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Searched refs:newsectnum (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c156 short newsectnum = sectnum; in FAFhitscan() local
252 updatesectorz(*hitx, *hity, *hitz + Z(12), &newsectnum); in FAFhitscan()
260 updatesectorz(*hitx, *hity, *hitz - Z(12), &newsectnum); in FAFhitscan()
268 hitscan(*hitx, *hity, *hitz, newsectnum, xvect, yvect, zvect, in FAFhitscan()
279 short newsectnum = sects; in FAFcansee() local
336 updatesectorz(hitx, hity, hitz + Z(12), &newsectnum); in FAFcansee()
344 updatesectorz(hitx, hity, hitz - Z(12), &newsectnum); in FAFcansee()
355 return (cansee(hitx,hity,hitz,newsectnum,xe,ye,ze,secte)); in FAFcansee()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drooms.cpp155 short newsectnum = sectnum; in FAFhitscan() local
244 updatesectorz(hitinfo->pos.x, hitinfo->pos.y, hitinfo->pos.z + Z(12), &newsectnum); in FAFhitscan()
252 updatesectorz(hitinfo->pos.x, hitinfo->pos.y, hitinfo->pos.z - Z(12), &newsectnum); in FAFhitscan()
261 hitscan(&pos, newsectnum, xvect, yvect, zvect, in FAFhitscan()
271 short newsectnum = sects; in FAFcansee() local
323 updatesectorz(hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z + Z(12), &newsectnum); in FAFcansee()
331 updatesectorz(hitinfo.pos.x, hitinfo.pos.y, hitinfo.pos.z - Z(12), &newsectnum); in FAFcansee()
342 return cansee(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,newsectnum,xe,ye,ze,secte); in FAFcansee()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h456 int changespritesect(short spritenum, short newsectnum);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp2187 int newsectnum = sectnum; in getzrange() local
2218 didchange=1, *ceilhit = j+16384, *ceilz = daz, newsectnum = j; in getzrange()
2274 didchange=1, *florhit = j+16384, *florz = daz, newsectnum = j; in getzrange()
2288 sectnum = newsectnum; in getzrange()
H A Dengine.cpp8267 int32_t (*changespritesect_replace)(int16_t spritenum, int16_t newsectnum) = NULL;
8268 int32_t changespritesect(int16_t spritenum, int16_t newsectnum) in changespritesect() argument
8271 return changespritesect_replace(spritenum, newsectnum); in changespritesect()
8273 if ((newsectnum < 0 || newsectnum > MAXSECTORS) || (sprite[spritenum].sectnum == MAXSECTORS)) in changespritesect()
8276 if (sprite[spritenum].sectnum == newsectnum) in changespritesect()
8280 do_insertsprite_at_headofsect(spritenum, newsectnum); in changespritesect()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1431 int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
1743 extern int32_t(*changespritesect_replace)(int16_t spritenum, int16_t newsectnum);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp3365 int16_t newsectnum = sectnum; in RT_DrawRooms() local
3366 updatesector(x, y, &newsectnum); in RT_DrawRooms()
3367 if (newsectnum >= 0) in RT_DrawRooms()
3368 sectnum = newsectnum; in RT_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4352 changespritesect(short spritenum, short newsectnum) in changespritesect() argument
4354 if ((newsectnum < 0) || (newsectnum > MAXSECTORS)) return(-1); in changespritesect()
4355 if (sprite[spritenum].sectnum == newsectnum) return(0); in changespritesect()
4358 insertspritesect(newsectnum); in changespritesect()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C4392 changespritesect(short spritenum, short newsectnum) in changespritesect() argument
4394 if ((newsectnum < 0) || (newsectnum > MAXSECTORS)) return(-1); in changespritesect()
4395 if (sprite[spritenum].sectnum == newsectnum) return(0); in changespritesect()
4398 insertspritesect(newsectnum); in changespritesect()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8188 int changespritesect(short spritenum, short newsectnum) in changespritesect() argument
8190 if ((newsectnum < 0) || (newsectnum > MAXSECTORS)) return(-1); in changespritesect()
8191 if (sprite[spritenum].sectnum == newsectnum) return(0); in changespritesect()
8194 insertspritesect(newsectnum); in changespritesect()