Searched refs:neasy (Results 1 – 7 of 7) sorted by relevance
101 static int neasy; member127 if(tx >= Prime && tx % Prime) neasy++; in mul()128 if(ty >= Prime && ty % Prime) neasy++; in mul()1239 neasy = 0; in info()1244 printf("Not easy: %d\n", neasy); in info()
2285 int n = 0, neasy = 0, realdiff = p->diff; in soak() local2308 if (realdiff != p->diff) neasy++; in soak()2315 neasy, (double)neasy*100.0/(double)n, in soak()2316 (double)(n - neasy) / ((double)tt_now - tt_start)); in soak()
336 …ely, the curator\nis a little eccentric, and\nnot all of the displays are\neasy-to-understand. Ev…
872 Two warehouses. One wall\nbeing in fact a long row of\ndoors grants perfect and\neasy access to any…
113 … in Lua or write a pattern that matches anywhere. This second approach is\neasy and quite efficien…
1470 …s\nsupports things like conditionals and loops in templates and is pretty\neasy to learn. All you …7557 …ithin the userdir without specifying a path to them. This is to allow for\neasy linking to a user\…