Searched refs:newpup (Results 1 – 8 of 8) sorted by relevance
396 PowerUp newpup; in IncScore() local401 newpup.nature=POWERUP_LIFE; in IncScore()402 place.y=newpup.s.y; in IncScore()413 newpup.s=place; in IncScore()414 NewPowerUp(&newpup); in IncScore()420 newpup.nature=POWERUP_GUIDANCE; in IncScore()422 newpup.nature=POWERUP_TRIPLESHOT; in IncScore()424 newpup.nature=POWERUP_SUPERSHIELD; in IncScore()425 place.y=newpup.s.y; in IncScore()436 newpup.s=place; in IncScore()[all …]
144 PowerUp newpup; in HandleKeysDown() local145 newpup.s.x=1.0f; in HandleKeysDown()146 newpup.s.z=1.0f; in HandleKeysDown()147 newpup.s.y=3.0f; in HandleKeysDown()148 newpup.nature=POWERUP_GUIDANCE; in HandleKeysDown()149 game->NewPowerUp(&newpup); in HandleKeysDown()
438 void Player::GivePowerUp(poweruptype newpup) in GivePowerUp() argument441 if(newpup==POWERUP_LIFE){ in GivePowerUp()446 else if(newpup==POWERUP_TRIPLESHOT){ in GivePowerUp()447 powerup=newpup; in GivePowerUp()451 else if(newpup==POWERUP_GUIDANCE){ in GivePowerUp()452 powerup=newpup; in GivePowerUp()456 else if(newpup==POWERUP_SUPERSHIELD){ in GivePowerUp()457 powerup=newpup; in GivePowerUp()462 printf("Player::GivePowerUp: unhandled powerup! newpup=%d\n",newpup); in GivePowerUp()
347 colormenu = newpup()358 sidemenu = newpup()363 bkbonemenu = newpup()369 mainmenu = newpup()
1216 long newpup
5493 retval = newpup( ); in gl_newpup()