Searched refs:new_res_name (Results 1 – 3 of 3) sorted by relevance
40 void change_active(const string& new_res_name);134 void SceneryPicker::change_active(const string& new_res_name) in change_active() argument136 if (new_res_name != res_name) { in change_active()137 res_name = new_res_name; in change_active()
391 char *new_res_name = NULL; in scontrol_create_res() local494 new_res_name = slurm_create_reservation(&resv_msg); in scontrol_create_res()495 if (!new_res_name) { in scontrol_create_res()504 printf("Reservation created: %s\n", new_res_name); in scontrol_create_res()505 free(new_res_name); in scontrol_create_res()
3131 char *new_res_name = NULL; in update_wmclass() local3141 &new_res_name); in update_wmclass()3144 g_strcmp0 (window->priv->res_name, new_res_name) != 0) in update_wmclass()3152 window->priv->res_name = new_res_name; in update_wmclass()3157 g_free (new_res_name); in update_wmclass()