/dports/games/scourge/scourge/src/ |
H A D | battle.cpp | 83 this->nextTurn = 0; in Battle() 366 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep() 368 nextTurn = 0; in initTurnStep() 372 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep() 374 nextTurn = 0; in initTurnStep() 391 if ( nextTurn > 0 ) weaponWait = nextTurn; in initTurnStep() 392 nextTurn = 0; in initTurnStep() 408 nextTurn = 0; in executeAction() 1533 ( nextTurn > 0 ? nextTurn : weaponWait ) ); in describeAttack() 1541 ( nextTurn > 0 ? nextTurn : weaponWait ) ); in describeAttack() [all …]
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H A D | battle.h | 63 int nextTurn; variable
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | NextTurnHotseat.cpp | 143 QuestsManager::getInstance()->nextTurn(p); in startTurn() 172 VectoredUnitlist::getInstance()->nextTurn(it); in finishRound() 175 Citylist::getInstance()->nextTurn(it); in finishRound()
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H A D | NextTurnNetworked.cpp | 136 QuestsManager::getInstance()->nextTurn(p); in startTurn() 177 VectoredUnitlist::getInstance()->nextTurn(it); in finishRound() 180 Citylist::getInstance()->nextTurn(it); in finishRound()
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H A D | vectoredunitlist.cpp | 108 void VectoredUnitlist::nextTurn(Player* p) in nextTurn() function in VectoredUnitlist 118 (*it)->nextTurn(); in nextTurn() 121 (*it)->nextTurn(); in nextTurn()
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H A D | vectoredunit.h | 132 bool nextTurn();
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H A D | vectoredunitlist.h | 53 void nextTurn(Player* p);
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H A D | city.h | 198 void nextTurn();
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H A D | QuestsManager.h | 189 void nextTurn(Player *player);
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H A D | citylist.h | 57 void nextTurn(Player* p);
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H A D | stacklist.h | 162 void nextTurn();
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H A D | vectoredunit.cpp | 129 bool VectoredUnit::nextTurn() in nextTurn() function in VectoredUnit
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H A D | game-server.h | 149 bool nextTurn();
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/dports/games/kiriki/kiriki-21.12.3/src/ |
H A D | lateralwidget.cpp | 50 nextTurn(); in lateralWidget() 53 void lateralWidget::nextTurn() in nextTurn() function in lateralWidget
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H A D | kiriki.cpp | 148 if (m_scores -> setData(m_scores -> index(row, 0), score, Qt::EditRole)) nextTurn(); in play() 157 m_lateral -> nextTurn(); in newGame() 364 void kiriki::nextTurn() in nextTurn() function in kiriki 373 m_lateral -> nextTurn(); in nextTurn()
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H A D | kiriki.h | 50 void nextTurn();
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H A D | lateralwidget.h | 27 void nextTurn();
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/mapstuff/block/ |
H A D | BlockTest.java | 188 SingletonRepository.getRPWorld().nextTurn(); in testTimeOut() 215 SingletonRepository.getRPWorld().nextTurn(); in testTimeOutBlocked() 227 SingletonRepository.getRPWorld().nextTurn(); in testTimeOutBlocked()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gCycleMovement.cpp | 2377 REAL nextTurn = GetNextTurn(turnTo); in Timestep() local 2378 REAL turnStep = nextTurn - lastTime; in Timestep() 2381 if ( turnTime < nextTurn ) in Timestep() 2382 turnTime = nextTurn; in Timestep() 2383 if ( earliestTurnTime < nextTurn ) in Timestep() 2384 earliestTurnTime = nextTurn; in Timestep() 2385 if ( latestTurnTime < nextTurn ) in Timestep() 2386 latestTurnTime = nextTurn; in Timestep() 2466 if(currentTime>nextTurn) { in Timestep() 2467 if ( nextTurn > lastTime ) in Timestep() [all …]
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H A D | gAIBase.cpp | 1495 REAL & nextTurn = data.thinkAgain; in ThinkTrace() local 1496 nextTurn = 100; in ThinkTrace() 1505 nextTurn = a; in ThinkTrace() 1515 if ( ( a > 0 && a < nextTurn ) || !left.front.edge) in ThinkTrace() 1516 nextTurn = a; in ThinkTrace() 1519 nextTurn/= Object()->Speed() * .98f; in ThinkTrace() 1522 if ((!Object()->CanMakeTurn(1) || !Object()->CanMakeTurn(-1) || success) && nextTurn > delay) in ThinkTrace() 1523 nextTurn = delay; in ThinkTrace() 1525 if (nextTurn > .3f) in ThinkTrace() 1526 nextTurn = .3f; in ThinkTrace()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/game/ |
H A D | GameBoard.java | 133 protected void nextTurn() { in nextTurn() method in GameBoard
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H A D | TicTacToeBoard.java | 87 nextTurn(); in checkBoardStatus()
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/ |
H A D | server_game.h | 185 void nextTurn();
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H A D | server_game.cpp | 350 nextTurn(); in doStartGameIfReady() 538 nextTurn(); in removePlayer() 658 void Server_Game::nextTurn() in nextTurn() function in Server_Game
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | driver.cpp | 1240 NextTurnHotseat *nextTurn; in stress_test() local 1241 nextTurn = new NextTurnHotseat(); in stress_test() 1243 nextTurn->snextRound.connect (method(stressTestNextRound)); in stress_test() 1250 Game game(game_scenario, nextTurn); in stress_test() 1254 nextTurn->start(); in stress_test()
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