Searched refs:nexTex (Results 1 – 1 of 1) sorted by relevance
700 int nexTex = (curTex + 1) % 60; in RenderFancyWater() local746 m->fancyWaterShader->BindTexture(str_normalMap2, WaterMgr->m_NormalMap[nexTex]); in RenderFancyWater()