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Searched refs:nextOnPath (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.h71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
H A Dactor_walk.cpp66 int r = nextOnPath(actorId, from, to, next); in setup()
188 int r = nextOnPath(actorId, _current, _destination, next); in tick()
437 int ActorWalk::nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const… in nextOnPath() function in BladeRunner::ActorWalk
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.h71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
H A Dactor_walk.cpp66 int r = nextOnPath(actorId, from, to, next); in setup()
188 int r = nextOnPath(actorId, _current, _destination, next); in tick()
437 int ActorWalk::nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const… in nextOnPath() function in BladeRunner::ActorWalk