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Searched refs:newsecnum (Results 1 – 15 of 15) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dp_floor.c421 int newsecnum; in EV_BuildStairs() local
469 newsecnum = tsec-sectors; in EV_BuildStairs()
470 if (secnum != newsecnum) in EV_BuildStairs()
473 newsecnum = tsec - sectors; in EV_BuildStairs()
482 secnum = newsecnum; in EV_BuildStairs()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_floor.c478 int newsecnum; in EV_BuildStairs() local
548 newsecnum = tsec-sectors; in EV_BuildStairs()
550 if (secnum != newsecnum) in EV_BuildStairs()
554 newsecnum = tsec - sectors; in EV_BuildStairs()
565 secnum = newsecnum; in EV_BuildStairs()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_floor.c387 int newsecnum; in EV_BuildStairs() local
435 newsecnum = tsec - sectors; in EV_BuildStairs()
436 if (secnum != newsecnum) in EV_BuildStairs()
439 newsecnum = tsec - sectors; in EV_BuildStairs()
448 secnum = newsecnum; in EV_BuildStairs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_floor.c382 int newsecnum; in EV_BuildStairs() local
430 newsecnum = tsec - sectors; in EV_BuildStairs()
431 if (secnum != newsecnum) in EV_BuildStairs()
434 newsecnum = tsec - sectors; in EV_BuildStairs()
443 secnum = newsecnum; in EV_BuildStairs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_floor.c478 int newsecnum; in EV_BuildStairs() local
548 newsecnum = tsec-sectors; in EV_BuildStairs()
550 if (secnum != newsecnum) in EV_BuildStairs()
554 newsecnum = tsec - sectors; in EV_BuildStairs()
565 secnum = newsecnum; in EV_BuildStairs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_floor.c451 int newsecnum; in EV_BuildStairs() local
514 newsecnum = tsec-sectors; in EV_BuildStairs()
516 if (secnum != newsecnum) in EV_BuildStairs()
520 newsecnum = tsec - sectors; in EV_BuildStairs()
531 secnum = newsecnum; in EV_BuildStairs()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_floor.cpp567 int newsecnum = 0; in EV_BuildStairs() local
665 newsecnum = tsec - sectors; in EV_BuildStairs()
676 newsecnum = tsec-sectors; in EV_BuildStairs()
678 if (secnum != newsecnum) in EV_BuildStairs()
682 newsecnum = tsec - sectors; in EV_BuildStairs()
704 sec->nextsec = newsecnum; // link step to next in EV_BuildStairs()
711 secnum = newsecnum; in EV_BuildStairs()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_floor.c527 int newsecnum; in EV_BuildStairs() local
593 newsecnum = tsec-sectors; in EV_BuildStairs()
595 if (secnum != newsecnum) in EV_BuildStairs()
599 newsecnum = tsec - sectors; in EV_BuildStairs()
610 secnum = newsecnum; in EV_BuildStairs()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_floor.cpp570 int newsecnum = -1; in EV_BuildStairs() local
656 newsecnum = (int)(tsec - sectors); in EV_BuildStairs()
666 newsecnum = (int)(tsec-sectors); in EV_BuildStairs()
668 if (secnum != newsecnum) in EV_BuildStairs()
673 newsecnum = (int)(tsec - sectors); in EV_BuildStairs()
699 sec->nextsec = newsecnum; // link step to next in EV_BuildStairs()
706 secnum = newsecnum; in EV_BuildStairs()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_genlin.c626 int newsecnum; in EV_DoGenStairs() local
751 newsecnum = tsec-sectors; in EV_DoGenStairs()
753 if (secnum != newsecnum) in EV_DoGenStairs()
757 newsecnum = tsec - sectors; in EV_DoGenStairs()
777 sec->nextsec = newsecnum; // link step to next in EV_DoGenStairs()
783 secnum = newsecnum; in EV_DoGenStairs()
H A Dp_floor.c789 int newsecnum; in EV_BuildStairs() local
793 newsecnum = tsec-sectors; in EV_BuildStairs()
795 if (secnum != newsecnum) in EV_BuildStairs()
800 newsecnum = tsec - sectors; in EV_BuildStairs()
823 secnum = newsecnum; in EV_BuildStairs()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_genlin.c630 int newsecnum; in EV_DoGenStairs() local
756 newsecnum = tsec->iSectorID; in EV_DoGenStairs()
758 if (secnum != newsecnum) in EV_DoGenStairs()
762 newsecnum = tsec->iSectorID; in EV_DoGenStairs()
782 sec->nextsec = newsecnum; // link step to next in EV_DoGenStairs()
788 secnum = newsecnum; in EV_DoGenStairs()
H A Dp_floor.c851 int newsecnum; in EV_BuildStairs() local
855 newsecnum = tsec->iSectorID; in EV_BuildStairs()
857 if (secnum != newsecnum) in EV_BuildStairs()
862 newsecnum = tsec->iSectorID; in EV_BuildStairs()
885 secnum = newsecnum; in EV_BuildStairs()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_genlin.c626 int newsecnum; in EV_DoGenStairs() local
751 newsecnum = tsec-sectors; in EV_DoGenStairs()
753 if (secnum != newsecnum) in EV_DoGenStairs()
757 newsecnum = tsec - sectors; in EV_DoGenStairs()
777 sec->nextsec = newsecnum; // link step to next in EV_DoGenStairs()
783 secnum = newsecnum; in EV_DoGenStairs()
H A Dp_floor.c795 int newsecnum; in EV_BuildStairs() local
799 newsecnum = tsec-sectors; in EV_BuildStairs()
801 if (secnum != newsecnum) in EV_BuildStairs()
806 newsecnum = tsec - sectors; in EV_BuildStairs()
829 secnum = newsecnum; in EV_BuildStairs()