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Searched refs:nextTickEx (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/audio/softsynth/fmtowns_pc98/
H A Dtowns_pc98_fmsynth.h96 virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {} in nextTickEx() function
H A Dtowns_audio.cpp160 void nextTickEx(int32 *buffer, uint32 bufferSize);
534 void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in TownsAudioInterfaceInternal
H A Dtowns_pc98_fmsynth.cpp1194 nextTickEx(pos, render); in readBuffer()
/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/fmtowns_pc98/
H A Dtowns_pc98_fmsynth.h96 virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {} in nextTickEx() function
H A Dsega_audio.cpp113 void nextTickEx(int32 *buffer, uint32 bufferSize) override;
307 void SegaAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in SegaAudioInterfaceInternal
H A Dtowns_audio.cpp143 void nextTickEx(int32 *buffer, uint32 bufferSize);
528 void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in TownsAudioInterfaceInternal
H A Dtowns_pc98_fmsynth.cpp1207 nextTickEx(pos, render); in readBuffer()