/dports/games/ksirk/ksirk-21.12.3/ksirk/ |
H A D | fightArena.cpp | 123 m_countryAttack->anchorPoint(QPointF((width/4)/newZ,(height/2)/newZ)); in initFightArena() 124 m_countryAttack->centralPoint(QPointF((width/4)/newZ,(height/2)/newZ)); in initFightArena() 125 m_countryAttack->pointFlag(QPointF((width/7)/newZ,(height/7)/newZ)); in initFightArena() 126 m_countryAttack->pointCannon(QPointF((2*width/18)/newZ,(height/2)/newZ)); in initFightArena() 127 m_countryAttack->pointCavalry(QPointF((4*width/18)/newZ,(2*height/5)/newZ)); in initFightArena() 128 m_countryAttack->pointInfantry(QPointF((6*width/18)/newZ,(3*height/5)/newZ)); in initFightArena() 130 m_countryDefense->anchorPoint(QPointF((3*width/4)/newZ,(height/2)/newZ)); in initFightArena() 131 m_countryDefense->centralPoint(QPointF((3*width/4)/newZ,(height/2)/newZ)); in initFightArena() 132 m_countryDefense->pointFlag(QPointF((6*width/7)/newZ,(height/7)/newZ)); in initFightArena() 133 m_countryDefense->pointCannon(QPointF((16*width/18)/newZ,(height/2)/newZ)); in initFightArena() [all …]
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/ |
H A D | fractal_scator_power2_std_r.cpp | 40 CVector4 newZ = z; in FormulaCode() local 43 newZ.x = zz.x - zz.y - zz.z; in FormulaCode() 44 newZ.y = z.x * z.y; in FormulaCode() 45 newZ.z = z.x * z.z; in FormulaCode() 48 newZ.y *= (1.0 - zz.z / zz.x); in FormulaCode() 49 newZ.z *= (1.0 - zz.y / zz.x); in FormulaCode() 53 newZ.x = zz.x + zz.y + zz.z; in FormulaCode() 54 newZ.y = z.x * z.y; in FormulaCode() 55 newZ.z = z.x * z.z; in FormulaCode() 58 newZ.y *= (1.0 + zz.z / zz.x); in FormulaCode() [all …]
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H A D | fractal_scator_power2.cpp | 51 CVector4 newZ = z; in FormulaCode() local 55 newZ.x = zz.x + zz.y + zz.z; in FormulaCode() 56 newZ.y = z.x * z.y; in FormulaCode() 57 newZ.z = z.x * z.z; in FormulaCode() 61 newZ.y *= (1.0 + zz.z / zz.x); in FormulaCode() 62 newZ.z *= (1.0 + zz.y / zz.x); in FormulaCode() 67 newZ.x = zz.x - zz.y - zz.z; in FormulaCode() 68 newZ.y = z.x * z.y; in FormulaCode() 69 newZ.z = z.x * z.z; in FormulaCode() 73 newZ.y *= (1.0 - zz.z / zz.x); in FormulaCode() [all …]
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H A D | fractal_ides2.cpp | 33 CVector4 newZ; in FormulaCode() local 34 newZ.x = fractal->transformCommon.constantMultiplier121.x * z2.x in FormulaCode() 36 newZ.y = fractal->transformCommon.constantMultiplier121.y * z.x * z.y * z.z; in FormulaCode() 37 newZ.z = fractal->transformCommon.constantMultiplier121.z * z2.z in FormulaCode() 39 newZ.w = z.w; in FormulaCode() 40 z = newZ + z; in FormulaCode()
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H A D | fractal_ides.cpp | 36 CVector4 newZ; in FormulaCode() local 37 newZ.x = fractal->transformCommon.constantMultiplier121.x * z2.x in FormulaCode() 39 newZ.y = fractal->transformCommon.constantMultiplier121.y * z.x * z.y * z.z; in FormulaCode() 40 newZ.z = fractal->transformCommon.constantMultiplier121.z * z2.z in FormulaCode() 42 newZ.w = z.w; in FormulaCode() 43 z = newZ; in FormulaCode()
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H A D | fractal_transf_hybrid_color2.cpp | 64 double newZ = aux.r; in FormulaCode() local 65 if (fractal->transformCommon.functionEnabledAzFalse) lastVec = newZ / lastZ; in FormulaCode() 66 if (fractal->transformCommon.functionEnabledByFalse) lastVec = lastZ / newZ; in FormulaCode() 67 if (fractal->transformCommon.functionEnabledBzFalse) lastVec = fabs(lastZ - newZ); in FormulaCode()
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H A D | fractal_benesi_pwr2_mandelbulb.cpp | 95 CVector4 newZ = z; in FormulaCode() local 97 newZ.x = -sign(c.x) * temp; in FormulaCode() 98 if (z.x < lenYZ) newZ.x = temp; in FormulaCode() 100 newZ.y = rrYZ * (zz.y - zz.z); in FormulaCode() 101 newZ.z = rrYZ * 2.0 * z.y * z.z; in FormulaCode() 102 z = newZ + (c * fractal->transformCommon.constantMultiplierA100); in FormulaCode()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/opencl/ |
H A D | scator_power2_std_r.cl | 29 REAL4 newZ = z; 32 newZ.x = zz.x - zz.y - zz.z; 33 newZ.y = z.x * z.y; 34 newZ.z = z.x * z.z; 36 newZ.x += (zz.y * zz.z) / zz.x; 37 newZ.y *= (1.0f - zz.z / zz.x); 38 newZ.z *= (1.0f - zz.y / zz.x); 42 newZ.x = zz.x + zz.y + zz.z; 43 newZ.y = z.x * z.y; 44 newZ.z = z.x * z.z; [all …]
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H A D | scator_power2.cl | 40 REAL4 newZ = z; 44 newZ.x = zz.x + zz.y + zz.z; 45 newZ.y = z.x * z.y; 46 newZ.z = z.x * z.z; 48 // temp1 = length(newZ); 56 newZ.x = zz.x - zz.y - zz.z; 57 newZ.y = z.x * z.y; 58 newZ.z = z.x * z.z; 60 // temp1 = length(newZ); 66 z = newZ; [all …]
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H A D | ides2.cl | 22 REAL4 newZ; 23 newZ.x = fractal->transformCommon.constantMultiplier121.x * z2.x 25 newZ.y = fractal->transformCommon.constantMultiplier121.y * z.x * z.y * z.z; 26 newZ.z = fractal->transformCommon.constantMultiplier121.z * z2.z 28 newZ.w = z.w; 29 z = newZ + z;
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H A D | ides.cl | 25 REAL4 newZ; 26 newZ.x = fractal->transformCommon.constantMultiplier121.x * z2.x 28 newZ.y = fractal->transformCommon.constantMultiplier121.y * z.x * z.y * z.z; 29 newZ.z = fractal->transformCommon.constantMultiplier121.z * z2.z 31 newZ.w = z.w; 32 z = newZ;
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/dports/astro/xplanet/xplanet-1.3.1/src/ |
H A D | View.cpp | 78 double &newX, double &newY, double &newZ) const in RotateToXYZ() 84 newZ = dot(inv_rotate[2], P) - translate[2]; in RotateToXYZ() 90 double &newX, double &newY, double &newZ) const in RotateToViewCoordinates() 98 newZ = dot(rotate[2], P); in RotateToViewCoordinates() 109 double &newX, double &newY, double &newZ) const in XYZToPixel() 111 RotateToViewCoordinates(X, Y, Z, newX, newY, newZ); in XYZToPixel() 113 newX *= -(distToPlane_/(newZ*distPerPixel_)); in XYZToPixel() 114 newY *= -(distToPlane_/(newZ*distPerPixel_)); in XYZToPixel() 120 double &newX, double &newY, double &newZ) const in PixelToViewCoordinates() 124 newZ = distToPlane_; in PixelToViewCoordinates()
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H A D | View.h | 19 double &newX, double &newY, double &newZ) const; 25 double &newZ) const; 30 double &newX, double &newY, double &newZ) const; 33 double &newX, double &newY, double &newZ) const;
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | EntityRotationPolicy.cpp | 98 Vec3 newX, newY, newZ; in applyRotation() local 114 newZ = invYaw * transformation * rotation * Vec3::PosZ; in applyRotation() 116 if (std::abs(newX.y()) < std::abs(newZ.y())) { in applyRotation() 120 newZ = Vec3(newZ.x(), 0.0, newZ.z()).normalized(); in applyRotation() 121 pitch = angleBetween(newZ, Vec3::PosZ, Vec3::PosY); in applyRotation() 127 newZ = invPitch * invYaw * transformation * rotation * Vec3::PosZ; in applyRotation() 133 newZ = Vec3(0.0, newZ.y(), newZ.z()).normalized(); in applyRotation() 134 roll = angleBetween(newZ, Vec3::PosZ, Vec3::PosX); in applyRotation()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/distrib/shaders/decorate_shadow/sm/ |
H A D | depth.vert | 16 vec3 newZ = normalize(lightPosition .xyz); 17 vec3 newX = normalize(cross(newZ, vec3(0.0, 0.80001, 0.0))); 18 vec3 newY = normalize(cross(newX, newZ)); 22 newX.x, newY.x, newZ.x, 0.0, 23 newX.y, newY.y, newZ.y, 0.0, 24 newX.z, newY.z, newZ.z, 0.0,
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/dports/graphics/proj/proj-7.2.1/test/unit/ |
H A D | test_defmodel.cpp | 825 double newZ; in TEST() local 838 EXPECT_EQ(newZ, zVal); in TEST() 861 EXPECT_EQ(newZ, zVal); in TEST() 920 EXPECT_EQ(newZ, zVal); in TEST() 931 EXPECT_EQ(newZ, zVal); in TEST() 942 EXPECT_EQ(newZ, zVal); in TEST() 953 EXPECT_EQ(newZ, zVal); in TEST() 1266 double newZ; in TEST() local 1336 double newZ; in TEST() local 1363 double newZ; in TEST() local [all …]
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/dports/cad/gds3d/GDS3D-bcdb97a/math/ |
H A D | VECTOR3D.h | 29 VECTOR3D(float newX, float newY, float newZ); 39 void Set(float newX, float newY, float newZ); 44 void SetZ(float newZ) {z = newZ;} in SetZ() argument 161 inline VECTOR3D::VECTOR3D(float newX, float newY, float newZ){ in VECTOR3D() argument 164 z=newZ; in VECTOR3D() 167 inline void VECTOR3D::Set(float newX, float newY, float newZ){ in Set() argument 170 z=newZ; in Set()
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H A D | VECTOR4D.h | 26 VECTOR4D(double newX, double newY, double newZ, double newW) in VECTOR4D() argument 27 : x(newX), y(newY), z(newZ), w(newW) in VECTOR4D() 42 void Set(double newX, double newY, double newZ, double newW) in Set() argument 43 { x=newX; y=newY; z=newZ; w=newW; } in Set() 48 void SetZ(double newZ) {z = newZ;} in SetZ() argument
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/dports/science/clhep/2.4.1.0/CLHEP/Vector/src/ |
H A D | Rotation.cc | 107 const Hep3Vector &newZ) { in rotateAxes() argument 111 if (std::abs(newZ.x()-w.x()) > del || in rotateAxes() 112 std::abs(newZ.y()-w.y()) > del || in rotateAxes() 113 std::abs(newZ.z()-w.z()) > del || in rotateAxes() 116 std::abs(newZ.mag2()-1.) > del || in rotateAxes() 118 std::abs(newY.dot(newZ)) > del || in rotateAxes() 119 std::abs(newZ.dot(newX)) > del) { in rotateAxes() 123 return transform(HepRotation(newX.x(), newY.x(), newZ.x(), in rotateAxes() 124 newX.y(), newY.y(), newZ.y(), in rotateAxes() 125 newX.z(), newY.z(), newZ.z())); in rotateAxes()
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/dports/science/jdftx/jdftx-1.6.0/jdftx/fluid/ |
H A D | Euler.h | 45 inline void getEulerAxis(const vector3<>& newZ, vector3<>& euler) in getEulerAxis() argument 46 { euler[1] = acos(newZ[2]/newZ.length()); in getEulerAxis() 51 { euler[0] = atan2(newZ[1], newZ[0]); in getEulerAxis()
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/dports/science/jdftx/jdftx-1.6.0/fluid1D/fluid/ |
H A D | Euler.h | 45 inline void getEulerAxis(const vector3<>& newZ, vector3<>& euler) in getEulerAxis() argument 46 { euler[1] = acos(newZ[2]/newZ.length()); in getEulerAxis() 51 { euler[0] = atan2(newZ[1], newZ[0]); in getEulerAxis()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/ |
H A D | TileElementBase.cpp | 91 void TileElementBase::SetBaseZ(int32_t newZ) in SetBaseZ() argument 93 base_height = (newZ / COORDS_Z_STEP); in SetBaseZ() 101 void TileElementBase::SetClearanceZ(int32_t newZ) in SetClearanceZ() argument 103 clearance_height = (newZ / COORDS_Z_STEP); in SetClearanceZ()
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/dports/math/R-cran-prodlim/prodlim/src/ |
H A D | GMLE.c | 20 double newZ,nom, denom, diff; in GMLE() local 29 newZ=0; in GMLE() 38 newZ += nom/denom; in GMLE() 40 z[k]=newZ/(*N); in GMLE()
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/dports/graphics/xmedcon/xmedcon-0.17.0/source/ |
H A D | m-rslice.c | 307 Uint32 newX, newY, newZ, curX=0, curY=0, curZ=0, f, frames; in MdcResliceImages() local 411 for (f=0; f<frames; f++) for (newZ=0; newZ<new->dim[Z]; newZ++) { in MdcResliceImages() 412 newid = &new->image[newZ + (f * new->dim[Z])]; in MdcResliceImages() 429 MdcFillImgPos(new,newZ,newZ,0.); in MdcResliceImages() 430 MdcFillImgOrient(new,newZ); in MdcResliceImages() 438 else if (OX == Z) curX = newZ; in MdcResliceImages() 442 else if (OY == Z) curY = newZ; in MdcResliceImages() 446 else if (OZ == Z) curZ = newZ; in MdcResliceImages()
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/dports/science/plumed/plumed2-2.7.2/src/dimred/ |
H A D | SMACOF.cpp | 49 Matrix<double> temp( M, M ), BZ( M, M ), newZ( M, InitialZ.ncols() ); in run() local 69 mult( mypseudo, BZ, temp); mult(temp, InitialZ, newZ); in run() 71 double newsig = calculateSigma( Weights, Distances, newZ, dists ) / totalWeight; in run() 76 InitialZ = newZ; in run()
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