Searched refs:net_tcpclients (Results 1 – 4 of 4) sorted by relevance
387 SDLNet_TCP_Send(net_tcpclients[c - 1], net_packet->data, net_packet->len); in sendEntityTCP()491 SDLNet_TCP_Send(net_tcpclients[c - 1], net_packet->data, net_packet->len); in sendMapSeedTCP()533 SDLNet_TCP_Send(net_tcpclients[c - 1], net_packet->data, net_packet->len); in sendMapTCP()1410 SDLNet_TCP_Close(net_tcpclients[MAXPLAYERS - 1]); in lobbyPlayerJoinRequest()1432 while ( (net_tcpclients[c - 1] = SDLNet_TCP_Accept(net_tcpsock)) == NULL ); in lobbyPlayerJoinRequest()1486 SDLNet_TCP_Send(net_tcpclients[c - 1], net_packet->data, net_packet->len); in lobbyPlayerJoinRequest()5803 if (net_tcpclients != nullptr) in closeNetworkInterfaces()5807 if (net_tcpclients[c] != nullptr) in closeNetworkInterfaces()5809 SDLNet_TCP_Close(net_tcpclients[c]); in closeNetworkInterfaces()5812 free(net_tcpclients); in closeNetworkInterfaces()[all …]
193 TCPsocket* net_tcpclients = nullptr; variable
620 extern TCPsocket* net_tcpclients;
13453 net_tcpclients = (TCPsocket*) malloc(sizeof(TCPsocket) * MAXPLAYERS); in buttonHostLobby()13456 net_tcpclients[c] = NULL; in buttonHostLobby()