Searched refs:nextVB (Results 1 – 4 of 4) sorted by relevance
43 nextVB = NULL; in D3dVertexBuffer()70 SafeDelete(nextVB); in release()173 if (setAmbientLight && (nextVB == NULL)) { in render()192 if (nextVB != NULL) { in render()193 nextVB->render(d3dCtx); in render()
91 LPD3DVERTEXBUFFER nextVB; member in D3dVertexBuffer
1094 LPD3DVERTEXBUFFER vb = d3dCtx->pVB->nextVB; in allocateVB()1105 d3dCtx->pVB->nextVB = NULL; in allocateVB()1150 d3dCtx->pVB->nextVB = vb; in allocateVB()1159 d3dCtx->pVB->nextVB = NULL; in allocateVB()1550 vb = vb->nextVB; in reIndexifyIndexVertexToVBs()1553 d3dCtx->pVB->nextVB = NULL; in reIndexifyIndexVertexToVBs()1601 d3dCtx->pVB->nextVB = vb; in reIndexifyIndexVertexToVBs()
426 VoiceBar* nextVB = voice->bar(nextBar); in renderChord() local427 for (int e = 0; e < nextVB->elementCount(); e++) { in renderChord()428 nextChord = dynamic_cast<Chord*>(nextVB->element(e)); in renderChord()