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Searched refs:newtorch (Results 1 – 7 of 7) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dp_user.c21 int newtorch; /* used in the torch flicker effect. */ variable
386 newtorch = 0; in P_DeathThink()
745 if(newtorch) in P_PlayerThink()
749 || newtorch == player->fixedcolormap) in P_PlayerThink()
751 newtorch = 0; in P_PlayerThink()
760 newtorch = (M_Random()&7)+1; in P_PlayerThink()
761 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
762 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_user.c36 int newtorch; // used in the torch flicker effect. variable
393 newtorch = 0; in P_DeathThink()
764 if (newtorch) in P_PlayerThink()
768 || newtorch == player->fixedcolormap) in P_PlayerThink()
770 newtorch = 0; in P_PlayerThink()
779 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()
780 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
781 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_user.c36 int newtorch; // used in the torch flicker effect. variable
393 newtorch = 0; in P_DeathThink()
738 if (newtorch) in P_PlayerThink()
742 || newtorch == player->fixedcolormap) in P_PlayerThink()
744 newtorch = 0; in P_PlayerThink()
753 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()
754 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
755 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_user.c587 newtorch = 0; in P_DeathThink()
1108 if(newtorch) in P_PlayerThink()
1112 || newtorch == player->fixedcolormap) in P_PlayerThink()
1113 newtorch = 0; in P_PlayerThink()
1119 newtorch = (M_Random()&7)+1; in P_PlayerThink()
1120 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
1121 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_user.c33 int newtorch; // used in the torch flicker effect. variable
424 newtorch = 0; in P_DeathThink()
932 if (newtorch) in P_PlayerThink()
936 || newtorch == player->fixedcolormap) in P_PlayerThink()
938 newtorch = 0; in P_PlayerThink()
947 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()
948 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
949 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_user.c33 int newtorch; // used in the torch flicker effect. variable
424 newtorch = 0; in P_DeathThink()
932 if (newtorch) in P_PlayerThink()
936 || newtorch == player->fixedcolormap) in P_PlayerThink()
938 newtorch = 0; in P_PlayerThink()
947 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()
948 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
949 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_user.c26 int newtorch; // used in the torch flicker effect. variable
422 newtorch = 0; in P_DeathThink()
947 if(newtorch) in P_PlayerThink()
951 || newtorch == player->fixedcolormap) in P_PlayerThink()
953 newtorch = 0; in P_PlayerThink()
962 newtorch = (M_Random()&7)+1; in P_PlayerThink()
963 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()
964 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()