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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c11390 fixed_t newTargetX; // If not aiming directly in A_BrakLobShot() local
11414 newTargetX = actor->x + P_ReturnThrustX(actor, actor->angle, x); in A_BrakLobShot()
11416 x = P_AproxDistance(newTargetX - actor->x, newTargetY - actor->y); in A_BrakLobShot()
11418 …y = P_FloorzAtPos(newTargetX, newTargetY, actor->target->z, actor->target->height) - (actor->z + F… in A_BrakLobShot()