Searched refs:need_to_redraw (Results 1 – 9 of 9) sorted by relevance
59 Boolean need_to_redraw = FALSE; in stk_select_menu() local86 need_to_redraw = TRUE; in stk_select_menu()91 need_to_redraw = TRUE; in stk_select_menu()101 need_to_redraw = TRUE; in stk_select_menu()109 if (need_to_redraw) in stk_select_menu()
231 int need_to_redraw = 1; /* do we need to draw the next frame? */ in run_framework() local332 need_to_redraw = 1; in run_framework()349 if (need_to_redraw == 1 || limit_framerate == 0) { in run_framework()354 need_to_redraw = 0; in run_framework()
241 int need_to_redraw = 1; /* do we need to draw the next frame? */ in run_framework() local439 need_to_redraw = 1; in run_framework()450 if (need_to_redraw == 1 && !background_mode) { in run_framework()455 need_to_redraw = 0; in run_framework()
276 int need_to_redraw=(pTdgtDraw->pti->tci.state != new_state); local279 if (need_to_redraw) {
372 int need_to_redraw=(pTdgtMsg->pti->tci.state != new_state); local375 if (need_to_redraw) {
353 int need_to_redraw=(pTdgtBase->pti->tci.state != new_state); local356 if (need_to_redraw) {
580 int need_to_redraw=(pTdgtBtn->pti->tci.state != new_state); local583 if (need_to_redraw) {
875 int need_to_clear=FALSE, need_to_redraw=FALSE; local933 need_to_redraw = TRUE;938 need_to_redraw = TRUE;964 if (need_to_redraw) {1004 need_to_redraw = TRUE;1009 need_to_redraw = TRUE;1014 if (need_to_redraw) {
304 int need_to_redraw=TRUE; local326 need_to_redraw = FALSE;330 if (need_to_redraw) {