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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DTerrainRenderer.cpp700 int nexTex = (curTex + 1) % 60; in RenderFancyWater() local
746 m->fancyWaterShader->BindTexture(str_normalMap2, WaterMgr->m_NormalMap[nexTex]); in RenderFancyWater()