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Searched refs:networkPlayerStatus (Results 1 – 4 of 4) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dclient_interface.h166 int8 networkPlayerStatus, int8 flags,
H A Dnetwork_message.h899 int8 networkPlayerStatus; member
919 int8 networkPlayerStatus, int8 flags,
937 int getNetworkPlayerStatus() const { return data.networkPlayerStatus; } in getNetworkPlayerStatus()
H A Dnetwork_message.cpp2989 data.networkPlayerStatus = npst_None; in SwitchSetupRequest()
2996 int8 networkPlayerStatus, int8 flags, in SwitchSetupRequest() argument
3004 data.networkPlayerStatus=networkPlayerStatus; in SwitchSetupRequest()
3019 packedData.networkPlayerStatus = 0; in getPackedSize()
3032 packedData.networkPlayerStatus, in getPackedSize()
3047 &data.networkPlayerStatus, in unpackMessage()
3061 data.networkPlayerStatus, in packMessage()
3121 data.networkPlayerStatus = Shared::PlatformByteOrder::toCommonEndian(data.networkPlayerStatus); in toEndian()
3132 data.networkPlayerStatus = Shared::PlatformByteOrder::fromCommonEndian(data.networkPlayerStatus); in fromEndian()
H A Dclient_interface.cpp2094 int8 networkPlayerStatus, int8 flags, in sendSwitchSetupRequest() argument
2099 networkPlayerStatus, flags,language); in sendSwitchSetupRequest()