Searched refs:new_fx (Results 1 – 4 of 4) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | EffectQueue.cpp | 542 Effect* new_fx; in AddEffect() local 590 new_fx = new Effect; in AddEffect() 607 delete new_fx; in AddEffect() 618 new_fx = new Effect; in AddEffect() 634 delete new_fx; in AddEffect() 645 new_fx = new Effect; in AddEffect() 662 delete new_fx; in AddEffect() 680 new_fx = new Effect; in AddEffect() 693 delete new_fx; in AddEffect() 712 delete new_fx; in AddEffect() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/ |
H A D | object_shader_fx.c | 72 ShaderFxData *new_fx = NULL; in ED_object_shaderfx_add() local 88 new_fx = BKE_shaderfx_new(type); in ED_object_shaderfx_add() 90 BLI_addtail(&ob->shader_fx, new_fx); in ED_object_shaderfx_add() 93 BLI_strncpy_utf8(new_fx->name, name, sizeof(new_fx->name)); in ED_object_shaderfx_add() 97 BKE_shaderfx_unique_name(&ob->shader_fx, new_fx); in ED_object_shaderfx_add() 105 return new_fx; in ED_object_shaderfx_add()
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/dports/games/NBlood/NBlood-a1689a4/source/libxmp-lite/src/ |
H A D | it_load.c | 113 static void xlat_fx(int c, struct xmp_event *e, uint8 *last_fxp, int new_fx) in xlat_fx() argument 195 if (!new_fx && e->fxp != 0) { in xlat_fx() 915 static int load_it_pattern(struct module_data *m, int i, int new_fx, in load_it_pattern() argument 1014 xlat_fx(c, event, last_fxp, new_fx); in load_it_pattern() 1048 int new_fx, sample_mode; in it_load() local 1160 new_fx = ifh.flags & IT_OLD_FX ? 0 : 1; in it_load() 1328 if (load_it_pattern(m, i, new_fx, f) < 0) { in it_load() 1373 if (new_fx) { in it_load()
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/dports/audio/libxmp/libxmp-4.5.0/src/loaders/ |
H A D | it_load.c | 99 static void xlat_fx(int c, struct xmp_event *e, uint8 *last_fxp, int new_fx) in xlat_fx() argument 181 if (!new_fx && e->fxp != 0) { in xlat_fx() 922 static int load_it_pattern(struct module_data *m, int i, int new_fx, in load_it_pattern() argument 1024 xlat_fx(c, event, last_fxp, new_fx); in load_it_pattern() 1058 int new_fx, sample_mode; in it_load() local 1172 new_fx = ifh.flags & IT_OLD_FX ? 0 : 1; in it_load() 1346 if (load_it_pattern(m, i, new_fx, f) < 0) { in it_load() 1391 if (new_fx) { in it_load()
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