Home
last modified time | relevance | path

Searched refs:newsounds (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c1273 static sfxenum_t newsounds[MAXNEWSOUNDS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; variable
1294 if (newsounds[i] == 0) in S_StartSoundName()
1296 if (!S_IdPlaying(newsounds[i])) in S_StartSoundName()
1298 S_RemoveSoundFx(newsounds[i]); in S_StartSoundName()
1310 newsounds[i] = soundnum; in S_StartSoundName()