/dports/misc/rump/buildrump.sh-b914579/src/lib/libc/rpc/ |
H A D | getnetpath.c | 74 char *netpath; /* pointer to current view-point in NETPATH */ member 116 np_sessionp->netpath = NULL; in setnetpath() 121 if ((np_sessionp->netpath = malloc(strlen(npp)+1)) == NULL) { in setnetpath() 125 (void) strcpy(np_sessionp->netpath, npp); in setnetpath() 127 np_sessionp->netpath_start = np_sessionp->netpath; in setnetpath() 179 while ((npp = np_sessionp->netpath) != NULL && strlen(npp) != 0) { in getnetpath() 180 np_sessionp->netpath = _get_next_token(npp, ':'); in getnetpath()
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/dports/net/ipxe/ipxe-2265a65/src/interface/efi/ |
H A D | efi_path.c | 237 EFI_DEVICE_PATH_PROTOCOL *netpath; in efi_iscsi_path() local 254 netpath = efi_netdev_path ( netdev ); in efi_iscsi_path() 255 if ( ! netpath ) in efi_iscsi_path() 259 prefix_len = efi_path_len ( netpath ); in efi_iscsi_path() 270 memcpy ( path, netpath, prefix_len ); in efi_iscsi_path() 285 free ( netpath ); in efi_iscsi_path() 290 free ( netpath ); in efi_iscsi_path() 307 EFI_DEVICE_PATH_PROTOCOL *netpath; in efi_aoe_path() local 312 if ( ! netpath ) in efi_aoe_path() 332 free ( netpath ); in efi_aoe_path() [all …]
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | files.c | 476 char netpath[MAX_OSPATH]; in FS_WhereIs_f() local 497 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_WhereIs_f() 498 len = Sys_FileLength (netpath); in FS_WhereIs_f() 539 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_WhereIs_f() 570 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 580 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile() 780 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile() 796 if (stat (netpath, &statInfo)) in FS_FOpenFile() 805 *file = fopen (netpath, "rb"); in FS_FOpenFile() 1332 char netpath[MAX_OSPATH]; in FS_ExistsInGameDir() local [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | files.c | 209 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 221 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile() 222 *file = fopen (netpath, "rb"); in FS_FOpenFile() 225 Com_DPrintf ("link file: %s\n",netpath); in FS_FOpenFile() 259 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile() 261 *file = fopen (netpath, "rb"); in FS_FOpenFile() 265 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile() 285 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 294 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile() 296 *file = fopen (netpath, "rb"); in FS_FOpenFile() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | files.c | 226 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 238 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile() 239 *file = fopen (netpath, "rb"); in FS_FOpenFile() 276 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile() 278 *file = fopen (netpath, "rb"); in FS_FOpenFile() 282 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile() 302 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 311 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile() 313 *file = fopen (netpath, "rb"); in FS_FOpenFile() 317 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | common.c | 1611 char netpath[MAX_OSPATH]; in COM_FindFile() local 1682 strncpy (netpath,filename,sizeof(netpath)); in COM_FindFile() 1685 findtime = Sys_FileTime (netpath); in COM_FindFile() 1695 if ((strlen(netpath) < 2) || (netpath[1] != ':')) in COM_FindFile() 1707 COM_CopyFile (netpath, cachepath); in COM_FindFile() 1708 strncpy (netpath, cachepath,sizeof(netpath)); in COM_FindFile() 1712 Sys_Printf ("FindFile: %s\n",netpath); in COM_FindFile() 1719 *file = fopen (netpath, "rb"); in COM_FindFile() 1749 char netpath[MAX_OSPATH]; in COM_FindAllExt() local 1784 for (i=0; i<strlen(netpath); i++) { in COM_FindAllExt() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | files.c | 209 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 221 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile() 222 *file = fopen (netpath, "rb"); in FS_FOpenFile() 225 Com_DPrintf ("link file: %s\n",netpath); in FS_FOpenFile() 259 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile() 261 *file = fopen (netpath, "rb"); in FS_FOpenFile() 265 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile() 285 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 294 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile() 296 *file = fopen (netpath, "rb"); in FS_FOpenFile() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | common.c | 1454 char netpath[MAX_OSPATH]; in COM_FindFile() local 1512 findtime = Sys_FileTime (netpath); in COM_FindFile() 1518 strcpy (cachepath, netpath); in COM_FindFile() 1522 if ((strlen(netpath) < 2) || (netpath[1] != ':')) in COM_FindFile() 1533 COM_CopyFile (netpath, cachepath); in COM_FindFile() 1534 strcpy (netpath, cachepath); in COM_FindFile() 1537 Sys_Printf ("FindFile: %s\n",netpath); in COM_FindFile() 1538 com_filesize = Sys_FileOpenRead (netpath, &i); in COM_FindFile() 1544 *file = fopen (netpath, "rb"); in COM_FindFile() 1941 char netpath[MAX_OSPATH]; in COM_FindOnly() local [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/sys/ |
H A D | sys_main.c | 448 char *netpath; in Sys_LoadDll() local 454 netpath = FS_FindDll(fname); in Sys_LoadDll() 456 if(!netpath) { in Sys_LoadDll() 461 Com_Printf( "Loading DLL file: %s\n", netpath); in Sys_LoadDll() 462 libHandle = Sys_LoadLibrary(netpath); in Sys_LoadDll() 465 Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", netpath, Sys_LibraryError() ); in Sys_LoadDll()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sys/ |
H A D | sys_main.c | 448 char *netpath; in Sys_LoadDll() local 454 netpath = FS_FindDll(fname); in Sys_LoadDll() 456 if(!netpath) { in Sys_LoadDll() 461 Com_Printf( "Loading DLL file: %s\n", netpath); in Sys_LoadDll() 462 libHandle = Sys_LoadLibrary(netpath); in Sys_LoadDll() 465 Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", netpath, Sys_LibraryError() ); in Sys_LoadDll()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | files.c | 131 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 140 Com_sprintf(netpath, sizeof(netpath), "%s%s", link->to, filename + link->fromlength); in FS_FOpenFile() 141 *file = fopen(netpath, "rb"); in FS_FOpenFile() 167 Com_sprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename); in FS_FOpenFile() 169 if(stat(netpath, &sbuf) == -1 || !S_ISREG(sbuf.st_mode)) in FS_FOpenFile() 172 if((*file = fopen(netpath, "rb")) == NULL) in FS_FOpenFile()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | vfs_os.c | 206 char netpath[MAX_OSPATH]; in FSOS_FLocate() local 221 snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename); in FSOS_FLocate() 224 f = fopen(netpath, "rb"); in FSOS_FLocate()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | vfs_os.c | 206 char netpath[MAX_OSPATH]; in FSOS_FLocate() local 221 snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename); in FSOS_FLocate() 224 f = fopen(netpath, "rb"); in FSOS_FLocate()
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/dports/mail/avenger/avenger-0.8.5/asmtpd/ |
H A D | quota.C | 116 if (!opt->netpath || trp || timenow < netpath_time + 60) in do_netpath() 130 trp = ::netpath (&dst , 0, wrap (this, &ipinfo::netpath_cb), &ss); in do_netpath() 148 netpath = sb; in netpath_cb() 151 netpath = NULL; in netpath_cb()
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/dports/net/py-uritools/uritools-3.0.2/tests/ |
H A D | test_classify.py | 42 for s, uri, absuri, netpath, abspath, relpath, samedoc in cases: 47 self.assertEqual(parts.isnetpath(), netpath) 53 self.assertEqual(uritools.isnetpath(ref), netpath)
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | files.cpp | 167 char netpath[MAX_OSPATH]; in FS_OpenFile() local 175 Com_sprintf(netpath, sizeof(netpath), "%s/%s", FS_Gamedir(), filename); in FS_OpenFile() 176 FS_CreatePath(netpath); in FS_OpenFile() 178 file->f = fopen(netpath, (mode == FILE_WRITE ? "wb" : "ab")); in FS_OpenFile() 193 Com_sprintf(netpath, sizeof(netpath), "%s%s", link->to, filename + link->fromlength); in FS_OpenFile() 194 length = FS_OpenFile(netpath, file, mode); in FS_OpenFile() 197 Com_Printf("linked file could not be opened: %s\n", netpath); in FS_OpenFile() 228 Com_sprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename); in FS_OpenFile() 230 file->f = fopen(netpath, "rb"); in FS_OpenFile()
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/dports/multimedia/py-soco/SoCo-0.25.2/examples/play_local_files/ |
H A D | play_local_files.py | 83 netpath = "http://{}:{}/{}".format(machine_ip, port, random_file) 85 number_in_queue = zone.add_uri_to_queue(netpath)
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | files.c | 596 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 600 found = FS_FullPath( netpath, sizeof(netpath), filename ); in FS_FOpenFile() 603 *file = fopen( netpath, "rb" ); in FS_FOpenFile() 606 Com_DPrintf("FS_FOpenFile: failed file open: %s:\n", netpath); in FS_FOpenFile()
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | files.c | 596 char netpath[MAX_OSPATH]; in FS_FOpenFile() local 600 found = FS_FullPath( netpath, sizeof(netpath), filename ); in FS_FOpenFile() 603 *file = fopen( netpath, "rb" ); in FS_FOpenFile() 606 Com_DPrintf("FS_FOpenFile: failed file open: %s:\n", netpath); in FS_FOpenFile()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | files.c | 968 char *netpath; in FS_FOpenFileRead() local 1019 temp = fopen (netpath, "rb"); in FS_FOpenFileRead() 1169 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead() 1170 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead() 1207 char *netpath; in FS_FindDll() local 1210 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FindDll() 1211 f = fopen( netpath, "rb" ); in FS_FindDll() 1214 return netpath; in FS_FindDll() 2013 char *netpath; in FS_ListFilteredFiles() local 2508 char *netpath; in FS_Which_f() local [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | files.c | 968 char *netpath; in FS_FOpenFileRead() local 1019 temp = fopen (netpath, "rb"); in FS_FOpenFileRead() 1169 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead() 1170 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead() 1207 char *netpath; in FS_FindDll() local 1210 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FindDll() 1211 f = fopen( netpath, "rb" ); in FS_FindDll() 1214 return netpath; in FS_FindDll() 2013 char *netpath; in FS_ListFilteredFiles() local 2508 char *netpath; in FS_Which_f() local [all …]
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/dports/cad/yosys/yosys-yosys-0.12/backends/smt2/ |
H A D | smtbmc.py | 694 for netpath in sorted(smt.hiernets(topmod)): 696 for n in netpath: 700 edge = smt.net_clock(topmod, netpath) 702 vcd.add_net([topmod] + netpath, smt.net_width(topmod, netpath)) 704 vcd.add_clock([topmod] + netpath, edge) 705 path_list.append(netpath) 800 netpath = mempath[:] 801 netpath[-1] += "<%0*x>" % ((len(addr)+3) // 4, int(addr, 2)) 802 vcd.add_net([topmod] + netpath, width) 807 mem_trace_data[i].append((netpath, "".join(tdata[i-steps_start])))
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/ |
H A D | quakefs.c | 843 dstring_t *netpath = dstring_new (); in open_file() local 845 if (qfs_expand_path (netpath, search->filename, filename, 1) == 0) { in open_file() 850 if (Sys_FileTime (netpath->str) == -1) { in open_file() 851 dstring_delete (netpath); in open_file() 855 Sys_MaskPrintf (SYS_FS_F, "FindFile: %s\n", netpath->str); in open_file() 857 *gzfile = qfs_openread (netpath->str, -1, -1, zip); in open_file() 858 dstring_delete (netpath); in open_file() 861 dstring_delete (netpath); in open_file()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | files.cpp | 1254 char *netpath; in FS_FOpenFileRead() local 1382 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead() 1383 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead() 1423 FS_CopyFile( netpath, copypath ); in FS_FOpenFileRead() 1434 Com_Printf( "fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath ); in FS_FOpenFileRead() 1439 if (!CopyFile( netpath, copypath, FALSE )) in FS_FOpenFileRead() 1443 bOk = !!CopyFile( netpath, copypath, FALSE ); in FS_FOpenFileRead() 2119 char *netpath; in FS_ListFilteredFiles() local 2124 netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path ); in FS_ListFilteredFiles() 2670 char* netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_Which_f() local [all …]
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/dports/devel/sunpromake/schily-2021-09-18/sunpro/Make/bin/make/common/ |
H A D | dist.cc | 311 char netpath[MAXPATHLEN]; in set_dmake_env_vars() local 340 if (avo_path_to_netpath(current_path, netpath)) { in set_dmake_env_vars() 341 current_netpath = netpath; in set_dmake_env_vars()
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