/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_amiga_eob.cpp | 135 Common::String newSound; in playTrack() local 139 newSound = "NEWINTRO1.SMUS"; in playTrack() 141 newSound = "CHARGEN1.SMUS"; in playTrack() 143 newSound = "FINALE.SMUS"; in playTrack() 149 newSound = songs[track - 12]; in playTrack() 154 newSound = songs[track - 1]; in playTrack() 160 _driver->startSound(newSound); in playTrack() 161 _lastSound = newSound; in playTrack() 191 if (!newSound.empty()) { in playSoundEffect() 202 newSound = Common::String::format("%s%d", newSound.c_str(), volume); in playSoundEffect() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_amiga_eob.cpp | 135 Common::String newSound; in playTrack() local 139 newSound = "NEWINTRO1.SMUS"; in playTrack() 141 newSound = "CHARGEN1.SMUS"; in playTrack() 143 newSound = "FINALE.SMUS"; in playTrack() 149 newSound = songs[track - 12]; in playTrack() 154 newSound = songs[track - 1]; in playTrack() 160 _driver->startSound(newSound); in playTrack() 161 _lastSound = newSound; in playTrack() 191 if (!newSound.empty()) { in playSoundEffect() 202 newSound = Common::String::format("%s%d", newSound.c_str(), volume); in playSoundEffect() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/ |
H A D | soundcmd.cpp | 98 if (newSound->resourceId) { in initSoundResource() 99 newSound->soundRes = new SoundResource(newSound->resourceId, _resMan, _soundVersion); in initSoundResource() 101 delete newSound->soundRes; in initSoundResource() 105 newSound->soundRes = nullptr; in initSoundResource() 123 newSound->pStreamAud = _audio->getAudioStream(newSound->resourceId, 65535, &sampleLen); in initSoundResource() 125 newSound->isSample = newSound->pStreamAud != nullptr; in initSoundResource() 132 if (!newSound->isSample && newSound->soundRes) in initSoundResource() 146 newSound->soundObj = obj; in processInitSound() 158 resourceId, newSound->loop, newSound->priority, newSound->volume); in processInitSound() 160 initSoundResource(newSound); in processInitSound() [all …]
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/dports/games/blobby/blobby-1.0/src/ |
H A D | SoundManager.cpp | 61 Sound *newSound = new Sound; in loadSound() local 62 newSound->data = new Uint8[newSoundLength]; in loadSound() 63 memcpy(newSound->data, newSoundBuffer, newSoundLength); in loadSound() 64 newSound->length = newSoundLength; in loadSound() 65 newSound->position = 0; in loadSound() 67 return newSound; in loadSound() 85 Sound *newSound = new Sound; in loadSound() local 86 newSound->data = conversionStructure.buf; in loadSound() 87 newSound->length = Uint32(conversionStructure.len_cvt); in loadSound() 88 newSound->position = 0; in loadSound() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/sound/ |
H A D | soundcmd.cpp | 95 newSound->soundRes = new SoundResource(newSound->resourceId, _resMan, _soundVersion); in initSoundResource() 97 newSound->soundRes = 0; in initSoundResource() 114 newSound->pStreamAud = _audio->getAudioStream(newSound->resourceId, 65535, &sampleLen); in initSoundResource() 116 newSound->isSample = newSound->pStreamAud != nullptr; in initSoundResource() 123 if (!newSound->isSample && newSound->soundRes) in initSoundResource() 124 _music->soundInitSnd(newSound); in initSoundResource() 137 newSound->soundObj = obj; in processInitSound() 149 resourceId, newSound->loop, newSound->priority, newSound->volume); in processInitSound() 151 initSoundResource(newSound); in processInitSound() 153 _music->pushBackSlot(newSound); in processInitSound() [all …]
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/dports/games/amoebax/amoebax-0.2.1/src/ |
H A D | Sound.cxx | 55 Sound *newSound = new Sound; in fromFile() local 58 newSound->m_SDLSound = Mix_LoadWAV (fileName.c_str ()); in fromFile() 59 if ( 0 == newSound->m_SDLSound ) in fromFile() 61 delete newSound; in fromFile() 65 return newSound; in fromFile()
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/dports/audio/rezound/rezound-0.13.1beta/src/backend/Edits/ |
H A D | CPasteAsNewEdit.cpp | 48 CLoadedSound *newSound=soundFileManager->createNew( in doActionSizeSafe() local 56 CSoundLocker sl(newSound->sound, false); in doActionSizeSafe() 61 clipboard->copyTo(newSound->sound,k++,t,0,clipboardLength,mmOverwrite,sftNone,false); in doActionSizeSafe() 66 soundFileManager->close(ASoundFileManager::ctSaveNone,newSound); in doActionSizeSafe()
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H A D | CCopyCutToNewEdit.cpp | 47 CLoadedSound *newSound=soundFileManager->createNew( in doActionSizeSafe() local 54 CSoundLocker sl(newSound->sound, false); in doActionSizeSafe() 60 …newSound->sound->mixSound(k++,0,actionSound->sound->getAudio(t),start,actionSound->sound->getSampl… in doActionSizeSafe()
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/dports/games/alienblaster/alienblaster/src/ |
H A D | soundDB.cc | 42 Mix_Chunk *newSound = Mix_LoadWAV( fn.c_str() ); in loadWav() local 43 soundDB[ fn ] = newSound; in loadWav() 44 return newSound; in loadWav()
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/dports/audio/faudio/FAudio-21.01/src/ |
H A D | FACT_internal.c | 456 FACTSoundInstance *newSound; in FACT_INTERNAL_CreateSound() local 692 newSound->parentCue = cue; in FACT_INTERNAL_CreateSound() 693 newSound->sound = baseSound; in FACT_INTERNAL_CreateSound() 700 if (newSound->fadeType) in FACT_INTERNAL_CreateSound() 703 newSound->fadeTarget = fadeInMS; in FACT_INTERNAL_CreateSound() 707 newSound->fadeStart = 0; in FACT_INTERNAL_CreateSound() 708 newSound->fadeTarget = 0; in FACT_INTERNAL_CreateSound() 782 newSound->sound, in FACT_INTERNAL_CreateSound() 783 &newSound->sound->tracks[i], in FACT_INTERNAL_CreateSound() 784 &newSound->tracks[i], in FACT_INTERNAL_CreateSound() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_audio_utils/players/ |
H A D | juce_SoundPlayer.cpp | 233 auto* newSound = new AudioBuffer<float> (1, soundLength); in playTestSound() local 236 newSound->setSample (0, i, amplitude * (float) std::sin (i * phasePerSample)); in playTestSound() 238 newSound->applyGainRamp (0, 0, soundLength / 10, 0.0f, 1.0f); in playTestSound() 239 newSound->applyGainRamp (0, soundLength - soundLength / 4, soundLength / 4, 1.0f, 0.0f); in playTestSound() 241 play (newSound, true, true); in playTestSound()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/ |
H A D | audio.h | 30 void start_fading_in_new_track_if_applicable(int fadeInChannel, ScriptAudioClip *newSound); 31 …fade_channel(int currentChannel, int crossfadeSpeed, int fadeInChannel, ScriptAudioClip *newSound); 32 …_or_fade_out_channel(int fadeOutChannel, int fadeInChannel = -1, ScriptAudioClip *newSound = NULL);
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H A D | audio.cpp | 79 void start_fading_in_new_track_if_applicable(int fadeInChannel, ScriptAudioClip *newSound) in start_fading_in_new_track_if_applicable() argument 81 int crossfadeSpeed = game.audioClipTypes[newSound->type].crossfadeSpeed; in start_fading_in_new_track_if_applicable() 84 update_clip_default_volume(newSound); in start_fading_in_new_track_if_applicable() 86 play.crossfade_final_volume_in = newSound->defaultVolume; in start_fading_in_new_track_if_applicable() 91 …sfade_channel(int currentChannel, int crossfadeSpeed, int fadeInChannel, ScriptAudioClip *newSound) in move_track_to_crossfade_channel() argument 103 if (newSound != NULL) in move_track_to_crossfade_channel() 105 start_fading_in_new_track_if_applicable(fadeInChannel, newSound); in move_track_to_crossfade_channel() 109 void stop_or_fade_out_channel(int fadeOutChannel, int fadeInChannel, ScriptAudioClip *newSound) in stop_or_fade_out_channel() argument 114 …nel(fadeOutChannel, game.audioClipTypes[sourceClip->type].crossfadeSpeed, fadeInChannel, newSound); in stop_or_fade_out_channel()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | view_frame.cpp | 84 void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound) { in ViewFrame_SetSound() argument 85 if (newSound < 1) { in ViewFrame_SetSound() 89 ScriptAudioClip *clip = GetAudioClipForOldStyleNumber(_GP(game), false, newSound); in ViewFrame_SetSound() 91 quitprintf("!SetFrameSound: audio clip aSound%d not found", newSound); in ViewFrame_SetSound() 94 _GP(game).IsLegacyAudioSystem() ? newSound : clip->id; in ViewFrame_SetSound()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sound/manager/ |
H A D | SoundManager.java | 125 synchronized void playSound(Sound newSound, float volume, Time time) in playSound() argument 135 if(newSound != null) in playSound() 144 newSound.channel.set(this); in playSound() 145 newSound.file.get().connectTo(mInterruptor, true); in playSound() 148 mSound = newSound; in playSound() 149 mIsActive.set(newSound != null); in playSound()
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H A D | SoundManagerNG.java | 152 synchronized void playSound(Sound newSound, float volume, Time time) { in playSound() argument 160 if (newSound != null) { in playSound() 168 newSound.channel.set(this); in playSound() 169 newSound.file.get().connectTo(mInterruptor, true); in playSound() 172 mSound = newSound; in playSound() 173 mIsActive.set(newSound != null); in playSound()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | viewframe.cpp | 74 void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound) in ViewFrame_SetSound() argument 76 if (newSound < 1) in ViewFrame_SetSound() 83 ScriptAudioClip* clip = GetAudioClipForOldStyleNumber(game, false, newSound); in ViewFrame_SetSound() 85 quitprintf("!SetFrameSound: audio clip aSound%d not found", newSound); in ViewFrame_SetSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/ |
H A D | audio.h | 75 void start_fading_in_new_track_if_applicable(int fadeInChannel, ScriptAudioClip *newSound); 76 …_fade_out_channel(int fadeOutChannel, int fadeInChannel = -1, ScriptAudioClip *newSound = nullptr);
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H A D | audio.cpp | 132 void start_fading_in_new_track_if_applicable(int fadeInChannel, ScriptAudioClip *newSound) { in start_fading_in_new_track_if_applicable() argument 133 int crossfadeSpeed = _GP(game).audioClipTypes[newSound->type].crossfadeSpeed; in start_fading_in_new_track_if_applicable() 135 update_clip_default_volume(newSound); in start_fading_in_new_track_if_applicable() 137 _GP(play).crossfade_final_volume_in = newSound->defaultVolume; in start_fading_in_new_track_if_applicable() 142 …ade_channel(int currentChannel, int crossfadeSpeed, int fadeInChannel, ScriptAudioClip *newSound) { in move_track_to_crossfade_channel() argument 155 if (newSound != nullptr) { in move_track_to_crossfade_channel() 156 start_fading_in_new_track_if_applicable(fadeInChannel, newSound); in move_track_to_crossfade_channel() 160 void stop_or_fade_out_channel(int fadeOutChannel, int fadeInChannel, ScriptAudioClip *newSound) { in stop_or_fade_out_channel() argument 163 …adeOutChannel, _GP(game).audioClipTypes[sourceClip->type].crossfadeSpeed, fadeInChannel, newSound); in stop_or_fade_out_channel()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/ |
H A D | view_frame.cpp | 87 PARAMS2(ScriptViewFrame *, svf, int, newSound); in SetSound() 88 AGS3::ViewFrame_SetSound(svf, newSound); in SetSound()
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/dports/devel/juce/JUCE-f37e9a1/examples/Plugins/ |
H A D | MultiOutSynthPluginDemo.h | 183 …SynthesiserSound::Ptr newSound = new SamplerSound ("Voice", *formatReader, midiNotes, 0x40, 0.0, 0… in loadNewSample() local 188 sound = newSound; in loadNewSample()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | AudioOpenAL.cpp | 666 SoundInfo *newSound; in playSound() local 667 newSound = new SoundInfo(type, pos, age); in playSound() 668 newSound->back = soundQueue; in playSound() 669 newSound->next = soundQueue->next; in playSound() 670 soundQueue->next = newSound; in playSound() 672 first->back = newSound; in playSound()
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/dports/devel/love5/love-0.5-0/src/sdlmixer/ |
H A D | love_sdlmixer.h | 38 pSound newSound(const char * filename);
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/data/ |
H A D | data_notify_settings.cpp | 84 const auto newSound = (_sound && _sound->isEmpty() && notMuted) in change() local 92 newSound, in change()
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/dports/x11-toolkits/gnustep-gui/libs-gui-gui-0_28_0/Source/ |
H A D | NSSound.m | 775 NSSound *newSound = (NSSound *)NSCopyObject(self, 0, zone); 778 newSound->_name = [_name copyWithZone: zone]; 779 newSound->_data = [_data copyWithZone: zone]; 780 newSound->_playbackDeviceIdentifier = [_playbackDeviceIdentifier 782 newSound->_channelMapping = [_channelMapping copyWithZone: zone]; 785 return newSound;
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