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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp122 Vector2 newIntersectionPoint; in linePolygonIntersection() local
124 if (lineLineIntersection(lineA, lineB, &newIntersectionPoint)) { in linePolygonIntersection()
132 && (newIntersectionPoint != *intersectionPoint) )) { in linePolygonIntersection()
133 …ionDistance = getLength(lineA.start.x, lineA.start.y, newIntersectionPoint.x, newIntersectionPoint in linePolygonIntersection()
137 *intersectionPoint = newIntersectionPoint; in linePolygonIntersection()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp122 Vector2 newIntersectionPoint; in linePolygonIntersection() local
124 if (lineLineIntersection(lineA, lineB, &newIntersectionPoint)) { in linePolygonIntersection()
132 && (newIntersectionPoint != *intersectionPoint) )) { in linePolygonIntersection()
133 …ionDistance = getLength(lineA.start.x, lineA.start.y, newIntersectionPoint.x, newIntersectionPoint in linePolygonIntersection()
137 *intersectionPoint = newIntersectionPoint; in linePolygonIntersection()