Searched refs:newTargetX (Results 1 – 1 of 1) sorted by relevance
11390 fixed_t newTargetX; // If not aiming directly in A_BrakLobShot() local11414 newTargetX = actor->x + P_ReturnThrustX(actor, actor->angle, x); in A_BrakLobShot()11416 x = P_AproxDistance(newTargetX - actor->x, newTargetY - actor->y); in A_BrakLobShot()11418 …y = P_FloorzAtPos(newTargetX, newTargetY, actor->target->z, actor->target->height) - (actor->z + F… in A_BrakLobShot()