Searched refs:nextOnPath (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_walk.h | 71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
|
H A D | actor_walk.cpp | 66 int r = nextOnPath(actorId, from, to, next); in setup() 188 int r = nextOnPath(actorId, _current, _destination, next); in tick() 437 int ActorWalk::nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const… in nextOnPath() function in BladeRunner::ActorWalk
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_walk.h | 71 int nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const;
|
H A D | actor_walk.cpp | 66 int r = nextOnPath(actorId, from, to, next); in setup() 188 int r = nextOnPath(actorId, _current, _destination, next); in tick() 437 int ActorWalk::nextOnPath(int actorId, const Vector3 &from, const Vector3 &to, Vector3 &next) const… in nextOnPath() function in BladeRunner::ActorWalk
|