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Searched refs:nextWayPoint (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DGroundMoveType.cpp81 CR_MEMBER(nextWayPoint),
136 nextWayPoint(ZeroVector), in CGroundMoveType()
379 nextWayPoint = goalPos; in StartMovingRaw()
470 ASSERT_SYNCED(nextWayPoint); in FollowPath()
551 if (currWayPoint.y == -1.0f && nextWayPoint.y == -1.0f) { in ChangeSpeed()
1280 if (currWayPoint.y != -1.0f && nextWayPoint.y != -1.0f) { in CanGetNextWayPoint()
1283 float3& nwp = (float3&) nextWayPoint; in CanGetNextWayPoint()
1372 nextWayPoint = goalPos; in CanGetNextWayPoint()
1385 pathController->SetTempGoalPosition(pathID, nextWayPoint); in GetNextWayPoint()
1388 currWayPoint = nextWayPoint; in GetNextWayPoint()
[all …]
H A DGroundMoveType.h65 const SyncedFloat3& GetNextWayPoint() const { return nextWayPoint; } in GetNextWayPoint()
143 SyncedFloat3 nextWayPoint; variable
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.h329 bool nextWayPoint(void);
H A Dmotion.cpp2301 bool MotionTask::nextWayPoint(void) { in nextWayPoint() function in Saga2::MotionTask
2487 if (nextWayPoint() == false) { in walkAction()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dmovejobs.cpp454 sWaypoint* nextWayPoint = wayPoint->next; in stop() local
456 wayPoint = nextWayPoint; in stop()