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Searched refs:netpath (Results 1 – 25 of 72) sorted by relevance

123

/dports/misc/rump/buildrump.sh-b914579/src/lib/libc/rpc/
H A Dgetnetpath.c74 char *netpath; /* pointer to current view-point in NETPATH */ member
116 np_sessionp->netpath = NULL; in setnetpath()
121 if ((np_sessionp->netpath = malloc(strlen(npp)+1)) == NULL) { in setnetpath()
125 (void) strcpy(np_sessionp->netpath, npp); in setnetpath()
127 np_sessionp->netpath_start = np_sessionp->netpath; in setnetpath()
179 while ((npp = np_sessionp->netpath) != NULL && strlen(npp) != 0) { in getnetpath()
180 np_sessionp->netpath = _get_next_token(npp, ':'); in getnetpath()
/dports/net/ipxe/ipxe-2265a65/src/interface/efi/
H A Defi_path.c237 EFI_DEVICE_PATH_PROTOCOL *netpath; in efi_iscsi_path() local
254 netpath = efi_netdev_path ( netdev ); in efi_iscsi_path()
255 if ( ! netpath ) in efi_iscsi_path()
259 prefix_len = efi_path_len ( netpath ); in efi_iscsi_path()
270 memcpy ( path, netpath, prefix_len ); in efi_iscsi_path()
285 free ( netpath ); in efi_iscsi_path()
290 free ( netpath ); in efi_iscsi_path()
307 EFI_DEVICE_PATH_PROTOCOL *netpath; in efi_aoe_path() local
312 if ( ! netpath ) in efi_aoe_path()
332 free ( netpath ); in efi_aoe_path()
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/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dfiles.c476 char netpath[MAX_OSPATH]; in FS_WhereIs_f() local
497 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_WhereIs_f()
498 len = Sys_FileLength (netpath); in FS_WhereIs_f()
539 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_WhereIs_f()
570 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
580 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile()
780 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile()
796 if (stat (netpath, &statInfo)) in FS_FOpenFile()
805 *file = fopen (netpath, "rb"); in FS_FOpenFile()
1332 char netpath[MAX_OSPATH]; in FS_ExistsInGameDir() local
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dfiles.c209 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
221 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile()
222 *file = fopen (netpath, "rb"); in FS_FOpenFile()
225 Com_DPrintf ("link file: %s\n",netpath); in FS_FOpenFile()
259 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile()
261 *file = fopen (netpath, "rb"); in FS_FOpenFile()
265 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile()
285 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
294 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile()
296 *file = fopen (netpath, "rb"); in FS_FOpenFile()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dfiles.c226 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
238 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile()
239 *file = fopen (netpath, "rb"); in FS_FOpenFile()
276 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile()
278 *file = fopen (netpath, "rb"); in FS_FOpenFile()
282 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile()
302 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
311 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile()
313 *file = fopen (netpath, "rb"); in FS_FOpenFile()
317 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile()
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/dports/games/tenebrae/tenebrae_0/
H A Dcommon.c1611 char netpath[MAX_OSPATH]; in COM_FindFile() local
1682 strncpy (netpath,filename,sizeof(netpath)); in COM_FindFile()
1685 findtime = Sys_FileTime (netpath); in COM_FindFile()
1695 if ((strlen(netpath) < 2) || (netpath[1] != ':')) in COM_FindFile()
1707 COM_CopyFile (netpath, cachepath); in COM_FindFile()
1708 strncpy (netpath, cachepath,sizeof(netpath)); in COM_FindFile()
1712 Sys_Printf ("FindFile: %s\n",netpath); in COM_FindFile()
1719 *file = fopen (netpath, "rb"); in COM_FindFile()
1749 char netpath[MAX_OSPATH]; in COM_FindAllExt() local
1784 for (i=0; i<strlen(netpath); i++) { in COM_FindAllExt()
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dfiles.c209 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
221 Com_sprintf (netpath, sizeof(netpath), "%s%s",link->to, filename+link->fromlength); in FS_FOpenFile()
222 *file = fopen (netpath, "rb"); in FS_FOpenFile()
225 Com_DPrintf ("link file: %s\n",netpath); in FS_FOpenFile()
259 Com_sprintf (netpath, sizeof(netpath), "%s/%s",search->filename, filename); in FS_FOpenFile()
261 *file = fopen (netpath, "rb"); in FS_FOpenFile()
265 Com_DPrintf ("FindFile: %s\n",netpath); in FS_FOpenFile()
285 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
294 Com_sprintf (netpath, sizeof(netpath), "%s/%s",FS_Gamedir(), filename); in FS_FOpenFile()
296 *file = fopen (netpath, "rb"); in FS_FOpenFile()
[all …]
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcommon.c1454 char netpath[MAX_OSPATH]; in COM_FindFile() local
1512 findtime = Sys_FileTime (netpath); in COM_FindFile()
1518 strcpy (cachepath, netpath); in COM_FindFile()
1522 if ((strlen(netpath) < 2) || (netpath[1] != ':')) in COM_FindFile()
1533 COM_CopyFile (netpath, cachepath); in COM_FindFile()
1534 strcpy (netpath, cachepath); in COM_FindFile()
1537 Sys_Printf ("FindFile: %s\n",netpath); in COM_FindFile()
1538 com_filesize = Sys_FileOpenRead (netpath, &i); in COM_FindFile()
1544 *file = fopen (netpath, "rb"); in COM_FindFile()
1941 char netpath[MAX_OSPATH]; in COM_FindOnly() local
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/dports/games/openarena/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c448 char *netpath; in Sys_LoadDll() local
454 netpath = FS_FindDll(fname); in Sys_LoadDll()
456 if(!netpath) { in Sys_LoadDll()
461 Com_Printf( "Loading DLL file: %s\n", netpath); in Sys_LoadDll()
462 libHandle = Sys_LoadLibrary(netpath); in Sys_LoadDll()
465 Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", netpath, Sys_LibraryError() ); in Sys_LoadDll()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/sys/
H A Dsys_main.c448 char *netpath; in Sys_LoadDll() local
454 netpath = FS_FindDll(fname); in Sys_LoadDll()
456 if(!netpath) { in Sys_LoadDll()
461 Com_Printf( "Loading DLL file: %s\n", netpath); in Sys_LoadDll()
462 libHandle = Sys_LoadLibrary(netpath); in Sys_LoadDll()
465 Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", netpath, Sys_LibraryError() ); in Sys_LoadDll()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dfiles.c131 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
140 Com_sprintf(netpath, sizeof(netpath), "%s%s", link->to, filename + link->fromlength); in FS_FOpenFile()
141 *file = fopen(netpath, "rb"); in FS_FOpenFile()
167 Com_sprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename); in FS_FOpenFile()
169 if(stat(netpath, &sbuf) == -1 || !S_ISREG(sbuf.st_mode)) in FS_FOpenFile()
172 if((*file = fopen(netpath, "rb")) == NULL) in FS_FOpenFile()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dvfs_os.c206 char netpath[MAX_OSPATH]; in FSOS_FLocate() local
221 snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename); in FSOS_FLocate()
224 f = fopen(netpath, "rb"); in FSOS_FLocate()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dvfs_os.c206 char netpath[MAX_OSPATH]; in FSOS_FLocate() local
221 snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename); in FSOS_FLocate()
224 f = fopen(netpath, "rb"); in FSOS_FLocate()
/dports/mail/avenger/avenger-0.8.5/asmtpd/
H A Dquota.C116 if (!opt->netpath || trp || timenow < netpath_time + 60) in do_netpath()
130 trp = ::netpath (&dst , 0, wrap (this, &ipinfo::netpath_cb), &ss); in do_netpath()
148 netpath = sb; in netpath_cb()
151 netpath = NULL; in netpath_cb()
/dports/net/py-uritools/uritools-3.0.2/tests/
H A Dtest_classify.py42 for s, uri, absuri, netpath, abspath, relpath, samedoc in cases:
47 self.assertEqual(parts.isnetpath(), netpath)
53 self.assertEqual(uritools.isnetpath(ref), netpath)
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dfiles.cpp167 char netpath[MAX_OSPATH]; in FS_OpenFile() local
175 Com_sprintf(netpath, sizeof(netpath), "%s/%s", FS_Gamedir(), filename); in FS_OpenFile()
176 FS_CreatePath(netpath); in FS_OpenFile()
178 file->f = fopen(netpath, (mode == FILE_WRITE ? "wb" : "ab")); in FS_OpenFile()
193 Com_sprintf(netpath, sizeof(netpath), "%s%s", link->to, filename + link->fromlength); in FS_OpenFile()
194 length = FS_OpenFile(netpath, file, mode); in FS_OpenFile()
197 Com_Printf("linked file could not be opened: %s\n", netpath); in FS_OpenFile()
228 Com_sprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename); in FS_OpenFile()
230 file->f = fopen(netpath, "rb"); in FS_OpenFile()
/dports/multimedia/py-soco/SoCo-0.25.2/examples/play_local_files/
H A Dplay_local_files.py83 netpath = "http://{}:{}/{}".format(machine_ip, port, random_file)
85 number_in_queue = zone.add_uri_to_queue(netpath)
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dfiles.c596 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
600 found = FS_FullPath( netpath, sizeof(netpath), filename ); in FS_FOpenFile()
603 *file = fopen( netpath, "rb" ); in FS_FOpenFile()
606 Com_DPrintf("FS_FOpenFile: failed file open: %s:\n", netpath); in FS_FOpenFile()
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dfiles.c596 char netpath[MAX_OSPATH]; in FS_FOpenFile() local
600 found = FS_FullPath( netpath, sizeof(netpath), filename ); in FS_FOpenFile()
603 *file = fopen( netpath, "rb" ); in FS_FOpenFile()
606 Com_DPrintf("FS_FOpenFile: failed file open: %s:\n", netpath); in FS_FOpenFile()
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dfiles.c968 char *netpath; in FS_FOpenFileRead() local
1019 temp = fopen (netpath, "rb"); in FS_FOpenFileRead()
1169 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead()
1170 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead()
1207 char *netpath; in FS_FindDll() local
1210 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FindDll()
1211 f = fopen( netpath, "rb" ); in FS_FindDll()
1214 return netpath; in FS_FindDll()
2013 char *netpath; in FS_ListFilteredFiles() local
2508 char *netpath; in FS_Which_f() local
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dfiles.c968 char *netpath; in FS_FOpenFileRead() local
1019 temp = fopen (netpath, "rb"); in FS_FOpenFileRead()
1169 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead()
1170 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead()
1207 char *netpath; in FS_FindDll() local
1210 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FindDll()
1211 f = fopen( netpath, "rb" ); in FS_FindDll()
1214 return netpath; in FS_FindDll()
2013 char *netpath; in FS_ListFilteredFiles() local
2508 char *netpath; in FS_Which_f() local
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/dports/cad/yosys/yosys-yosys-0.12/backends/smt2/
H A Dsmtbmc.py694 for netpath in sorted(smt.hiernets(topmod)):
696 for n in netpath:
700 edge = smt.net_clock(topmod, netpath)
702 vcd.add_net([topmod] + netpath, smt.net_width(topmod, netpath))
704 vcd.add_clock([topmod] + netpath, edge)
705 path_list.append(netpath)
800 netpath = mempath[:]
801 netpath[-1] += "<%0*x>" % ((len(addr)+3) // 4, int(addr, 2))
802 vcd.add_net([topmod] + netpath, width)
807 mem_trace_data[i].append((netpath, "".join(tdata[i-steps_start])))
/dports/games/quakeforge/quakeforge-0.7.2/libs/util/
H A Dquakefs.c843 dstring_t *netpath = dstring_new (); in open_file() local
845 if (qfs_expand_path (netpath, search->filename, filename, 1) == 0) { in open_file()
850 if (Sys_FileTime (netpath->str) == -1) { in open_file()
851 dstring_delete (netpath); in open_file()
855 Sys_MaskPrintf (SYS_FS_F, "FindFile: %s\n", netpath->str); in open_file()
857 *gzfile = qfs_openread (netpath->str, -1, -1, zip); in open_file()
858 dstring_delete (netpath); in open_file()
861 dstring_delete (netpath); in open_file()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dfiles.cpp1254 char *netpath; in FS_FOpenFileRead() local
1382 netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_FOpenFileRead()
1383 fsh[*file].handleFiles.file.o = fopen (netpath, "rb"); in FS_FOpenFileRead()
1423 FS_CopyFile( netpath, copypath ); in FS_FOpenFileRead()
1434 Com_Printf( "fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath ); in FS_FOpenFileRead()
1439 if (!CopyFile( netpath, copypath, FALSE )) in FS_FOpenFileRead()
1443 bOk = !!CopyFile( netpath, copypath, FALSE ); in FS_FOpenFileRead()
2119 char *netpath; in FS_ListFilteredFiles() local
2124 netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path ); in FS_ListFilteredFiles()
2670 char* netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename ); in FS_Which_f() local
[all …]
/dports/devel/sunpromake/schily-2021-09-18/sunpro/Make/bin/make/common/
H A Ddist.cc311 char netpath[MAXPATHLEN]; in set_dmake_env_vars() local
340 if (avo_path_to_netpath(current_path, netpath)) { in set_dmake_env_vars()
341 current_netpath = netpath; in set_dmake_env_vars()

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