/dports/games/pmars-sdl/pmars-0.9.2-5/src/ |
H A D | stddisp.c | 144 stdio_set_displaySpeed(int newspeed) in stdio_set_displaySpeed() argument 146 newspeed = newspeed < 0 ? 0 : newspeed; in stdio_set_displaySpeed() 147 newspeed = newspeed > SPEEDLEVELS-1 ? SPEEDLEVELS-1 : newspeed; in stdio_set_displaySpeed() 148 displaySpeed = newspeed; in stdio_set_displaySpeed()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_user.c | 134 float newspeed, control; in SV_UserFriction() local 160 if (newspeed < 0) in SV_UserFriction() 161 newspeed = 0; in SV_UserFriction() 162 newspeed /= speed; in SV_UserFriction() 164 vel[0] = vel[0] * newspeed; in SV_UserFriction() 265 if (newspeed < 0) in SV_FlightMove() 266 newspeed = 0; in SV_FlightMove() 270 newspeed = 0; in SV_FlightMove() 345 if (newspeed < 0) in SV_WaterMove() 346 newspeed = 0; in SV_WaterMove() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_phys.c | 865 if (newspeed < 0) in SV_Physics_Step() 866 newspeed = 0; in SV_Physics_Step() 877 if (newspeed < 0) in SV_Physics_Step() 878 newspeed = 0; in SV_Physics_Step() 900 newspeed = 0; in SV_Physics_Step() 1071 if (newspeed < 0) in SV_Physics_NewToss() 1072 newspeed = 0; in SV_Physics_NewToss() 1079 if (newspeed < 0) in SV_Physics_NewToss() 1080 newspeed = 0; in SV_Physics_NewToss() 1087 if (newspeed < 0) in SV_Physics_NewToss() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_phys.c | 865 if (newspeed < 0) in SV_Physics_Step() 866 newspeed = 0; in SV_Physics_Step() 877 if (newspeed < 0) in SV_Physics_Step() 878 newspeed = 0; in SV_Physics_Step() 900 newspeed = 0; in SV_Physics_Step() 1078 if (newspeed < 0) in SV_Physics_NewToss() 1079 newspeed = 0; in SV_Physics_NewToss() 1086 if (newspeed < 0) in SV_Physics_NewToss() 1087 newspeed = 0; in SV_Physics_NewToss() 1094 if (newspeed < 0) in SV_Physics_NewToss() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | sv_user.c | 202 if (newspeed < 0) in SV_UserFriction() 203 newspeed = 0; in SV_UserFriction() 204 newspeed /= speed; in SV_UserFriction() 206 vel[0] = vel[0] * newspeed; in SV_UserFriction() 207 vel[1] = vel[1] * newspeed; in SV_UserFriction() 342 if (newspeed < 0) in SV_FlightMove() 343 newspeed = 0; in SV_FlightMove() 347 newspeed = 0; in SV_FlightMove() 423 if (newspeed < 0) in SV_WaterMove() 424 newspeed = 0; in SV_WaterMove() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_user.c | 125 float speed, newspeed, control; in SV_UserFriction() local 153 if (newspeed < 0) in SV_UserFriction() 154 newspeed = 0; in SV_UserFriction() 155 newspeed /= speed; in SV_UserFriction() 157 vel[0] = vel[0] * newspeed; in SV_UserFriction() 158 vel[1] = vel[1] * newspeed; in SV_UserFriction() 159 vel[2] = vel[2] * newspeed; in SV_UserFriction() 281 if (newspeed < 0) in SV_WaterMove() 282 newspeed = 0; in SV_WaterMove() 286 newspeed = 0; in SV_WaterMove() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_user.c | 163 float control, friction, speed, newspeed; in SV_UserFriction() local 190 if (newspeed < 0) in SV_UserFriction() 191 newspeed = 0; in SV_UserFriction() 192 newspeed /= speed; in SV_UserFriction() 194 vel[0] = vel[0] * newspeed; in SV_UserFriction() 195 vel[1] = vel[1] * newspeed; in SV_UserFriction() 196 vel[2] = vel[2] * newspeed; in SV_UserFriction() 308 if (newspeed < 0) in SV_WaterMove() 309 newspeed = 0; in SV_WaterMove() 312 newspeed = 0; in SV_WaterMove() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_user.c | 126 float speed, newspeed, control; in SV_UserFriction() local 154 if (newspeed < 0) in SV_UserFriction() 155 newspeed = 0; in SV_UserFriction() 156 newspeed /= speed; in SV_UserFriction() 158 vel[0] = vel[0] * newspeed; in SV_UserFriction() 159 vel[1] = vel[1] * newspeed; in SV_UserFriction() 160 vel[2] = vel[2] * newspeed; in SV_UserFriction() 282 if (newspeed < 0) in SV_WaterMove() 283 newspeed = 0; in SV_WaterMove() 287 newspeed = 0; in SV_WaterMove() [all …]
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_user.c | 124 float speed, newspeed, control; in SV_UserFriction() local 152 if (newspeed < 0) in SV_UserFriction() 153 newspeed = 0; in SV_UserFriction() 154 newspeed /= speed; in SV_UserFriction() 156 vel[0] = vel[0] * newspeed; in SV_UserFriction() 157 vel[1] = vel[1] * newspeed; in SV_UserFriction() 158 vel[2] = vel[2] * newspeed; in SV_UserFriction() 259 if (newspeed < 0) in SV_WaterMove() 260 newspeed = 0; in SV_WaterMove() 264 newspeed = 0; in SV_WaterMove() [all …]
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/dports/comms/mlan3/mlan3-1.00/lib/userial/Link/ |
H A D | beoslnk.c | 267 speed_t newspeed; in SetBaudCOM() local 282 newspeed = B9600; in SetBaudCOM() 285 newspeed = B19200; in SetBaudCOM() 288 newspeed = B57600; in SetBaudCOM() 291 newspeed = B115200; in SetBaudCOM() 302 cfsetispeed(&myterm,newspeed); in SetBaudCOM() 303 cfsetospeed(&myterm,newspeed); in SetBaudCOM()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 762 if(newspeed < 0) in SV_Physics_Step() 763 newspeed = 0; in SV_Physics_Step() 764 newspeed /= speed; in SV_Physics_Step() 773 if(newspeed < 0) in SV_Physics_Step() 774 newspeed = 0; in SV_Physics_Step() 775 newspeed /= speed; in SV_Physics_Step() 792 if(newspeed < 0) in SV_Physics_Step() 793 newspeed = 0; in SV_Physics_Step() 794 newspeed /= speed; in SV_Physics_Step() 796 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 762 if(newspeed < 0) in SV_Physics_Step() 763 newspeed = 0; in SV_Physics_Step() 764 newspeed /= speed; in SV_Physics_Step() 773 if(newspeed < 0) in SV_Physics_Step() 774 newspeed = 0; in SV_Physics_Step() 775 newspeed /= speed; in SV_Physics_Step() 792 if(newspeed < 0) in SV_Physics_Step() 793 newspeed = 0; in SV_Physics_Step() 794 newspeed /= speed; in SV_Physics_Step() 796 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 867 if (newspeed < 0) in SV_Physics_Step() 868 newspeed = 0; in SV_Physics_Step() 869 newspeed /= speed; in SV_Physics_Step() 879 if (newspeed < 0) in SV_Physics_Step() 880 newspeed = 0; in SV_Physics_Step() 881 newspeed /= speed; in SV_Physics_Step() 901 if (newspeed < 0) in SV_Physics_Step() 902 newspeed = 0; in SV_Physics_Step() 903 newspeed /= speed; in SV_Physics_Step() 905 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 854 if (newspeed < 0) in SV_Physics_Step() 855 newspeed = 0; in SV_Physics_Step() 856 newspeed /= speed; in SV_Physics_Step() 866 if (newspeed < 0) in SV_Physics_Step() 867 newspeed = 0; in SV_Physics_Step() 868 newspeed /= speed; in SV_Physics_Step() 888 if (newspeed < 0) in SV_Physics_Step() 889 newspeed = 0; in SV_Physics_Step() 890 newspeed /= speed; in SV_Physics_Step() 892 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 861 if (newspeed < 0) in SV_Physics_Step() 862 newspeed = 0; in SV_Physics_Step() 863 newspeed /= speed; in SV_Physics_Step() 873 if (newspeed < 0) in SV_Physics_Step() 874 newspeed = 0; in SV_Physics_Step() 875 newspeed /= speed; in SV_Physics_Step() 895 if (newspeed < 0) in SV_Physics_Step() 896 newspeed = 0; in SV_Physics_Step() 897 newspeed /= speed; in SV_Physics_Step() 899 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 842 if (newspeed < 0) in SV_Physics_Step() 843 newspeed = 0; in SV_Physics_Step() 844 newspeed /= speed; in SV_Physics_Step() 854 if (newspeed < 0) in SV_Physics_Step() 855 newspeed = 0; in SV_Physics_Step() 856 newspeed /= speed; in SV_Physics_Step() 876 if (newspeed < 0) in SV_Physics_Step() 877 newspeed = 0; in SV_Physics_Step() 878 newspeed /= speed; in SV_Physics_Step() 880 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 847 if (newspeed < 0) in SV_Physics_Step() 848 newspeed = 0; in SV_Physics_Step() 849 newspeed /= speed; in SV_Physics_Step() 859 if (newspeed < 0) in SV_Physics_Step() 860 newspeed = 0; in SV_Physics_Step() 861 newspeed /= speed; in SV_Physics_Step() 881 if (newspeed < 0) in SV_Physics_Step() 882 newspeed = 0; in SV_Physics_Step() 883 newspeed /= speed; in SV_Physics_Step() 885 vel[0] *= newspeed; in SV_Physics_Step() [all …]
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