Searched refs:newroad (Results 1 – 1 of 1) sorted by relevance
274 Road& newroad = *new Road(); in postsplit() local275 newroad.set_owner(get_owner()); in postsplit()276 newroad.busy_ = busy_; in postsplit()277 newroad.flags_[FlagStart] = &flag; // flagidx will be set on init() in postsplit()278 newroad.flags_[FlagEnd] = &oldend; in postsplit()279 newroad.set_path(game, secondpath); in postsplit()316 for (CarrierSlot& new_slot : newroad.carrier_slots_) { in postsplit()333 newroad.init(game); in postsplit()334 newroad.wallet_ = wallet_; in postsplit()339 w->set_location(&newroad); in postsplit()