Searched refs:newSamplerState (Results 1 – 6 of 6) sorted by relevance
2580 GrGLTextureParameters::SamplerOverriddenState newSamplerState; in bindTexture() local2591 newSamplerState = oldSamplerState; in bindTexture()2592 newSamplerState.fMinFilter = minFilter; in bindTexture()2593 samplerStateToRecord = &newSamplerState; in bindTexture()2602 samplerStateToRecord = &newSamplerState; in bindTexture()2612 newSamplerState.fMinLOD = -1000.f; in bindTexture()2613 newSamplerState.fMaxLOD = 1000.f; in bindTexture()2624 if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) { in bindTexture()2628 if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) { in bindTexture()2633 if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) { in bindTexture()[all …]
2641 GrGLTextureParameters::SamplerOverriddenState newSamplerState; in bindTexture() local2647 samplerStateToRecord = &newSamplerState; in bindTexture()2649 newSamplerState.fMinFilter = filter_to_gl_min_filter(samplerState.filter()); in bindTexture()2656 newSamplerState.fMinLOD = -1000.f; in bindTexture()2657 newSamplerState.fMaxLOD = 1000.f; in bindTexture()2659 if (setAll || newSamplerState.fMagFilter != oldSamplerState.fMagFilter) { in bindTexture()2663 if (setAll || newSamplerState.fMinFilter != oldSamplerState.fMinFilter) { in bindTexture()2668 if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) { in bindTexture()2672 if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) { in bindTexture()2677 if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) { in bindTexture()[all …]
2607 GrGLTextureParameters::SamplerOverriddenState newSamplerState; in bindTexture() local2613 samplerStateToRecord = &newSamplerState; in bindTexture()2615 newSamplerState.fMinFilter = filter_to_gl_min_filter(samplerState.filter()); in bindTexture()2622 newSamplerState.fMinLOD = -1000.f; in bindTexture()2623 newSamplerState.fMaxLOD = 1000.f; in bindTexture()2625 if (setAll || newSamplerState.fMagFilter != oldSamplerState.fMagFilter) { in bindTexture()2629 if (setAll || newSamplerState.fMinFilter != oldSamplerState.fMinFilter) { in bindTexture()2634 if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) { in bindTexture()2638 if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) { in bindTexture()2643 if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) { in bindTexture()[all …]