Searched refs:newCentersOfMassWorld (Results 1 – 1 of 1) sorted by relevance
88 …Vector3* newCentersOfMassWorld = reinterpret_cast<Vector3*>(newCentersOfMassLocal + nbComponentsTo… in allocate() local89 …bool* newIsGravityEnabled = reinterpret_cast<bool*>(newCentersOfMassWorld + nbComponentsToAllocate… in allocate()120 memcpy(newCentersOfMassWorld, mCentersOfMassWorld, mNbComponents * sizeof(Vector3)); in allocate()154 mCentersOfMassWorld = newCentersOfMassWorld; in allocate()