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Searched refs:newIsActive (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/components/
H A DCollisionBodyComponents.cpp60 bool* newIsActive = reinterpret_cast<bool*>(newColliders + nbComponentsToAllocate); in allocate() local
61 void** newUserData = reinterpret_cast<void**>(newIsActive + nbComponentsToAllocate); in allocate()
70 memcpy(newIsActive, mIsActive, mNbComponents * sizeof(bool)); in allocate()
81 mIsActive = newIsActive; in allocate()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/engine/
H A DOverlappingPairs.cpp211 bool* newIsActive = reinterpret_cast<bool*>(newNeedToTestOverlap + nbPairsToAllocate); in allocate() local
212 …NarrowPhaseAlgorithmType = reinterpret_cast<NarrowPhaseAlgorithmType*>(newIsActive + nbPairsToAllo… in allocate()
228 memcpy(newIsActive, mIsActive, mNbPairs * sizeof(bool)); in allocate()
246 mIsActive = newIsActive; in allocate()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/gsttools/
H A Dqgstreamervideooverlay.cpp572 bool newIsActive = (state == GST_STATE_PLAYING || (state == GST_STATE_PAUSED && showPreroll)); local
574 if (newIsActive != m_isActive) {
575 m_isActive = newIsActive;