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Searched refs:neasy (Results 1 – 7 of 7) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dfieldpattern.cpp101 static int neasy; member
127 if(tx >= Prime && tx % Prime) neasy++; in mul()
128 if(ty >= Prime && ty % Prime) neasy++; in mul()
1239 neasy = 0; in info()
1244 printf("Not easy: %d\n", neasy); in info()
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Dunequal.c2285 int n = 0, neasy = 0, realdiff = p->diff; in soak() local
2308 if (realdiff != p->diff) neasy++; in soak()
2315 neasy, (double)neasy*100.0/(double)n, in soak()
2316 (double)(n - neasy) / ((double)tt_now - tt_start)); in soak()
/dports/games/simutrans-pak128/simutrans/pak128/text/
H A Dce.tab336 …ely, the curator\nis a little eccentric, and\nnot all of the displays are\neasy-to-understand. Ev…
H A Den.tab872 Two warehouses. One wall\nbeing in fact a long row of\ndoors grants perfect and\neasy access to any…
/dports/editors/textadept/textadept_11.1.linux/modules/lua/
H A Dapi113 … in Lua or write a pattern that matches anywhere. This second approach is\neasy and quite efficien…
/dports/editors/textadept/textadept-textadept_11.1/modules/lua/
H A Dapi113 … in Lua or write a pattern that matches anywhere. This second approach is\neasy and quite efficien…
/dports/www/ikiwiki/ikiwiki-3.20200202.3/doc/bugs/Error_with_external_plugins/
H A Ddebug.mdwn1470 …s\nsupports things like conditionals and loops in templates and is pretty\neasy to learn. All you …
7557 …ithin the userdir without specifying a path to them. This is to allow for\neasy linking to a user\…