Searched refs:newLife (Results 1 – 11 of 11) sorted by relevance
51 int newLife, max; in DEFINE_ACTION_FUNCTION() local80 newLife = player->health+(damage>>3); in DEFINE_ACTION_FUNCTION()81 newLife = newLife > max ? max : newLife; in DEFINE_ACTION_FUNCTION()82 if (newLife > player->health) in DEFINE_ACTION_FUNCTION()84 pmo->health = player->health = newLife; in DEFINE_ACTION_FUNCTION()109 newLife = player->health+(damage>>4); in DEFINE_ACTION_FUNCTION()110 newLife = newLife > max ? max : newLife; in DEFINE_ACTION_FUNCTION()111 pmo->health = player->health = newLife; in DEFINE_ACTION_FUNCTION()
94 float newLife = -1.0f; variable95 if (!ade_get_args(L, "o|f", l_Particle.GetPtr(&ph), &newLife))106 if (newLife >= 0)107 ph->Get().lock()->max_life = newLife;
362 int newLife;385 newLife = Player.Health + (damage >> 3);386 newLife = newLife > 100 ? 100 : newLife;387 Health = newLife;388 Player.Health = newLife;
275 fixed newLife; in readMessage() local281 if (!reader.getFromBuffer(newLife)) in readMessage()316 setLife(newLife); in readMessage()
1512 int newLife; in A_CStaffCheck() local1532 newLife = player->health+(damage>>3); in A_CStaffCheck()1533 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1534 pmo->health = player->health = newLife; in A_CStaffCheck()1550 newLife = player->health+(damage>>4); in A_CStaffCheck()1551 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1552 pmo->health = player->health = newLife; in A_CStaffCheck()
1522 int newLife; in A_CStaffCheck() local1542 newLife = player->health + (damage >> 3); in A_CStaffCheck()1543 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1544 pmo->health = player->health = newLife; in A_CStaffCheck()1560 newLife = player->health + (damage >> 4); in A_CStaffCheck()1561 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1562 pmo->health = player->health = newLife; in A_CStaffCheck()
1321 int damage, newLife; in A_CStaffCheck() local1341 newLife = plr->health + (damage / 8); in A_CStaffCheck()1342 newLife = (newLife > 100 ? 100 : newLife); in A_CStaffCheck()1343 pmo->health = plr->health = newLife; in A_CStaffCheck()1361 newLife = plr->health + (damage >> 4); in A_CStaffCheck()1362 newLife = (newLife > 100 ? 100 : newLife); in A_CStaffCheck()1363 pmo->health = plr->health = newLife; in A_CStaffCheck()
1830 int newLife; in A_CStaffCheck() local1850 newLife = player->health+(damage>>3); in A_CStaffCheck()1851 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1852 pmo->health = player->health = newLife; in A_CStaffCheck()1868 newLife = player->health+(damage>>4); in A_CStaffCheck()1869 newLife = newLife > 100 ? 100 : newLife; in A_CStaffCheck()1870 pmo->health = player->health = newLife; in A_CStaffCheck()
252 bool newLife; member2881 gVar.newLife=1; in initNewGame()4153 gVar.newLife=1; in main()4272 gVar.newLife=1; in main()4281 if(gVar.newLife) in main()4283 gVar.newLife=0; in main()
11533 float newLife = -1.0f; variable11534 if (!ade_get_args(L, "o|f", l_Particle.GetPtr(&ph), &newLife))11545 if (newLife >= 0)11546 ph->Get()->max_life = newLife;