Searched refs:nextQuakeStartTime (Results 1 – 1 of 1) sorted by relevance
94 Uint32 nextQuakeStartTime = 0; variable2254 if ( now >= nextQuakeStartTime ) { in initMapView()2255 nextQuakeStartTime = in initMapView()2260 quakeStartTime = ( quakeStartTime == 0 ? nextQuakeStartTime : now ); in initMapView()2287 nextQuakeStartTime = SDL_GetTicks() + 2 * QUAKE_DELAY; in quake()