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Searched refs:newAngle (Results 1 – 25 of 171) sorted by relevance

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/dports/deskutils/fbreader/FBReader-0.99.6-freebsdport/zlibrary/core/src/application/
H A DZLApplicationActions.cpp36 ZLView::Angle newAngle = ZLView::DEGREES0; in run() local
40 newAngle = ZLView::DEGREES90; in run()
43 newAngle = ZLView::DEGREES180; in run()
46 newAngle = ZLView::DEGREES270; in run()
49 newAngle = ZLView::DEGREES0; in run()
53 newAngle = (oldAngle == ZLView::DEGREES0) ? in run()
56 application.myViewWidget->rotate(newAngle); in run()
57 application.AngleStateOption.setValue(newAngle); in run()
/dports/audio/artyfx-lv2/openAV-ArtyFX-release-1.3-24-g6010d1a/src/ui/graphs/
H A Dmasher.cxx27 int newAngle = ( time * 4.9f); in draw() local
31 if ( newAngle == 0 ) in draw()
33 else if ( newAngle == 1 ) in draw()
35 else if ( newAngle <= 2 ) in draw()
37 else if ( newAngle <= 3 ) in draw()
50 if ( newAngle == 0 ) in draw()
52 else if ( newAngle == 1 ) in draw()
54 else if ( newAngle <= 2 ) in draw()
56 else if ( newAngle <= 3 ) in draw()
/dports/graphics/pinta/pinta-1.7.1/Pinta.Tools/Editable/EditEngines/
H A DArrowedEditEngine.cs106 double newAngle = 0d; in arrowAngleOffsetMinus_Clicked()
110 --newAngle; in arrowAngleOffsetMinus_Clicked()
112 if (newAngle < -89d) in arrowAngleOffsetMinus_Clicked()
114 newAngle = -89d; in arrowAngleOffsetMinus_Clicked()
119 newAngle = 0d; in arrowAngleOffsetMinus_Clicked()
127 double newAngle = 0d; in arrowAngleOffsetPlus_Clicked()
131 ++newAngle; in arrowAngleOffsetPlus_Clicked()
133 if (newAngle > 89d) in arrowAngleOffsetPlus_Clicked()
135 newAngle = 89d; in arrowAngleOffsetPlus_Clicked()
140 newAngle = 0d; in arrowAngleOffsetPlus_Clicked()
[all …]
/dports/astro/marble/marble-21.12.3/src/lib/marble/routing/instructions/
H A DInstructionTransformation.cpp20 int newAngle = 180 + lastAngle; in process() local
22 newAngle = qRound( 180.0 / M_PI * item.point().bearing( model[i+1].point() ) ); in process()
24 int angle = ( newAngle - lastAngle + 540 ) % 360; in process()
29 lastAngle = newAngle; in process()
/dports/graphics/pinta/pinta-1.7.1/Pinta.Gui.Widgets/Widgets/
H A DAnglePickerGraphic.cs91 double newAngle = (theta * 360) / (2 * Math.PI); in ProcessMouseEvent()
93 if (newAngle < 0) in ProcessMouseEvent()
94 newAngle = newAngle + 360; in ProcessMouseEvent()
99 double multiple = newAngle / constraintAngle; in ProcessMouseEvent()
112 newAngle = bestMultiple * constraintAngle; in ProcessMouseEvent()
115 this.ValueDouble = newAngle; in ProcessMouseEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dcollision.cpp200 …const int32 newAngle = _engine->_movements->getAngleAndSetTargetActorDistance(processActor, actorT… in handlePushing() local
206 …if (newAngle >= ANGLE_45 && newAngle < ANGLE_135 && actor->_angle > ANGLE_45 && actor->_angle < AN… in handlePushing()
209 …if (newAngle >= ANGLE_135 && newAngle < ANGLE_225 && actor->_angle > ANGLE_135 && actor->_angle < … in handlePushing()
212 …if (newAngle >= ANGLE_225 && newAngle < ANGLE_315 && actor->_angle > ANGLE_225 && actor->_angle < … in handlePushing()
215 …if ((newAngle >= ANGLE_315 || newAngle < ANGLE_45) && (actor->_angle > ANGLE_315 || actor->_angle … in handlePushing()
226 if (newAngle < ANGLE_135) { in handlePushing()
229 if (newAngle >= ANGLE_135 && newAngle < ANGLE_225) { in handlePushing()
232 if (newAngle >= ANGLE_225 && newAngle < ANGLE_315) { in handlePushing()
235 if (newAngle >= ANGLE_315 || (newAngle < ANGLE_315 && newAngle < ANGLE_45)) { in handlePushing()
/dports/graphics/krita/krita-4.4.8/libs/ui/input/
H A Dkis_rotate_canvas_action.cpp121 const qreal newAngle = atan2(newPoint.y(), newPoint.x()); in cursorMovedAbsolute() local
123 qreal newRotation = (180 / M_PI) * (newAngle - oldAngle); in cursorMovedAbsolute()
191 qreal newAngle = atan2(slope.y(), slope.x()); in inputEvent() local
192 qreal delta = (180 / M_PI) * (newAngle - d->previousAngle); in inputEvent()
203 d->previousAngle = newAngle; in inputEvent()
211 d->previousAngle = newAngle; in inputEvent()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dcanvasmode_rotate.cpp92 …double newAngle = xy2Deg(m_canvasCurrCoord.x() - m_rotCenter.x(), m_canvasCurrCoord.y() - m_rotCen… in getNewItemPosition() local
95 newAngle = constrainAngle(newAngle, m_doc->opToolPrefs().constrain); in getNewItemPosition()
99 newAngle = m_doc->m_Selection->isMultipleSelection() ? (newAngle - m_view->oldW) : newAngle; in getNewItemPosition()
102 newAngle = (newAngle - m_startAngle); in getNewItemPosition()
104 newAngle = item->rotation() - (m_startAngle - newAngle); in getNewItemPosition()
110 ma.rotate(newAngle); in getNewItemPosition()
113 rotation = item->rotation() + newAngle; in getNewItemPosition()
122 double ro = newAngle - item->rotation(); in getNewItemPosition()
144 rotation = newAngle; in getNewItemPosition()
149 rotation = newAngle; in getNewItemPosition()
H A Dutil_math.cpp489 double newAngle = angle; in constrainAngle() local
491 if (newAngle < 0.0) in constrainAngle()
492 newAngle += 360.0; in constrainAngle()
493 newAngle = qRound(newAngle / constrainTo) * constrainTo; in constrainAngle()
494 if (newAngle == 360.0) in constrainAngle()
495 newAngle = 0.0; in constrainAngle()
496 return newAngle; in constrainAngle()
/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/src/annotations/items/
H A DAbstractAnnotationLine.cpp104 auto newAngle = MathHelper::roundAngleTo(mLine->angle(), 45); in snapToAngle() local
105 mLine->setAngle(newAngle); in snapToAngle()
114 auto newAngle = MathHelper::roundAngleTo(angle, 45); in getSnapPoint() local
115 line.setAngle(newAngle); in getSnapPoint()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DMaceFX4.vc92 int newAngle;
106 newAngle = false;
119 newAngle = true;
136 newAngle = true;
142 if (newAngle)
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Core/
H A Dmcobject.cc411 void rotate(float newAngle, bool updateChildTransforms) in rotate() argument
413 doRotate(newAngle); in rotate()
414 m_angle = newAngle; in rotate()
422 void rotateRelative(float newAngle) in rotateRelative() argument
424 m_relativeAngle = newAngle; in rotateRelative()
607 void doRotate(float newAngle) in doRotate() argument
610 rotateShape(newAngle); in doRotate()
646 child->rotate(newAngle); in updateChildTransforms()
970 m_impl->rotate(newAngle, updateChildTransforms); in rotate()
973 void MCObject::rotateRelative(float newAngle) in rotateRelative() argument
[all …]
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DTankBase.cpp69 void TankBase::setTurretAngle(int newAngle) { in setTurretAngle() argument
70 if((newAngle >= 0) && (newAngle < NUM_ANGLES)) { in setTurretAngle()
71 turretAngle = drawnTurretAngle = newAngle; in setTurretAngle()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/
H A Dkaleido.cpp46 double newAngle = qAngle - (section + 1) * m_angle; in invMap() local
48 results[0].x = normQ * cos(newAngle) + m_shift.x; in invMap()
49 results[0].y = -normQ * sin(newAngle) + m_shift.y; in invMap()
51 double newAngle = qAngle - section * m_angle; in invMap() local
53 results[0].x = normQ * cos(newAngle) + m_shift.x; in invMap()
54 results[0].y = normQ * sin(newAngle) + m_shift.y; in invMap()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DParallelTexCoordSystem.cpp90 …llelTexCoordSystem::doSetRotation(const Vec3& normal, const float oldAngle, const float newAngle) { in doSetRotation() argument
91 const float angleDelta = newAngle - oldAngle; in doSetRotation()
119 … const float newAngle = Math::correct(Math::normalizeDegrees(attribs.rotation() + angleDelta), 4); in doTransform() local
120 assert(!Math::isnan(newAngle)); in doTransform()
121 attribs.setRotation(newAngle); in doTransform()
/dports/graphics/wings/wings-8d019ebe48/plugins_src/autouv/shaders/
H A Dstripes.fs27 float newAngle = Angle + rotation; // offset original angle by certain rotation
30 vec2 rotatedCoords = vec2( len * sin(newAngle), len * cos(newAngle) ); // new rotated coords
/dports/audio/luppp/openAV-Luppp-release-1.2.1/src/avtk/
H A Davtk_radial_status.h89 int newAngle = (value() * 16); in draw() local
92 previousAngle != newAngle ) { in draw()
103 float angle = newAngle / 16.f; in draw()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/devtools-frontend/src/front_end/inline_editor/
H A DCSSAngleEditor.ts85 const newAngle = getNewAngleFromEvent(this.angle, event); constant
86 if (newAngle) {
87 this.onAngleUpdate(newAngle);
H A DCSSAngle.ts198 const newAngle = getNewAngleFromEvent(this.angle, event); constant
199 if (newAngle) {
200 this.updateAngle(newAngle);
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_move_v1.cpp119 …const int32 newAngle = engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor->_pos.x, ct… in mGOTO_POINT() local
122 ctx.actor->_angle = newAngle; in mGOTO_POINT()
124 engine->_movements->moveActor(ctx.actor->_angle, newAngle, ctx.actor->_speed, &ctx.actor->_move); in mGOTO_POINT()
241 …const int32 newAngle = ANGLE_180 + engine->_movements->getAngleAndSetTargetActorDistance(ctx.actor… in mGOTO_SYM_POINT() local
244 ctx.actor->_angle = newAngle; in mGOTO_SYM_POINT()
246 engine->_movements->moveActor(ctx.actor->_angle, newAngle, ctx.actor->_speed, &ctx.actor->_move); in mGOTO_SYM_POINT()
632 const int32 newAngle = ctx.actor->_angle + ANGLE_90 + (ABS(val1) >> 1); in mANGLE_RND() local
633 engine->_scene->_currentScriptValue = ClampAngle(newAngle - engine->getRandomNumber(val1)); in mANGLE_RND()
635 const int32 newAngle = ctx.actor->_angle - ANGLE_90 + (ABS(val1) >> 1); in mANGLE_RND() local
636 engine->_scene->_currentScriptValue = ClampAngle(newAngle - engine->getRandomNumber(val1)); in mANGLE_RND()
/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/src/common/helper/
H A DMathHelper.cpp29 auto newAngle = qFloor(currentAngle + requiredRoundup); in roundAngleTo() local
30 return newAngle; in roundAngleTo()
/dports/databases/pgadmin3/pgadmin3-1.22.2/pgadmin/hotdraw/connectors/
H A DhdStickyRectangleConnector.cpp40 void hdStickyRectangleConnector::setAngle(float newAngle) in setAngle() argument
42 angle = newAngle; in setAngle()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/
H A DvtkOpenVRRenderWindowInteractor.cxx697 double newAngle = in RecognizeComplexGesture() local
702 double angleDeviation = newAngle - originalAngle; in RecognizeComplexGesture()
703 newAngle = (newAngle + 180.0 >= 360.0 ? newAngle - 180.0 : newAngle + 180.0); in RecognizeComplexGesture()
705 if (fabs(newAngle - originalAngle) < fabs(angleDeviation)) in RecognizeComplexGesture()
707 angleDeviation = newAngle - originalAngle; in RecognizeComplexGesture()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/src/com/lightcrafts/ui/editor/
H A DCropRotateManager.java205 double newAngle = (crop != null) ? crop.getAngle() : 0; in limitRotation() local
206 while (newAngle - oldAngle > Math.PI / 4) { in limitRotation()
212 newAngle = crop.getAngle(); in limitRotation()
214 while (newAngle - oldAngle < - Math.PI / 4) { in limitRotation()
220 newAngle = crop.getAngle(); in limitRotation()
/dports/graphics/kimageannotator/kImageAnnotator-0.5.3/tests/common/helper/
H A DMathHelperTest.cpp28 auto newAngle = MathHelper::roundAngleTo(angle, increment); in TestRoundAngleTo_Should_ReturnAngleRoundedUpToIncrement() local
30 QCOMPARE(newAngle, result); in TestRoundAngleTo_Should_ReturnAngleRoundedUpToIncrement()

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