Searched refs:newtorch (Results 1 – 7 of 7) sorted by relevance
21 int newtorch; /* used in the torch flicker effect. */ variable386 newtorch = 0; in P_DeathThink()745 if(newtorch) in P_PlayerThink()749 || newtorch == player->fixedcolormap) in P_PlayerThink()751 newtorch = 0; in P_PlayerThink()760 newtorch = (M_Random()&7)+1; in P_PlayerThink()761 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()762 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
36 int newtorch; // used in the torch flicker effect. variable393 newtorch = 0; in P_DeathThink()764 if (newtorch) in P_PlayerThink()768 || newtorch == player->fixedcolormap) in P_PlayerThink()770 newtorch = 0; in P_PlayerThink()779 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()780 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()781 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
36 int newtorch; // used in the torch flicker effect. variable393 newtorch = 0; in P_DeathThink()738 if (newtorch) in P_PlayerThink()742 || newtorch == player->fixedcolormap) in P_PlayerThink()744 newtorch = 0; in P_PlayerThink()753 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()754 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()755 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
587 newtorch = 0; in P_DeathThink()1108 if(newtorch) in P_PlayerThink()1112 || newtorch == player->fixedcolormap) in P_PlayerThink()1113 newtorch = 0; in P_PlayerThink()1119 newtorch = (M_Random()&7)+1; in P_PlayerThink()1120 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()1121 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
33 int newtorch; // used in the torch flicker effect. variable424 newtorch = 0; in P_DeathThink()932 if (newtorch) in P_PlayerThink()936 || newtorch == player->fixedcolormap) in P_PlayerThink()938 newtorch = 0; in P_PlayerThink()947 newtorch = (M_Random() & 7) + 1; in P_PlayerThink()948 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()949 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()
26 int newtorch; // used in the torch flicker effect. variable422 newtorch = 0; in P_DeathThink()947 if(newtorch) in P_PlayerThink()951 || newtorch == player->fixedcolormap) in P_PlayerThink()953 newtorch = 0; in P_PlayerThink()962 newtorch = (M_Random()&7)+1; in P_PlayerThink()963 newtorchdelta = (newtorch == player->fixedcolormap) ? in P_PlayerThink()964 0 : ((newtorch > player->fixedcolormap) ? 1 : -1); in P_PlayerThink()