/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_normal_map.c | 71 GPUNodeLink *newnormal; in gpu_shader_normal_map() local 73 newnormal = in[1].link; in gpu_shader_normal_map() 78 newnormal = GPU_uniform(socket_data->value); in gpu_shader_normal_map() 81 newnormal = GPU_constant(in[1].vec); in gpu_shader_normal_map() 89 GPU_link(mat, color_to_normal_fnc_name, newnormal, &newnormal); in gpu_shader_normal_map() 97 newnormal, in gpu_shader_normal_map() 98 &newnormal); in gpu_shader_normal_map() 103 mat, "direction_transform_m4v3", newnormal, GPU_builtin(GPU_OBJECT_MATRIX), &newnormal); in gpu_shader_normal_map() 112 GPU_link(mat, "node_normal_map_mix", strength, newnormal, oldnormal, &out[0].link); in gpu_shader_normal_map()
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/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | shade.c | 466 Point *pos1, *pos2, *pos3, *norm, vec1, vec2, crossprod, newnormal; in CheckNormalsDirectionField() local 658 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField() 659 newnormals = (Array)DXNewConstantArray(numitems, &newnormal, TYPE_FLOAT, in CheckNormalsDirectionField() 671 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField() 672 if (!DXAddArrayData(newnormals, i, 1, &newnormal)) in CheckNormalsDirectionField() 738 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField() 739 newnormals = (Array)DXNewConstantArray(numitems, &newnormal, TYPE_FLOAT, in CheckNormalsDirectionField() 751 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField() 752 if (!DXAddArrayData(newnormals, i, 1, &newnormal)) in CheckNormalsDirectionField()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_normal_map.glsl | 24 void node_normal_map_mix(float strength, vec3 newnormal, vec3 oldnormal, out vec3 outnormal) 26 outnormal = normalize(mix(oldnormal, newnormal, max(strength, 0.0)));
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/texture/ |
H A D | normal.cpp | 400 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local 506 Assign_Vector( newnormal, cv[0] ); in facets() 535 Assign_Vector( newnormal, cv[i] ); in facets() 541 DNoise( pert, newnormal ); in facets() 543 VScale( newnormal, normal, sum ); in facets() 544 VSubEq( pert, newnormal ); in facets() 549 Assign_Vector( normal, newnormal ); in facets()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/ |
H A D | normal.cpp | 414 Vector3d sv, tv, dv, t1, add, newnormal, pert; in facets() local 521 newnormal = cv[0]; in facets() 550 newnormal = cv[i]; in facets() 556 DNoise( pert, newnormal ); in facets() 558 newnormal = normal * sum; in facets() 559 pert -= newnormal; in facets() 564 normal = newnormal; in facets()
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | normal.cpp | 403 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local 514 Assign_Vector( newnormal, cv[0] ); in facets() 543 Assign_Vector( newnormal, cv[i] ); in facets() 549 DNoise( pert, newnormal ); in facets() 551 VScale( newnormal, normal, sum ); in facets() 552 VSubEq( pert, newnormal ); in facets() 557 Assign_Vector( normal, newnormal ); in facets()
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | normal.cpp | 398 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local 509 Assign_Vector( newnormal, cv[0] ); in facets() 538 Assign_Vector( newnormal, cv[i] ); in facets() 544 DNoise( pert, newnormal ); in facets() 546 VScale( newnormal, normal, sum ); in facets() 547 VSubEq( pert, newnormal ); in facets() 552 Assign_Vector( normal, newnormal ); in facets()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archimesh/ |
H A D | achm_room_maker.py | 976 newnormal = [] 982 newnormal.append(activenormals[0]) 983 return newlist, newnormal 997 newnormal.append(activenormals[idx]) 1012 newnormal.append(activenormals[idx]) 1028 newnormal.append(activenormals[idx]) 1031 return newlist, newnormal 1090 newlist, newnormal = sort_facelist(activefaces, activenormals) 1092 return verts, newlist, newnormal
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/dports/devel/tig/tig-2.5.4/test/diff/ |
H A D | diff-highlight-color-test | 14 newnormal=green bold
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoToVRMLAction.cpp | 913 SoNormal * newnormal = in vrmlifs_cb() local 918 if (!newnormal) { in vrmlifs_cb() 919 newnormal = new SoNormal; in vrmlifs_cb() 920 newnormal->setName(name); in vrmlifs_cb() 921 newnormal->vector.setValues(0, normal->vector.getNum(), in vrmlifs_cb() 924 tail->addChild(newnormal); in vrmlifs_cb()
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/create/ |
H A D | ball_pivoting.h | 318 Point3x newnormal = ((candidate->P() - v0)^(v1 - v0)).Normalize(); in Place() local 319 if(normal.dot(newnormal) < max_angle || this->nb[candidateIndex] >= 2) { in Place()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/create/ |
H A D | ball_pivoting.h | 318 Point3x newnormal = ((candidate->P() - v0)^(v1 - v0)).Normalize(); in Place() local 319 if(normal.dot(newnormal) < max_angle || this->nb[candidateIndex] >= 2) { in Place()
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/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.cpp | 955 float3 newnormal = rotate(rotation, p.normal()); in Transform() local 956 return Plane(newnormal, p.dist() - dot(newnormal, translation)); in Transform()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.cpp | 955 float3 newnormal = rotate(rotation, p.normal()); in Transform() local 956 return Plane(newnormal, p.dist() - dot(newnormal, translation)); in Transform()
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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 1082 float3 newnormal; in Transform() local 1085 newnormal = Inverse(orientation) * normal; in Transform() 1088 normal = newnormal; in Transform() 1089 dist = -dot(newnormal, origin); in Transform()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/ |
H A D | cd_hull.cpp | 1031 static float3 newnormal; in Transform() local 1034 newnormal = Inverse(orientation)*normal; in Transform() 1037 normal = newnormal; in Transform() 1038 dist = -dot(newnormal, origin); in Transform()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/ |
H A D | hull.cpp | 997 static float3 newnormal; in Transform() local 1000 newnormal = Inverse(orientation)*normal; in Transform() 1003 normal = newnormal; in Transform() 1004 dist = -dot(newnormal, origin); in Transform()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 1031 float3 newnormal; in Transform() local 1034 newnormal = Inverse(orientation)*normal; in Transform() 1037 normal = newnormal; in Transform() 1038 dist = -dot(newnormal, origin); in Transform()
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/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 1082 float3 newnormal; in Transform() local 1085 newnormal = Inverse(orientation) * normal; in Transform() 1088 normal = newnormal; in Transform() 1089 dist = -dot(newnormal, origin); in Transform()
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/dports/science/smoldyn/smoldyn-2.67/source/Smoldyn/ |
H A D | smolsurface.c | 4590 …double pt[DIMMAX],newedgept[DIMMAX],pnledgept[DIMMAX],oldnormal[DIMMAX],newnormal[DIMMAX],newedgen… in movemol2closepanel() local 4652 panelnormal(newpnl,newedgept,face,dim,newnormal); in movemol2closepanel() 4658 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,newpos,oldnormal,newnormal,thetasign); in movemol2closepanel() 4662 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,newpos,oldnormal,newnormal,-thetasign); } in movemol2closepanel() 4665 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,mptr->pos,NULL,newnormal,0); } in movemol2closepanel() 4668 paneledgenormal(pnl,pnledgept,dim,exitside,newnormal); in movemol2closepanel() 4670 for(d=0;d<dim;d++) dot+=(mptr->pos[d]-pnledgept[d])*newnormal[d]; in movemol2closepanel() 4671 for(d=0;d<dim;d++) mptr->pos[d]-=2.0*newnormal[d]*dot; in movemol2closepanel()
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