Searched refs:new_game_type (Results 1 – 2 of 2) sorted by relevance
1406 int new_game_type= m_gameTypeWidget->get_value (); in gameTypeHit() local1407 if (new_game_type >= 5) in gameTypeHit()1408 ++new_game_type; in gameTypeHit()1410 if (new_game_type != m_old_game_type) { in gameTypeHit()1417 new_entry_flags= get_entry_point_flags_for_game_type(new_game_type); in gameTypeHit()1425 m_old_game_type= new_game_type; in gameTypeHit()
2498 static void new_game_type(frontend *fe) in new_game_type() function2571 new_game_type(fe); in WndProc()2575 new_game_type(fe); in WndProc()2579 new_game_type(fe); in WndProc()2731 new_game_type(fe); in WndProc()