Searched refs:newscreenheight (Results 1 – 6 of 6) sorted by relevance
35 newscreenheight = kContextHeight = 768; in DefaultSettings()85 if (newscreenheight > 3000) { in SaveSettings()86 newscreenheight = screenheight; in SaveSettings()88 if (newscreenheight < 0) { in SaveSettings()89 newscreenheight = screenheight; in SaveSettings()100 opstream << newscreenheight; in SaveSettings()
298 … sbuf = std::string("Resolution: ") + to_string(newscreenwidth) + "*" + to_string(newscreenheight); in updateSettingsMenu()299 …if (((float)newscreenwidth <= (float)newscreenheight * 1.61) && ((float)newscreenwidth >= (float)n… in updateSettingsMenu()329 …if ((newdetail == detail) && (newscreenheight == (int)screenheight) && (newscreenwidth == (int)scr… in updateSettingsMenu()609 if (newscreenheight > 3000) { in Tick()610 newscreenheight = screenheight; in Tick()612 if (newscreenheight < 0) { in Tick()613 newscreenheight = screenheight; in Tick()633 … newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight)); in Tick()641 newscreenheight = newscreenresolution->second; in Tick()
54 int newscreenheight = 0; variable
67 extern int newscreenheight;
305 newscreenheight = screenheight; in SetUp()
598 newscreenheight = screenheight; in InitGame()