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Searched refs:newnormal (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_normal_map.c71 GPUNodeLink *newnormal; in gpu_shader_normal_map() local
73 newnormal = in[1].link; in gpu_shader_normal_map()
78 newnormal = GPU_uniform(socket_data->value); in gpu_shader_normal_map()
81 newnormal = GPU_constant(in[1].vec); in gpu_shader_normal_map()
89 GPU_link(mat, color_to_normal_fnc_name, newnormal, &newnormal); in gpu_shader_normal_map()
97 newnormal, in gpu_shader_normal_map()
98 &newnormal); in gpu_shader_normal_map()
103 mat, "direction_transform_m4v3", newnormal, GPU_builtin(GPU_OBJECT_MATRIX), &newnormal); in gpu_shader_normal_map()
112 GPU_link(mat, "node_normal_map_mix", strength, newnormal, oldnormal, &out[0].link); in gpu_shader_normal_map()
/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/
H A Dshade.c466 Point *pos1, *pos2, *pos3, *norm, vec1, vec2, crossprod, newnormal; in CheckNormalsDirectionField() local
658 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField()
659 newnormals = (Array)DXNewConstantArray(numitems, &newnormal, TYPE_FLOAT, in CheckNormalsDirectionField()
671 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField()
672 if (!DXAddArrayData(newnormals, i, 1, &newnormal)) in CheckNormalsDirectionField()
738 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField()
739 newnormals = (Array)DXNewConstantArray(numitems, &newnormal, TYPE_FLOAT, in CheckNormalsDirectionField()
751 newnormal = DXSub(zerovec, *norm); in CheckNormalsDirectionField()
752 if (!DXAddArrayData(newnormals, i, 1, &newnormal)) in CheckNormalsDirectionField()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/
H A Dgpu_shader_material_normal_map.glsl24 void node_normal_map_mix(float strength, vec3 newnormal, vec3 oldnormal, out vec3 outnormal)
26 outnormal = normalize(mix(oldnormal, newnormal, max(strength, 0.0)));
/dports/graphics/povray37/povray-3.7.0.10/source/backend/texture/
H A Dnormal.cpp400 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local
506 Assign_Vector( newnormal, cv[0] ); in facets()
535 Assign_Vector( newnormal, cv[i] ); in facets()
541 DNoise( pert, newnormal ); in facets()
543 VScale( newnormal, normal, sum ); in facets()
544 VSubEq( pert, newnormal ); in facets()
549 Assign_Vector( normal, newnormal ); in facets()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/
H A Dnormal.cpp414 Vector3d sv, tv, dv, t1, add, newnormal, pert; in facets() local
521 newnormal = cv[0]; in facets()
550 newnormal = cv[i]; in facets()
556 DNoise( pert, newnormal ); in facets()
558 newnormal = normal * sum; in facets()
559 pert -= newnormal; in facets()
564 normal = newnormal; in facets()
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dnormal.cpp403 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local
514 Assign_Vector( newnormal, cv[0] ); in facets()
543 Assign_Vector( newnormal, cv[i] ); in facets()
549 DNoise( pert, newnormal ); in facets()
551 VScale( newnormal, normal, sum ); in facets()
552 VSubEq( pert, newnormal ); in facets()
557 Assign_Vector( normal, newnormal ); in facets()
/dports/graphics/povray36/povray-3.6.1/source/
H A Dnormal.cpp398 VECTOR sv, tv, dv, t1, add, newnormal, pert; in facets() local
509 Assign_Vector( newnormal, cv[0] ); in facets()
538 Assign_Vector( newnormal, cv[i] ); in facets()
544 DNoise( pert, newnormal ); in facets()
546 VScale( newnormal, normal, sum ); in facets()
547 VSubEq( pert, newnormal ); in facets()
552 Assign_Vector( normal, newnormal ); in facets()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/archimesh/
H A Dachm_room_maker.py976 newnormal = []
982 newnormal.append(activenormals[0])
983 return newlist, newnormal
997 newnormal.append(activenormals[idx])
1012 newnormal.append(activenormals[idx])
1028 newnormal.append(activenormals[idx])
1031 return newlist, newnormal
1090 newlist, newnormal = sort_facelist(activefaces, activenormals)
1092 return verts, newlist, newnormal
/dports/devel/tig/tig-2.5.4/test/diff/
H A Ddiff-highlight-color-test14 newnormal=green bold
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoToVRMLAction.cpp913 SoNormal * newnormal = in vrmlifs_cb() local
918 if (!newnormal) { in vrmlifs_cb()
919 newnormal = new SoNormal; in vrmlifs_cb()
920 newnormal->setName(name); in vrmlifs_cb()
921 newnormal->vector.setValues(0, normal->vector.getNum(), in vrmlifs_cb()
924 tail->addChild(newnormal); in vrmlifs_cb()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/create/
H A Dball_pivoting.h318 Point3x newnormal = ((candidate->P() - v0)^(v1 - v0)).Normalize(); in Place() local
319 if(normal.dot(newnormal) < max_angle || this->nb[candidateIndex] >= 2) { in Place()
/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/create/
H A Dball_pivoting.h318 Point3x newnormal = ((candidate->P() - v0)^(v1 - v0)).Normalize(); in Place() local
319 if(normal.dot(newnormal) < max_angle || this->nb[candidateIndex] >= 2) { in Place()
/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.cpp955 float3 newnormal = rotate(rotation, p.normal()); in Transform() local
956 return Plane(newnormal, p.dist() - dot(newnormal, translation)); in Transform()
/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.cpp955 float3 newnormal = rotate(rotation, p.normal()); in Transform() local
956 return Plane(newnormal, p.dist() - dot(newnormal, translation)); in Transform()
/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp1082 float3 newnormal; in Transform() local
1085 newnormal = Inverse(orientation) * normal; in Transform()
1088 normal = newnormal; in Transform()
1089 dist = -dot(newnormal, origin); in Transform()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/
H A Dcd_hull.cpp1031 static float3 newnormal; in Transform() local
1034 newnormal = Inverse(orientation)*normal; in Transform()
1037 normal = newnormal; in Transform()
1038 dist = -dot(newnormal, origin); in Transform()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/
H A Dhull.cpp997 static float3 newnormal; in Transform() local
1000 newnormal = Inverse(orientation)*normal; in Transform()
1003 normal = newnormal; in Transform()
1004 dist = -dot(newnormal, origin); in Transform()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/
H A Dcd_hull.cpp1031 float3 newnormal; in Transform() local
1034 newnormal = Inverse(orientation)*normal; in Transform()
1037 normal = newnormal; in Transform()
1038 dist = -dot(newnormal, origin); in Transform()
/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp1082 float3 newnormal; in Transform() local
1085 newnormal = Inverse(orientation) * normal; in Transform()
1088 normal = newnormal; in Transform()
1089 dist = -dot(newnormal, origin); in Transform()
/dports/science/smoldyn/smoldyn-2.67/source/Smoldyn/
H A Dsmolsurface.c4590 …double pt[DIMMAX],newedgept[DIMMAX],pnledgept[DIMMAX],oldnormal[DIMMAX],newnormal[DIMMAX],newedgen… in movemol2closepanel() local
4652 panelnormal(newpnl,newedgept,face,dim,newnormal); in movemol2closepanel()
4658 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,newpos,oldnormal,newnormal,thetasign); in movemol2closepanel()
4662 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,newpos,oldnormal,newnormal,-thetasign); } in movemol2closepanel()
4665 Sph_RotateVectWithNormals3D(newedgept,mptr->pos,mptr->pos,NULL,newnormal,0); } in movemol2closepanel()
4668 paneledgenormal(pnl,pnledgept,dim,exitside,newnormal); in movemol2closepanel()
4670 for(d=0;d<dim;d++) dot+=(mptr->pos[d]-pnledgept[d])*newnormal[d]; in movemol2closepanel()
4671 for(d=0;d<dim;d++) mptr->pos[d]-=2.0*newnormal[d]*dot; in movemol2closepanel()