Searched refs:networkPlayerStatus (Results 1 – 4 of 4) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | client_interface.h | 166 int8 networkPlayerStatus, int8 flags,
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H A D | network_message.h | 899 int8 networkPlayerStatus; member 919 int8 networkPlayerStatus, int8 flags, 937 int getNetworkPlayerStatus() const { return data.networkPlayerStatus; } in getNetworkPlayerStatus()
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H A D | network_message.cpp | 2989 data.networkPlayerStatus = npst_None; in SwitchSetupRequest() 2996 int8 networkPlayerStatus, int8 flags, in SwitchSetupRequest() argument 3004 data.networkPlayerStatus=networkPlayerStatus; in SwitchSetupRequest() 3019 packedData.networkPlayerStatus = 0; in getPackedSize() 3032 packedData.networkPlayerStatus, in getPackedSize() 3047 &data.networkPlayerStatus, in unpackMessage() 3061 data.networkPlayerStatus, in packMessage() 3121 data.networkPlayerStatus = Shared::PlatformByteOrder::toCommonEndian(data.networkPlayerStatus); in toEndian() 3132 data.networkPlayerStatus = Shared::PlatformByteOrder::fromCommonEndian(data.networkPlayerStatus); in fromEndian()
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H A D | client_interface.cpp | 2094 int8 networkPlayerStatus, int8 flags, in sendSwitchSetupRequest() argument 2099 networkPlayerStatus, flags,language); in sendSwitchSetupRequest()
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