Searched refs:nextWayPoint (Results 1 – 5 of 5) sorted by relevance
81 CR_MEMBER(nextWayPoint),136 nextWayPoint(ZeroVector), in CGroundMoveType()379 nextWayPoint = goalPos; in StartMovingRaw()470 ASSERT_SYNCED(nextWayPoint); in FollowPath()551 if (currWayPoint.y == -1.0f && nextWayPoint.y == -1.0f) { in ChangeSpeed()1280 if (currWayPoint.y != -1.0f && nextWayPoint.y != -1.0f) { in CanGetNextWayPoint()1283 float3& nwp = (float3&) nextWayPoint; in CanGetNextWayPoint()1372 nextWayPoint = goalPos; in CanGetNextWayPoint()1385 pathController->SetTempGoalPosition(pathID, nextWayPoint); in GetNextWayPoint()1388 currWayPoint = nextWayPoint; in GetNextWayPoint()[all …]
65 const SyncedFloat3& GetNextWayPoint() const { return nextWayPoint; } in GetNextWayPoint()143 SyncedFloat3 nextWayPoint; variable
329 bool nextWayPoint(void);
2301 bool MotionTask::nextWayPoint(void) { in nextWayPoint() function in Saga2::MotionTask2487 if (nextWayPoint() == false) { in walkAction()
454 sWaypoint* nextWayPoint = wayPoint->next; in stop() local456 wayPoint = nextWayPoint; in stop()