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Searched refs:neckspurtparticledelay (Results 1 – 2 of 2) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.hpp308 float neckspurtparticledelay; member in Person
H A DPerson.cpp343 , neckspurtparticledelay(0) in Person()
4658 neckspurtparticledelay -= multiplier * 3; in DoStuff()
4659 if (neckspurtparticledelay < 0 && neckspurtdelay > 2) { in DoStuff()
4672 neckspurtparticledelay = .05; in DoStuff()