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Searched refs:nextSpotFound (Results 1 – 2 of 2) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/
H A DUnitBase.h214 nextSpotFound = false; in clearPath()
294 bool nextSpotFound; ///< Is the next spot to move to already found? variable
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DUnitBase.cpp70 nextSpotFound = false; in UnitBase()
102 nextSpotFound = stream.readBool(); in UnitBase()
166 stream.writeBool(nextSpotFound); in save()
664 if(nextSpotFound == false) { in navigate()
702 nextSpotFound = true; in navigate()
717 nextSpotFound = false; in navigate()
1405 nextSpotFound = false; in SearchPathWithAStar()