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Searched refs:nextTurn (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/scourge/scourge/src/
H A Dbattle.cpp83 this->nextTurn = 0; in Battle()
366 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep()
368 nextTurn = 0; in initTurnStep()
372 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep()
374 nextTurn = 0; in initTurnStep()
391 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep()
392 nextTurn = 0; in initTurnStep()
408 nextTurn = 0; in executeAction()
1533 ( nextTurn > 0 ? nextTurn : weaponWait ) ); in describeAttack()
1541 ( nextTurn > 0 ? nextTurn : weaponWait ) ); in describeAttack()
[all …]
H A Dbattle.h63 int nextTurn; variable
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DNextTurnHotseat.cpp143 QuestsManager::getInstance()->nextTurn(p); in startTurn()
172 VectoredUnitlist::getInstance()->nextTurn(it); in finishRound()
175 Citylist::getInstance()->nextTurn(it); in finishRound()
H A DNextTurnNetworked.cpp136 QuestsManager::getInstance()->nextTurn(p); in startTurn()
177 VectoredUnitlist::getInstance()->nextTurn(it); in finishRound()
180 Citylist::getInstance()->nextTurn(it); in finishRound()
H A Dvectoredunitlist.cpp108 void VectoredUnitlist::nextTurn(Player* p) in nextTurn() function in VectoredUnitlist
118 (*it)->nextTurn(); in nextTurn()
121 (*it)->nextTurn(); in nextTurn()
H A Dvectoredunit.h132 bool nextTurn();
H A Dvectoredunitlist.h53 void nextTurn(Player* p);
H A Dcity.h198 void nextTurn();
H A DQuestsManager.h189 void nextTurn(Player *player);
H A Dcitylist.h57 void nextTurn(Player* p);
H A Dstacklist.h162 void nextTurn();
H A Dvectoredunit.cpp129 bool VectoredUnit::nextTurn() in nextTurn() function in VectoredUnit
H A Dgame-server.h149 bool nextTurn();
/dports/games/kiriki/kiriki-21.12.3/src/
H A Dlateralwidget.cpp50 nextTurn(); in lateralWidget()
53 void lateralWidget::nextTurn() in nextTurn() function in lateralWidget
H A Dkiriki.cpp148 if (m_scores -> setData(m_scores -> index(row, 0), score, Qt::EditRole)) nextTurn(); in play()
157 m_lateral -> nextTurn(); in newGame()
364 void kiriki::nextTurn() in nextTurn() function in kiriki
373 m_lateral -> nextTurn(); in nextTurn()
H A Dkiriki.h50 void nextTurn();
H A Dlateralwidget.h27 void nextTurn();
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/mapstuff/block/
H A DBlockTest.java188 SingletonRepository.getRPWorld().nextTurn(); in testTimeOut()
215 SingletonRepository.getRPWorld().nextTurn(); in testTimeOutBlocked()
227 SingletonRepository.getRPWorld().nextTurn(); in testTimeOutBlocked()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgCycleMovement.cpp2377 REAL nextTurn = GetNextTurn(turnTo); in Timestep() local
2378 REAL turnStep = nextTurn - lastTime; in Timestep()
2381 if ( turnTime < nextTurn ) in Timestep()
2382 turnTime = nextTurn; in Timestep()
2383 if ( earliestTurnTime < nextTurn ) in Timestep()
2384 earliestTurnTime = nextTurn; in Timestep()
2385 if ( latestTurnTime < nextTurn ) in Timestep()
2386 latestTurnTime = nextTurn; in Timestep()
2466 if(currentTime>nextTurn) { in Timestep()
2467 if ( nextTurn > lastTime ) in Timestep()
[all …]
H A DgAIBase.cpp1495 REAL & nextTurn = data.thinkAgain; in ThinkTrace() local
1496 nextTurn = 100; in ThinkTrace()
1505 nextTurn = a; in ThinkTrace()
1515 if ( ( a > 0 && a < nextTurn ) || !left.front.edge) in ThinkTrace()
1516 nextTurn = a; in ThinkTrace()
1519 nextTurn/= Object()->Speed() * .98f; in ThinkTrace()
1522 if ((!Object()->CanMakeTurn(1) || !Object()->CanMakeTurn(-1) || success) && nextTurn > delay) in ThinkTrace()
1523 nextTurn = delay; in ThinkTrace()
1525 if (nextTurn > .3f) in ThinkTrace()
1526 nextTurn = .3f; in ThinkTrace()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/game/
H A DGameBoard.java133 protected void nextTurn() { in nextTurn() method in GameBoard
H A DTicTacToeBoard.java87 nextTurn(); in checkBoardStatus()
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/
H A Dserver_game.h185 void nextTurn();
H A Dserver_game.cpp350 nextTurn(); in doStartGameIfReady()
538 nextTurn(); in removePlayer()
658 void Server_Game::nextTurn() in nextTurn() function in Server_Game
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Ddriver.cpp1240 NextTurnHotseat *nextTurn; in stress_test() local
1241 nextTurn = new NextTurnHotseat(); in stress_test()
1243 nextTurn->snextRound.connect (method(stressTestNextRound)); in stress_test()
1250 Game game(game_scenario, nextTurn); in stress_test()
1254 nextTurn->start(); in stress_test()

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