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Searched refs:newspeed (Results 1 – 25 of 141) sorted by relevance

123456

/dports/games/pmars-sdl/pmars-0.9.2-5/src/
H A Dstddisp.c144 stdio_set_displaySpeed(int newspeed) in stdio_set_displaySpeed() argument
146 newspeed = newspeed < 0 ? 0 : newspeed; in stdio_set_displaySpeed()
147 newspeed = newspeed > SPEEDLEVELS-1 ? SPEEDLEVELS-1 : newspeed; in stdio_set_displaySpeed()
148 displaySpeed = newspeed; in stdio_set_displaySpeed()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_user.c134 float newspeed, control; in SV_UserFriction() local
160 if (newspeed < 0) in SV_UserFriction()
161 newspeed = 0; in SV_UserFriction()
162 newspeed /= speed; in SV_UserFriction()
164 vel[0] = vel[0] * newspeed; in SV_UserFriction()
265 if (newspeed < 0) in SV_FlightMove()
266 newspeed = 0; in SV_FlightMove()
270 newspeed = 0; in SV_FlightMove()
345 if (newspeed < 0) in SV_WaterMove()
346 newspeed = 0; in SV_WaterMove()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_phys.c865 if (newspeed < 0) in SV_Physics_Step()
866 newspeed = 0; in SV_Physics_Step()
877 if (newspeed < 0) in SV_Physics_Step()
878 newspeed = 0; in SV_Physics_Step()
900 newspeed = 0; in SV_Physics_Step()
1071 if (newspeed < 0) in SV_Physics_NewToss()
1072 newspeed = 0; in SV_Physics_NewToss()
1079 if (newspeed < 0) in SV_Physics_NewToss()
1080 newspeed = 0; in SV_Physics_NewToss()
1087 if (newspeed < 0) in SV_Physics_NewToss()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_phys.c865 if (newspeed < 0) in SV_Physics_Step()
866 newspeed = 0; in SV_Physics_Step()
877 if (newspeed < 0) in SV_Physics_Step()
878 newspeed = 0; in SV_Physics_Step()
900 newspeed = 0; in SV_Physics_Step()
1078 if (newspeed < 0) in SV_Physics_NewToss()
1079 newspeed = 0; in SV_Physics_NewToss()
1086 if (newspeed < 0) in SV_Physics_NewToss()
1087 newspeed = 0; in SV_Physics_NewToss()
1094 if (newspeed < 0) in SV_Physics_NewToss()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_user.c202 if (newspeed < 0) in SV_UserFriction()
203 newspeed = 0; in SV_UserFriction()
204 newspeed /= speed; in SV_UserFriction()
206 vel[0] = vel[0] * newspeed; in SV_UserFriction()
207 vel[1] = vel[1] * newspeed; in SV_UserFriction()
342 if (newspeed < 0) in SV_FlightMove()
343 newspeed = 0; in SV_FlightMove()
347 newspeed = 0; in SV_FlightMove()
423 if (newspeed < 0) in SV_WaterMove()
424 newspeed = 0; in SV_WaterMove()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Dsv_user.c125 float speed, newspeed, control; in SV_UserFriction() local
153 if (newspeed < 0) in SV_UserFriction()
154 newspeed = 0; in SV_UserFriction()
155 newspeed /= speed; in SV_UserFriction()
157 vel[0] = vel[0] * newspeed; in SV_UserFriction()
158 vel[1] = vel[1] * newspeed; in SV_UserFriction()
159 vel[2] = vel[2] * newspeed; in SV_UserFriction()
281 if (newspeed < 0) in SV_WaterMove()
282 newspeed = 0; in SV_WaterMove()
286 newspeed = 0; in SV_WaterMove()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_user.c163 float control, friction, speed, newspeed; in SV_UserFriction() local
190 if (newspeed < 0) in SV_UserFriction()
191 newspeed = 0; in SV_UserFriction()
192 newspeed /= speed; in SV_UserFriction()
194 vel[0] = vel[0] * newspeed; in SV_UserFriction()
195 vel[1] = vel[1] * newspeed; in SV_UserFriction()
196 vel[2] = vel[2] * newspeed; in SV_UserFriction()
308 if (newspeed < 0) in SV_WaterMove()
309 newspeed = 0; in SV_WaterMove()
312 newspeed = 0; in SV_WaterMove()
[all …]
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_user.c126 float speed, newspeed, control; in SV_UserFriction() local
154 if (newspeed < 0) in SV_UserFriction()
155 newspeed = 0; in SV_UserFriction()
156 newspeed /= speed; in SV_UserFriction()
158 vel[0] = vel[0] * newspeed; in SV_UserFriction()
159 vel[1] = vel[1] * newspeed; in SV_UserFriction()
160 vel[2] = vel[2] * newspeed; in SV_UserFriction()
282 if (newspeed < 0) in SV_WaterMove()
283 newspeed = 0; in SV_WaterMove()
287 newspeed = 0; in SV_WaterMove()
[all …]
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_user.c124 float speed, newspeed, control; in SV_UserFriction() local
152 if (newspeed < 0) in SV_UserFriction()
153 newspeed = 0; in SV_UserFriction()
154 newspeed /= speed; in SV_UserFriction()
156 vel[0] = vel[0] * newspeed; in SV_UserFriction()
157 vel[1] = vel[1] * newspeed; in SV_UserFriction()
158 vel[2] = vel[2] * newspeed; in SV_UserFriction()
259 if (newspeed < 0) in SV_WaterMove()
260 newspeed = 0; in SV_WaterMove()
264 newspeed = 0; in SV_WaterMove()
[all …]
/dports/comms/mlan3/mlan3-1.00/lib/userial/Link/
H A Dbeoslnk.c267 speed_t newspeed; in SetBaudCOM() local
282 newspeed = B9600; in SetBaudCOM()
285 newspeed = B19200; in SetBaudCOM()
288 newspeed = B57600; in SetBaudCOM()
291 newspeed = B115200; in SetBaudCOM()
302 cfsetispeed(&myterm,newspeed); in SetBaudCOM()
303 cfsetospeed(&myterm,newspeed); in SetBaudCOM()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c762 if(newspeed < 0) in SV_Physics_Step()
763 newspeed = 0; in SV_Physics_Step()
764 newspeed /= speed; in SV_Physics_Step()
773 if(newspeed < 0) in SV_Physics_Step()
774 newspeed = 0; in SV_Physics_Step()
775 newspeed /= speed; in SV_Physics_Step()
792 if(newspeed < 0) in SV_Physics_Step()
793 newspeed = 0; in SV_Physics_Step()
794 newspeed /= speed; in SV_Physics_Step()
796 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c762 if(newspeed < 0) in SV_Physics_Step()
763 newspeed = 0; in SV_Physics_Step()
764 newspeed /= speed; in SV_Physics_Step()
773 if(newspeed < 0) in SV_Physics_Step()
774 newspeed = 0; in SV_Physics_Step()
775 newspeed /= speed; in SV_Physics_Step()
792 if(newspeed < 0) in SV_Physics_Step()
793 newspeed = 0; in SV_Physics_Step()
794 newspeed /= speed; in SV_Physics_Step()
796 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c867 if (newspeed < 0) in SV_Physics_Step()
868 newspeed = 0; in SV_Physics_Step()
869 newspeed /= speed; in SV_Physics_Step()
879 if (newspeed < 0) in SV_Physics_Step()
880 newspeed = 0; in SV_Physics_Step()
881 newspeed /= speed; in SV_Physics_Step()
901 if (newspeed < 0) in SV_Physics_Step()
902 newspeed = 0; in SV_Physics_Step()
903 newspeed /= speed; in SV_Physics_Step()
905 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c854 if (newspeed < 0) in SV_Physics_Step()
855 newspeed = 0; in SV_Physics_Step()
856 newspeed /= speed; in SV_Physics_Step()
866 if (newspeed < 0) in SV_Physics_Step()
867 newspeed = 0; in SV_Physics_Step()
868 newspeed /= speed; in SV_Physics_Step()
888 if (newspeed < 0) in SV_Physics_Step()
889 newspeed = 0; in SV_Physics_Step()
890 newspeed /= speed; in SV_Physics_Step()
892 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c861 if (newspeed < 0) in SV_Physics_Step()
862 newspeed = 0; in SV_Physics_Step()
863 newspeed /= speed; in SV_Physics_Step()
873 if (newspeed < 0) in SV_Physics_Step()
874 newspeed = 0; in SV_Physics_Step()
875 newspeed /= speed; in SV_Physics_Step()
895 if (newspeed < 0) in SV_Physics_Step()
896 newspeed = 0; in SV_Physics_Step()
897 newspeed /= speed; in SV_Physics_Step()
899 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c842 if (newspeed < 0) in SV_Physics_Step()
843 newspeed = 0; in SV_Physics_Step()
844 newspeed /= speed; in SV_Physics_Step()
854 if (newspeed < 0) in SV_Physics_Step()
855 newspeed = 0; in SV_Physics_Step()
856 newspeed /= speed; in SV_Physics_Step()
876 if (newspeed < 0) in SV_Physics_Step()
877 newspeed = 0; in SV_Physics_Step()
878 newspeed /= speed; in SV_Physics_Step()
880 vel[0] *= newspeed; in SV_Physics_Step()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c847 if (newspeed < 0) in SV_Physics_Step()
848 newspeed = 0; in SV_Physics_Step()
849 newspeed /= speed; in SV_Physics_Step()
859 if (newspeed < 0) in SV_Physics_Step()
860 newspeed = 0; in SV_Physics_Step()
861 newspeed /= speed; in SV_Physics_Step()
881 if (newspeed < 0) in SV_Physics_Step()
882 newspeed = 0; in SV_Physics_Step()
883 newspeed /= speed; in SV_Physics_Step()
885 vel[0] *= newspeed; in SV_Physics_Step()
[all …]

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