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Searched refs:new_fx (Results 1 – 4 of 4) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DEffectQueue.cpp542 Effect* new_fx; in AddEffect() local
590 new_fx = new Effect; in AddEffect()
607 delete new_fx; in AddEffect()
618 new_fx = new Effect; in AddEffect()
634 delete new_fx; in AddEffect()
645 new_fx = new Effect; in AddEffect()
662 delete new_fx; in AddEffect()
680 new_fx = new Effect; in AddEffect()
693 delete new_fx; in AddEffect()
712 delete new_fx; in AddEffect()
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/
H A Dobject_shader_fx.c72 ShaderFxData *new_fx = NULL; in ED_object_shaderfx_add() local
88 new_fx = BKE_shaderfx_new(type); in ED_object_shaderfx_add()
90 BLI_addtail(&ob->shader_fx, new_fx); in ED_object_shaderfx_add()
93 BLI_strncpy_utf8(new_fx->name, name, sizeof(new_fx->name)); in ED_object_shaderfx_add()
97 BKE_shaderfx_unique_name(&ob->shader_fx, new_fx); in ED_object_shaderfx_add()
105 return new_fx; in ED_object_shaderfx_add()
/dports/games/NBlood/NBlood-a1689a4/source/libxmp-lite/src/
H A Dit_load.c113 static void xlat_fx(int c, struct xmp_event *e, uint8 *last_fxp, int new_fx) in xlat_fx() argument
195 if (!new_fx && e->fxp != 0) { in xlat_fx()
915 static int load_it_pattern(struct module_data *m, int i, int new_fx, in load_it_pattern() argument
1014 xlat_fx(c, event, last_fxp, new_fx); in load_it_pattern()
1048 int new_fx, sample_mode; in it_load() local
1160 new_fx = ifh.flags & IT_OLD_FX ? 0 : 1; in it_load()
1328 if (load_it_pattern(m, i, new_fx, f) < 0) { in it_load()
1373 if (new_fx) { in it_load()
/dports/audio/libxmp/libxmp-4.5.0/src/loaders/
H A Dit_load.c99 static void xlat_fx(int c, struct xmp_event *e, uint8 *last_fxp, int new_fx) in xlat_fx() argument
181 if (!new_fx && e->fxp != 0) { in xlat_fx()
922 static int load_it_pattern(struct module_data *m, int i, int new_fx, in load_it_pattern() argument
1024 xlat_fx(c, event, last_fxp, new_fx); in load_it_pattern()
1058 int new_fx, sample_mode; in it_load() local
1172 new_fx = ifh.flags & IT_OLD_FX ? 0 : 1; in it_load()
1346 if (load_it_pattern(m, i, new_fx, f) < 0) { in it_load()
1391 if (new_fx) { in it_load()