Searched refs:networkMessageSynchNetworkGameDataStatus (Results 1 – 1 of 1) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | connection_slot.cpp | 1097 NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus; in update() local 1098 if(receiveMessage(&networkMessageSynchNetworkGameDataStatus)) { in update() 1122 …networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == map… in update() 1123 …networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() ==… in update() 1124 …networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() ==… in update() 1135 …apCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.g… in update() 1136 …C = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.g… in update() 1137 …hCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.g… in update() 1171 …string report = networkMessageSynchNetworkGameDataStatus.getTechCRCFileMismatchReport(serverInterf… in update() 1185 …string report = networkMessageSynchNetworkGameDataStatus.getTechCRCFileMismatchReport(serverInterf… in update()
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