Searched refs:newbuttondelayed (Results 1 – 2 of 2) sorted by relevance
/dports/games/netherearth/netherearth-0.51/ |
H A D | menu.cpp | 28 newbuttondelayed(STATUS_BUTTON,70,400,130,50,"STATUS","INSG HUMN",0.0,0,0); in newmenu() 29 newbuttondelayed(RESOURCE_BUTTON,70,200,130,30,"RESOURCES",0,0.0,0,0); in newmenu() 34 newbuttondelayed(ROBOT1_BUTTON,70,350,130,40,"DIRECT "," CONTROL",0,0,0.8f); in newmenu() 35 newbuttondelayed(ROBOT2_BUTTON,70,300,130,40,"GIVE "," ORDERS",0,0,0.8f); in newmenu() 36 newbuttondelayed(ROBOT3_BUTTON,70,250,130,40,"COMBAT "," MODE",0,0,0.8f); in newmenu() 37 newbuttondelayed(ROBOT4_BUTTON,70,200,130,40,"LEAVE "," ROBOT",0,0,0.8f); in newmenu() 42 newbuttondelayed(COMBAT1_BUTTON,70,350,130,40,"NUCLEAR "," BOMB",0,0,0.8f); in newmenu() 43 newbuttondelayed(COMBAT2_BUTTON,70,300,130,40,"FIRE "," PHASERS",0,0,0.8f); in newmenu() 44 newbuttondelayed(COMBAT3_BUTTON,70,250,130,40,"FIRE "," MISSILES",0,0,0.8f); in newmenu() 45 newbuttondelayed(COMBAT4_BUTTON,70,200,130,40,"FIRE "," CANNON",0,0,0.8f); in newmenu() [all …]
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H A D | nether.h | 298 void newbuttondelayed(int ID,int x,int y,int sx,int sy,char *t1,char *t2,float r,float g,float b);
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