Searched refs:nextEntityDelay (Results 1 – 2 of 2) sorted by relevance
270 credits.nextEntityDelay--; in doEndCredits()272 if (credits.nextEntityDelay <= 0) in doEndCredits()288 credits.nextEntityDelay = 300; in doEndCredits()312 credits.nextEntityDelay = 0; in doEndCredits()351 credits.nextEntityDelay = 0; in doGameStats()427 credits.nextEntityDelay = 0; in doDefeatedBosses()592 credits.nextEntityDelay = 0; in doChaos()675 credits.nextEntityDelay = 0; in doEdgarLogo()
368 int startDelay, nextEntityDelay, status; member