Searched refs:neckspurtparticledelay (Results 1 – 2 of 2) sorted by relevance
308 float neckspurtparticledelay; member in Person
343 , neckspurtparticledelay(0) in Person()4658 neckspurtparticledelay -= multiplier * 3; in DoStuff()4659 if (neckspurtparticledelay < 0 && neckspurtdelay > 2) { in DoStuff()4672 neckspurtparticledelay = .05; in DoStuff()