Searched refs:nextTickEx (Results 1 – 7 of 7) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/softsynth/fmtowns_pc98/ |
H A D | towns_pc98_fmsynth.h | 96 virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {} in nextTickEx() function
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H A D | towns_audio.cpp | 160 void nextTickEx(int32 *buffer, uint32 bufferSize); 534 void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in TownsAudioInterfaceInternal
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H A D | towns_pc98_fmsynth.cpp | 1194 nextTickEx(pos, render); in readBuffer()
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/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/fmtowns_pc98/ |
H A D | towns_pc98_fmsynth.h | 96 virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {} in nextTickEx() function
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H A D | sega_audio.cpp | 113 void nextTickEx(int32 *buffer, uint32 bufferSize) override; 307 void SegaAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in SegaAudioInterfaceInternal
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H A D | towns_audio.cpp | 143 void nextTickEx(int32 *buffer, uint32 bufferSize); 528 void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { in nextTickEx() function in TownsAudioInterfaceInternal
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H A D | towns_pc98_fmsynth.cpp | 1207 nextTickEx(pos, render); in readBuffer()
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