Searched refs:newIntersectionPoint (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.cpp | 122 Vector2 newIntersectionPoint; in linePolygonIntersection() local 124 if (lineLineIntersection(lineA, lineB, &newIntersectionPoint)) { in linePolygonIntersection() 132 && (newIntersectionPoint != *intersectionPoint) )) { in linePolygonIntersection() 133 …ionDistance = getLength(lineA.start.x, lineA.start.y, newIntersectionPoint.x, newIntersectionPoint… in linePolygonIntersection() 137 *intersectionPoint = newIntersectionPoint; in linePolygonIntersection()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.cpp | 122 Vector2 newIntersectionPoint; in linePolygonIntersection() local 124 if (lineLineIntersection(lineA, lineB, &newIntersectionPoint)) { in linePolygonIntersection() 132 && (newIntersectionPoint != *intersectionPoint) )) { in linePolygonIntersection() 133 …ionDistance = getLength(lineA.start.x, lineA.start.y, newIntersectionPoint.x, newIntersectionPoint… in linePolygonIntersection() 137 *intersectionPoint = newIntersectionPoint; in linePolygonIntersection()
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