Searched refs:networkPlayerGameStatus (Results 1 – 1 of 1) sorted by relevance
100 int networkPlayerGameStatus[GameConstants::maxPlayers]; variable172 networkPlayerGameStatus[i] = 0; in GameSettings()262 return networkPlayerGameStatus[factionIndex]; in getNetworkPlayerGameStatus()452 this->networkPlayerGameStatus[factionIndex]= status; in setNetworkPlayerGameStatus()660 …networkPlayerStatusesNode->addAttribute("game_status",intToStr(networkPlayerGameStatus[idx]), mapT… in saveGame()804 …networkPlayerGameStatus[idx] = networkPlayerGameStatusNode->getAttribute("game_status")->getIntVal… in loadGame()