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Searched refs:newUnitPos (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DUnitHandler.cpp459 float3 newUnitPos; in DecodeOrder() local
460 newUnitPos.x = c->params[0]; in DecodeOrder()
461 newUnitPos.y = c->params[1]; in DecodeOrder()
462 newUnitPos.z = c->params[2]; in DecodeOrder()
466 BuildTask* buildTask = BuildTaskExist(newUnitPos, newUnitDef); in DecodeOrder()
472 TaskPlanCreate(builderID, newUnitPos, newUnitDef); in DecodeOrder()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dunit.cpp5187 Vec2i newUnitPos = Vec2i::strToVec2(unitNode->getAttribute("pos")->getValue()); local
5207 …Unit *result = new Unit(newUnitId, newpath, newUnitPos, ut, faction, world->getMapPtr(), newModelF…
5223 result->pos = newUnitPos;
5635 world->getMapPtr()->putUnitCells(result, newUnitPos);
5639 result->pos = newUnitPos;