/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/ |
H A D | future_apartment.cpp | 690 DestinationScene newScene; in mouseUp() local 924 DestinationScene newScene; in mouseUp() local 1053 DestinationScene newScene; in mouseUp() local 1224 DestinationScene newScene; in mouseUp() local 1277 DestinationScene newScene; in mouseUp() local 1388 DestinationScene newScene; in mouseUp() local 1465 DestinationScene newScene; in mouseUp() local 1592 DestinationScene newScene; in mouseUp() local 1654 DestinationScene newScene; in postEnterRoom() local 1706 DestinationScene newScene; in postEnterRoom() local [all …]
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H A D | agent3_lair.cpp | 269 DestinationScene newScene; in timerCallback() local 535 DestinationScene newScene; in mouseUp() local 636 DestinationScene newScene; in onCharacter() local 691 DestinationScene newScene; in mouseUp() local 771 DestinationScene newScene; in mouseUp() local 775 newScene.transitionData = -1; in mouseUp() 804 DestinationScene newScene; in droppedItem() local 850 DestinationScene newScene; in mouseUp() local 862 DestinationScene newScene; in mouseUp() local 900 DestinationScene newScene; in timerCallback() local [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utIssues.cpp | 72 const aiScene *newScene( importer.ReadFile( path, aiProcess_ValidateDataStructure ) ); in TEST_F() local 73 ASSERT_NE( nullptr, newScene ); in TEST_F() 75 if ( newScene->mNumMaterials > 0 ) { in TEST_F() 77 EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) ); in TEST_F()
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H A D | utAssbinImportExport.cpp | 59 …const aiScene *newScene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin", aiPro… in importerTest() local 61 return newScene != nullptr; in importerTest()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_hof.cpp | 102 _mainCharacter.sceneId = newScene; in enterNewScene() 103 _sceneList[newScene].flags &= ~1; in enterNewScene() 108 SceneDesc &scene = _sceneList[newScene]; in enterNewScene() 141 _currentScene = newScene; in enterNewScene() 354 uint16 newScene = 0xFFFF; in checkSceneChange() local 357 newScene = curScene.exit1; in checkSceneChange() 361 newScene = curScene.exit2; in checkSceneChange() 365 newScene = curScene.exit3; in checkSceneChange() 369 newScene = curScene.exit4; in checkSceneChange() 373 newScene = _mainCharacter.sceneId; in checkSceneChange() [all …]
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H A D | scene_mr.cpp | 678 uint16 newScene = 0xFFFF; in checkSceneChange() local 681 newScene = curScene.exit1; in checkSceneChange() 685 newScene = curScene.exit2; in checkSceneChange() 689 newScene = curScene.exit3; in checkSceneChange() 693 newScene = curScene.exit4; in checkSceneChange() 697 newScene = _mainCharacter.sceneId; in checkSceneChange() 700 if (newScene == 0xFFFF) in checkSceneChange() 703 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_hof.cpp | 102 _mainCharacter.sceneId = newScene; in enterNewScene() 103 _sceneList[newScene].flags &= ~1; in enterNewScene() 108 SceneDesc &scene = _sceneList[newScene]; in enterNewScene() 141 _currentScene = newScene; in enterNewScene() 354 uint16 newScene = 0xFFFF; in checkSceneChange() local 357 newScene = curScene.exit1; in checkSceneChange() 361 newScene = curScene.exit2; in checkSceneChange() 365 newScene = curScene.exit3; in checkSceneChange() 369 newScene = curScene.exit4; in checkSceneChange() 373 newScene = _mainCharacter.sceneId; in checkSceneChange() [all …]
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H A D | scene_mr.cpp | 681 uint16 newScene = 0xFFFF; in checkSceneChange() local 684 newScene = curScene.exit1; in checkSceneChange() 688 newScene = curScene.exit2; in checkSceneChange() 692 newScene = curScene.exit3; in checkSceneChange() 696 newScene = curScene.exit4; in checkSceneChange() 700 newScene = _mainCharacter.sceneId; in checkSceneChange() 703 if (newScene == 0xFFFF) in checkSceneChange() 706 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
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/dports/games/palapeli/palapeli-21.12.3/src/engine/ |
H A D | interactor.cpp | 81 QGraphicsScene* newScene = m_view ? m_view->scene() : nullptr; in updateScene() local 82 if (oldScene != newScene) in updateScene() 85 m_scene = newScene; in updateScene() 86 sceneChangeEvent(oldScene, newScene); in updateScene()
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H A D | interactor.h | 88 …angeEvent(QGraphicsScene* oldScene, QGraphicsScene* newScene) { Q_UNUSED(oldScene) Q_UNUSED(newSce… in Q_DECLARE_FLAGS()
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H A D | interactors.cpp | 358 …alapeli::RubberBandInteractor::sceneChangeEvent(QGraphicsScene* oldScene, QGraphicsScene* newScene) in sceneChangeEvent() argument 362 if (newScene) in sceneChangeEvent() 363 newScene->addItem(m_item); in sceneChangeEvent()
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/dports/games/kblocks/kblocks-21.12.3/src/Testing/ |
H A D | TestingKBlocksWin.cpp | 29 void TestingKBlocksWin::replaceScene(SceneInterface *newScene) in replaceScene() argument 40 mpGameScene = newScene; in replaceScene()
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H A D | TestingKBlocksWin.h | 36 void replaceScene(SceneInterface *newScene);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | settings.cpp | 102 int newScene = _newScene; in openNewScene() local 127 if (!_vm->_scene->open(newSet, newScene, _loadingGame)) { in openNewScene() 133 _scene = newScene; in openNewScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | settings.cpp | 102 int newScene = _newScene; in openNewScene() local 127 if (!_vm->_scene->open(newSet, newScene, _loadingGame)) { in openNewScene() 133 _scene = newScene; in openNewScene()
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/app/3d/ |
H A D | qgs3dmapcanvas.cpp | 88 Qgs3DMapScene *newScene = new Qgs3DMapScene( *map, mEngine ); in setMap() local 90 mEngine->setRootEntity( newScene ); in setMap() 94 mScene = newScene; in setMap()
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/dports/games/scummvm/scummvm-2.5.1/engines/buried/ |
H A D | scene_view.cpp | 366 delete newScene; in jumpToScene() 371 if (!newScene) in jumpToScene() 383 _currentScene = newScene; in jumpToScene() 453 delete newScene; in jumpToSceneRestore() 468 _currentScene = newScene; in jumpToSceneRestore() 596 if (!newScene) in moveToDestination() 621 delete newScene; in moveToDestination() 627 delete newScene; in moveToDestination() 636 _currentScene = newScene; in moveToDestination() 830 delete newScene; in timeSuitJump() [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/src/ |
H A D | TestbedApplication.cpp | 281 void TestbedApplication::switchScene(Scene* newScene) { in switchScene() argument 283 if (newScene == mCurrentScene) return; in switchScene() 285 mCurrentScene = newScene; in switchScene()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/ |
H A D | simbody-visualizer.cpp | 2071 Scene* newScene = new Scene; in readNewScene() local 2075 newScene->simTime = floatBuffer[0]; in readNewScene() 2107 newScene->drawnMeshes.push_back(mesh); in readNewScene() 2109 newScene->solidMeshes.push_back(mesh); in readNewScene() 2127 int numLines = (int)newScene->lines.size(); in readNewScene() 2156 newScene->screenText.push_back( in readNewScene() 2159 newScene->sceneText.push_back( in readNewScene() 2176 int numLines = (int)newScene->lines.size(); in readNewScene() 2265 return newScene; in readNewScene() 2453 Scene* newScene = readNewScene(); in listenForInput() local [all …]
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/dports/graphics/qgis/qgis-3.22.3/src/app/3d/ |
H A D | qgs3dmapcanvas.cpp | 107 Qgs3DMapScene *newScene = new Qgs3DMapScene( *map, mEngine ); in setMap() local 110 mEngine->setRootEntity( newScene ); in setMap() 116 mScene = newScene; in setMap()
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/dports/sysutils/qdirstat/qdirstat-1.8/src/ |
H A D | HistogramView.cpp | 517 QGraphicsScene * newScene = new QGraphicsScene( this ); in rebuild() local 518 CHECK_NEW( newScene); in rebuild() 519 setScene( newScene ); in rebuild()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | inventory.cpp | 169 void InventoryObjects::removeFromInventory(int objectId, int newScene) { in removeFromInventory() argument 206 (*this)[objectId]._roomNumber = newScene; in removeFromInventory()
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H A D | inventory.h | 134 void removeFromInventory(int objectId, int newScene);
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | inventory.cpp | 169 void InventoryObjects::removeFromInventory(int objectId, int newScene) { in removeFromInventory() argument 206 (*this)[objectId]._roomNumber = newScene; in removeFromInventory()
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H A D | inventory.h | 134 void removeFromInventory(int objectId, int newScene);
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