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Searched refs:newScene (Results 1 – 25 of 98) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/
H A Dfuture_apartment.cpp690 DestinationScene newScene; in mouseUp() local
924 DestinationScene newScene; in mouseUp() local
1053 DestinationScene newScene; in mouseUp() local
1224 DestinationScene newScene; in mouseUp() local
1277 DestinationScene newScene; in mouseUp() local
1388 DestinationScene newScene; in mouseUp() local
1465 DestinationScene newScene; in mouseUp() local
1592 DestinationScene newScene; in mouseUp() local
1654 DestinationScene newScene; in postEnterRoom() local
1706 DestinationScene newScene; in postEnterRoom() local
[all …]
H A Dagent3_lair.cpp269 DestinationScene newScene; in timerCallback() local
535 DestinationScene newScene; in mouseUp() local
636 DestinationScene newScene; in onCharacter() local
691 DestinationScene newScene; in mouseUp() local
771 DestinationScene newScene; in mouseUp() local
775 newScene.transitionData = -1; in mouseUp()
804 DestinationScene newScene; in droppedItem() local
850 DestinationScene newScene; in mouseUp() local
862 DestinationScene newScene; in mouseUp() local
900 DestinationScene newScene; in timerCallback() local
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutIssues.cpp72 const aiScene *newScene( importer.ReadFile( path, aiProcess_ValidateDataStructure ) ); in TEST_F() local
73 ASSERT_NE( nullptr, newScene ); in TEST_F()
75 if ( newScene->mNumMaterials > 0 ) { in TEST_F()
77 EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) ); in TEST_F()
H A DutAssbinImportExport.cpp59 …const aiScene *newScene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assbin", aiPro… in importerTest() local
61 return newScene != nullptr; in importerTest()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_hof.cpp102 _mainCharacter.sceneId = newScene; in enterNewScene()
103 _sceneList[newScene].flags &= ~1; in enterNewScene()
108 SceneDesc &scene = _sceneList[newScene]; in enterNewScene()
141 _currentScene = newScene; in enterNewScene()
354 uint16 newScene = 0xFFFF; in checkSceneChange() local
357 newScene = curScene.exit1; in checkSceneChange()
361 newScene = curScene.exit2; in checkSceneChange()
365 newScene = curScene.exit3; in checkSceneChange()
369 newScene = curScene.exit4; in checkSceneChange()
373 newScene = _mainCharacter.sceneId; in checkSceneChange()
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H A Dscene_mr.cpp678 uint16 newScene = 0xFFFF; in checkSceneChange() local
681 newScene = curScene.exit1; in checkSceneChange()
685 newScene = curScene.exit2; in checkSceneChange()
689 newScene = curScene.exit3; in checkSceneChange()
693 newScene = curScene.exit4; in checkSceneChange()
697 newScene = _mainCharacter.sceneId; in checkSceneChange()
700 if (newScene == 0xFFFF) in checkSceneChange()
703 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_hof.cpp102 _mainCharacter.sceneId = newScene; in enterNewScene()
103 _sceneList[newScene].flags &= ~1; in enterNewScene()
108 SceneDesc &scene = _sceneList[newScene]; in enterNewScene()
141 _currentScene = newScene; in enterNewScene()
354 uint16 newScene = 0xFFFF; in checkSceneChange() local
357 newScene = curScene.exit1; in checkSceneChange()
361 newScene = curScene.exit2; in checkSceneChange()
365 newScene = curScene.exit3; in checkSceneChange()
369 newScene = curScene.exit4; in checkSceneChange()
373 newScene = _mainCharacter.sceneId; in checkSceneChange()
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H A Dscene_mr.cpp681 uint16 newScene = 0xFFFF; in checkSceneChange() local
684 newScene = curScene.exit1; in checkSceneChange()
688 newScene = curScene.exit2; in checkSceneChange()
692 newScene = curScene.exit3; in checkSceneChange()
696 newScene = curScene.exit4; in checkSceneChange()
700 newScene = _mainCharacter.sceneId; in checkSceneChange()
703 if (newScene == 0xFFFF) in checkSceneChange()
706 enterNewScene(newScene, facing, 1, 1, 0); in checkSceneChange()
/dports/games/palapeli/palapeli-21.12.3/src/engine/
H A Dinteractor.cpp81 QGraphicsScene* newScene = m_view ? m_view->scene() : nullptr; in updateScene() local
82 if (oldScene != newScene) in updateScene()
85 m_scene = newScene; in updateScene()
86 sceneChangeEvent(oldScene, newScene); in updateScene()
H A Dinteractor.h88 …angeEvent(QGraphicsScene* oldScene, QGraphicsScene* newScene) { Q_UNUSED(oldScene) Q_UNUSED(newSce… in Q_DECLARE_FLAGS()
H A Dinteractors.cpp358 …alapeli::RubberBandInteractor::sceneChangeEvent(QGraphicsScene* oldScene, QGraphicsScene* newScene) in sceneChangeEvent() argument
362 if (newScene) in sceneChangeEvent()
363 newScene->addItem(m_item); in sceneChangeEvent()
/dports/games/kblocks/kblocks-21.12.3/src/Testing/
H A DTestingKBlocksWin.cpp29 void TestingKBlocksWin::replaceScene(SceneInterface *newScene) in replaceScene() argument
40 mpGameScene = newScene; in replaceScene()
H A DTestingKBlocksWin.h36 void replaceScene(SceneInterface *newScene);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.cpp102 int newScene = _newScene; in openNewScene() local
127 if (!_vm->_scene->open(newSet, newScene, _loadingGame)) { in openNewScene()
133 _scene = newScene; in openNewScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.cpp102 int newScene = _newScene; in openNewScene() local
127 if (!_vm->_scene->open(newSet, newScene, _loadingGame)) { in openNewScene()
133 _scene = newScene; in openNewScene()
/dports/graphics/qgis-ltr/qgis-3.16.16/src/app/3d/
H A Dqgs3dmapcanvas.cpp88 Qgs3DMapScene *newScene = new Qgs3DMapScene( *map, mEngine ); in setMap() local
90 mEngine->setRootEntity( newScene ); in setMap()
94 mScene = newScene; in setMap()
/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dscene_view.cpp366 delete newScene; in jumpToScene()
371 if (!newScene) in jumpToScene()
383 _currentScene = newScene; in jumpToScene()
453 delete newScene; in jumpToSceneRestore()
468 _currentScene = newScene; in jumpToSceneRestore()
596 if (!newScene) in moveToDestination()
621 delete newScene; in moveToDestination()
627 delete newScene; in moveToDestination()
636 _currentScene = newScene; in moveToDestination()
830 delete newScene; in timeSuitJump()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/src/
H A DTestbedApplication.cpp281 void TestbedApplication::switchScene(Scene* newScene) { in switchScene() argument
283 if (newScene == mCurrentScene) return; in switchScene()
285 mCurrentScene = newScene; in switchScene()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/
H A Dsimbody-visualizer.cpp2071 Scene* newScene = new Scene; in readNewScene() local
2075 newScene->simTime = floatBuffer[0]; in readNewScene()
2107 newScene->drawnMeshes.push_back(mesh); in readNewScene()
2109 newScene->solidMeshes.push_back(mesh); in readNewScene()
2127 int numLines = (int)newScene->lines.size(); in readNewScene()
2156 newScene->screenText.push_back( in readNewScene()
2159 newScene->sceneText.push_back( in readNewScene()
2176 int numLines = (int)newScene->lines.size(); in readNewScene()
2265 return newScene; in readNewScene()
2453 Scene* newScene = readNewScene(); in listenForInput() local
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/dports/graphics/qgis/qgis-3.22.3/src/app/3d/
H A Dqgs3dmapcanvas.cpp107 Qgs3DMapScene *newScene = new Qgs3DMapScene( *map, mEngine ); in setMap() local
110 mEngine->setRootEntity( newScene ); in setMap()
116 mScene = newScene; in setMap()
/dports/sysutils/qdirstat/qdirstat-1.8/src/
H A DHistogramView.cpp517 QGraphicsScene * newScene = new QGraphicsScene( this ); in rebuild() local
518 CHECK_NEW( newScene); in rebuild()
519 setScene( newScene ); in rebuild()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dinventory.cpp169 void InventoryObjects::removeFromInventory(int objectId, int newScene) { in removeFromInventory() argument
206 (*this)[objectId]._roomNumber = newScene; in removeFromInventory()
H A Dinventory.h134 void removeFromInventory(int objectId, int newScene);
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dinventory.cpp169 void InventoryObjects::removeFromInventory(int objectId, int newScene) { in removeFromInventory() argument
206 (*this)[objectId]._roomNumber = newScene; in removeFromInventory()
H A Dinventory.h134 void removeFromInventory(int objectId, int newScene);

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