite,
1025 if (neartagsector < 0) {
1026 if (sector[neartagsector].lotag == 0) {
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp248 short neartagsector, neartagwall, neartagsprite; variable
1294 …posx[snum],posy[snum],(posz[snum]+(8<<8)),cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&… in processinput()
1295 if( neartagsector == -1 ) { in processinput()
1298 neartagsector = i; in processinput()
1326 if( neartagsector >= 0 ) { in processinput()
1327 if (neartagsector >= numsectors) { in processinput()
1328 crash("game1070: Invalid sector index (%d)",neartagsector); in processinput()
1330 if( sector[neartagsector].hitag == 0 ) { in processinput()
1331 operatesector(neartagsector); in processinput()
H A Dtekldsv.cpp175 read(fil,&neartagsector,2); in loadgame()
391 rv=write(fil,&neartagsector,2); in savegame()
H A Dtekwar.h129 extern short neartagsector, neartagwall, neartagsprite;
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h431 int neartag(int xs, int ys, int zs, short sectnum, short ange, short *neartagsector, short *neart…
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp2042 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local
2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute()
2049 Gv_SetVar(neartagsectorvar, neartagsector); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32exec.cpp2038 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local
2042 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute()
2045 Gv_SetVarX(neartagsectorvar, neartagsector); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C221 static short neartagsector, neartagwall, neartagsprite; variable
3153 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n… in processinput()
3154 if (neartagsector == -1) in processinput()
3158 neartagsector = i; in processinput()
3191 if (neartagsector >= 0) in processinput()
3192 if (sector[neartagsector].hitag == 0) in processinput()
3193 operatesector(neartagsector); in processinput()
5135 kdfread(&neartagsector,2,1,fil); in loadgame()
5312 dfwrite(&neartagsector,2,1,fil); in savegame()
H A DENGINE.C4791 neartag (long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartag… in neartag() argument
4800 *neartagsector = -1; *neartagwall = -1; *neartagsprite = -1; in neartag()
4842 if (good&1) *neartagsector = nextsector; in neartag()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C222 static short neartagsector, neartagwall, neartagsprite; variable
3154 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n… in processinput()
3155 if (neartagsector == -1) in processinput()
3159 neartagsector = i; in processinput()
3192 if (neartagsector >= 0) in processinput()
3193 if (sector[neartagsector].hitag == 0) in processinput()
3194 operatesector(neartagsector); in processinput()
5136 kdfread(&neartagsector,2,1,fil); in loadgame()
5313 dfwrite(&neartagsector,2,1,fil); in savegame()
H A DENGINE.C4751 neartag (long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartag… in neartag() argument
4760 *neartagsector = -1; *neartagwall = -1; *neartagsprite = -1; in neartag()
4802 if (good&1) *neartagsector = nextsector; in neartag()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp244 static short neartagsector, neartagwall, neartagsprite; variable
3477 …neartag(pos[snum].x,pos[snum].y,pos[snum].z,cursectnum[snum],ang[snum],&neartagsector,&neartagwall… in processinput()
3478 if (neartagsector == -1) in processinput()
3482 neartagsector = i; in processinput()
3515 if (neartagsector >= 0) in processinput()
3516 if (sector[neartagsector].hitag == 0) in processinput()
3517 operatesector(neartagsector); in processinput()
5390 kdfread(&neartagsector,2,1,fil); in loadgame()
5573 dfwrite(&neartagsector,2,1,fil); in savegame()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c212 static short neartagsector, neartagwall, neartagsprite; variable
3425 …neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&n…
3426 if (neartagsector == -1)
3430 neartagsector = i;
3463 if (neartagsector >= 0)
3464 if (sector[neartagsector].hitag == 0)
3465 operatesector(neartagsector);
5360 kdfread(&neartagsector,2,1,fil);
5538 dfwrite(&neartagsector,2,1,fil);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp2042 int16_t neartagsector, neartagwall, neartagsprite; in VM_Execute() local
2046 neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, in VM_Execute()
2049 Gv_SetVar(neartagsectorvar, neartagsector); in VM_Execute()
H A Dgameexec.cpp4728 int16_t neartagsector, neartagwall, neartagsprite; local
4731 …neartag(v.point.x, v.point.y, v.point.z, v.sectNum, v.nAngle, &neartagsector, &neartagwall, &neart…
4734 Gv_SetVar(sectReturn, neartagsector);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1276 int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,

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